Gore level in the next Elder scrolls game

Post » Sat Feb 19, 2011 8:58 am

I dont care at all.
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Carlitos Avila
 
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Post » Sat Feb 19, 2011 12:33 am

Agreed. No fo3 level gore. Dismemberment and exploding limbs are a bit much for a fun fantasy game, though I understand how it fits in fallout's darker atmosphere.

How about visible wounds (cuts bruises) and non dissappearing blood. I would actually love to see armor and shields take damage along with the npc/player body.

nice, this is exactly the kinda thing i wanna c. Dismemberment may be going 2 far, though it could b realistic in certain situations ie directed power attack with a battle axe. But imo, increase the gore levels but dont push them to nonrealistic
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Taylrea Teodor
 
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Post » Sat Feb 19, 2011 12:09 pm

Kind of gore related here: I'm sure I played a game once where if you got really badly injured (possibly even killed, not sure), you would end up with a battle scar. I can't for the life of me remember what game it was, but something like that would be pretty cool (cooler than truckloads of blood'n'guts, imo).
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Gracie Dugdale
 
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Post » Sat Feb 19, 2011 5:45 am

This... but I'm against artillery. <_<


Artillery was present in Morrowind, but you couldn't fire the gigantic Dwemer Ballista, it was a non-functional prop. THAT would be capable of impaling, dismembering, or otherwise sending bodies airborne.

Anyway, dismemberment is FAR more difficult than most people realize. Between cutting through several inches of muscle and some very thick tendons, then cutting through solid bone, and then MORE muscle, it takes a lot of force with a very large weapon, with the opponent unable to counter it or pull away (or be pushed away) from the blow to reduce the impact. Decapitation was normally done by a very large and muscular specialist, using a large axe, and with the victim helplessly bound and placed across a "chopping block" to keep the body from pushing away from the impact as would happen in a combat situation. In spite of all that, it was not unusual for an executioner to fail to remove a head on the first try. In combat, it just wouldn't happen. Cutting off limbs would ONLY make sense if the attacker had more than human strength, or was using some sort of weapon with magical properties (Daedric). I don't feel that there's any need to include it in TES.

Better blood spatter and persistent localized wounds could be a good addition to the game, if done well.
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Camden Unglesbee
 
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Post » Sat Feb 19, 2011 1:40 am

nice, this is exactly the kinda thing i wanna c. Dismemberment may be going 2 far, though it could b realistic in certain situations ie directed power attack with a battle axe. But imo, increase the gore levels but dont push them to nonrealistic

I agree real time damage would be great, it should be done with a realistic approach there should not be fountins of blood gushing from a dead body butbloody wounds that need treatment is an interesting idea also.
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Crystal Clear
 
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Post » Sat Feb 19, 2011 11:52 am

blood spatters would also b nice -> they were pretty good in left4dead, though we dont need to go quite so far in ESV. Would b nice to be rewarded with an on screen spatter when ur blade bites into unguarded flesh :shifty:
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naomi
 
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Post » Sat Feb 19, 2011 6:41 am

I have never had a problem with not enough gore. Seriously, lets not make this a blood fest. Keep it PG or at least PG-13 Bethesda.
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Cash n Class
 
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Post » Fri Feb 18, 2011 10:04 pm

Kind of gore related here: I'm sure I played a game once where if you got really badly injured (possibly even killed, not sure), you would end up with a battle scar. I can't for the life of me remember what game it was, but something like that would be pretty cool (cooler than truckloads of blood'n'guts, imo).


Fable 2? everytime you're "killed" you get a scar or something like that. im not sure, i didnt play it very long, it wasnt a great game imo.
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Rachyroo
 
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Post » Sat Feb 19, 2011 6:21 am

I enjoy the idea of having sliders for gore. have it go to absolutely no gore, to Fallout 3 ima blow your head off with a fork gore.
I enjoy having realism and i know others want no gore at all, but every once in awhile, when ive had a bad day, i want to have the gore. its really a stress relief.
also someone mentioned a slider for blood color earlier. I like that idea, it could even be added with a pg-13 rating for scraqes and things like that, but seeing what they did with oblivion and fallout 3, and the fact that they are there most succesful games ever, thankfully i believe this game will have a mature rating.
I want a purple blooded wood-elf.
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Amy Cooper
 
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Post » Sat Feb 19, 2011 10:10 am

A realistic amount of gore would be nice. If a finger is shot off, there shouldn't be a fountain of blood, but if you have your entire arm cut off, there would be *some* blood. Not too much, but it would be nothing to laugh at. :poke:
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abi
 
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Post » Fri Feb 18, 2011 8:31 pm

I always say "adequate amounts" in that matter.

Have visible injures that actually show how "hurt" your opponent is, if his leg has a huge bleeding gash it should tell you that leg is injured and your opponent looses blood quickly so his movements won't be that quick and he may have to surrender from blood loss.
Also I am for dismemberment, not on every single fight but it CAN happen, if a blow was hard enough it could chop off a hand.
Same with "realistic" burn injuries, if someones chest was hit by a fireball it should look burned, if his whole body is on fire long enough he should look quite crispy afterwards.

There doesn't need to be guts and gibs splattering everywhere, at least not all the time. What I'd like to see though is that someone who was caught in a "smash you into a solid slab of rock" trap he should look kinda "squashed", not squished to goop but quite torn and in a blood splatter.

It's not just about "yay blood" but also giving that feeling of believability, overdone gore can actually ruin that, in "gun" where every hit made a huge amount of blood splatter it looked too off to be convincing.
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lexy
 
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Post » Sat Feb 19, 2011 10:41 am

I dont want high rates of gore,but it could be done tastefully...& that includes head chopping etc

:facepalm:
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Dean Ashcroft
 
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Post » Sat Feb 19, 2011 6:20 am

braveheart amounts. I wish to rend my foes in twain. no. it should depend on the weapon used. There should be lost limbs and stuff from Claymores and maybe longswords but also crushed bones for blunt. I want to see legs bashed backwards etc. from a warhammer. It's only realistic. I don't need to see guts coming out though
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Joe Bonney
 
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Post » Sat Feb 19, 2011 12:07 pm

It works very well for Fallout 3, but I really think it would only distract from the whole fantasy they've created and the time could be better spent on adding more content or improving gameplay. Gore should be the last thing they add if they do at all, in my opinion.
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Clea Jamerson
 
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Post » Fri Feb 18, 2011 10:20 pm

I think some people are going a little extreme with the gore lol. Oblivion's gore level was low, imo. I mean the gore in fights, not the scenic gore, that was pretty good.
I'm not sure about dismemberment, I would personally like it, as long as Beth doesn't got extreme. Most people you fight have armor on, and I just can't imagine slicing somebody's arm off if their wearing Steel plate armor. However... The guys in the robes :) well, I would like to see some heads rolling in their direction.

But mostly, I want blood spills. If somebody has no armor, and I cut them across the gut... I would expect a nice little pool to spill out of them. And maybe keep on dripping off of them. If they have armor, it would depend on the condition of the armor, the type, and all that lovely stuff. If the condition is low, and it's leather armor, it would be pretty easy to slice through, I would imagine.

Then of course we would have to add in the gore for the blunt weapons! I'm imagining cracking sounds, you know, like their bones, obviously this wouldn't happen every fight, or every hit, but the occasional *CRACK* would be nice to hear. I can't imagine a warhammer causing a lot of blood spilling, but internally it would be nasty, and of course, if they decide to go extremely gorey and detailed, a crippled hand, or busted open ribs, or head.
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trisha punch
 
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Post » Sat Feb 19, 2011 10:17 am

Reasonable gore level. More than COD WAW but less than gears of war because I want it to be realistic but not so that is you hit some one they explode and half their corpses ends up on the other side of the map.
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Jeff Tingler
 
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Post » Sat Feb 19, 2011 1:39 am

again i must mention the idea of a slider. I think there should be a poll where this question is asked, and possible answers are as follows:
Alot of gore, (aka so much blood that an anime artist would run out of red ink at the site of it)
gears of war gore (chainsaws= :celebration: )
Fall out 3 gore(head is gone with a BB-gun)
realistic gore(looks and acts real
pg-13 gore (shows blood but no open wound)
pg gore (no blood but a through action showing contact is shown)
slider (allows the player to choose what style they want)
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Sheila Esmailka
 
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Post » Sat Feb 19, 2011 1:02 am

I would like realistic amounts of it.
I would like cuts, bruises, dismemberment, blood, etc.
FO3 was good, but I would like TESV to go even further.
I know the TES series isn't supposed to be specifically mature like the FO series, but ever since playing FO3, I can't imagine it not going that route.
Of course, cursing in TESV like in Fallout 3, I would be very much against. Its just not appropriate for the TES series.
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Carys
 
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Post » Sat Feb 19, 2011 12:07 pm

The whole point of RPGs is that you role play as someone else. The more realistic it is, the easier it is to role play as them.
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Nikki Lawrence
 
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Post » Fri Feb 18, 2011 8:52 pm

Well gore would only be with swords/axes (all the sharp weapons) , some destructive spells... It would not be the case with bows and arrows (making a head explode with an arrow... only if it's from a ballista...).
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kat no x
 
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Post » Sat Feb 19, 2011 8:56 am

Well gore would only be with swords/axes (all the sharp weapons) , some destructive spells... It would not be the case with bows and arrows (making a head explode with an arrow... only if it's from a ballista...).

blood spurts...
shot through the neck
that
Spoiler
time in the new robin hood movie at the end
was graphic enough for an R rating buy itself
realism, again is what i personally want.
but i would want a slider more.
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lauren cleaves
 
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Post » Sat Feb 19, 2011 10:17 am

all id really want was for them to give foes the ability to limp or crawl away leaving a blood trail. Just imagine injuring their leg and watching them limp away, you would just follow the trail of blood and finish it! Of course they would be able to heal themselves by sitting down and stitching themself up, but while theyre doing it you could finish it!
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Rusty Billiot
 
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Post » Sat Feb 19, 2011 4:34 am

Most people you fight have armor on, and I just can't imagine slicing somebody's arm off if their wearing Steel plate armor.


Unless it's a dark knight next to a bridge......
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Dawn Porter
 
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Post » Sat Feb 19, 2011 3:46 am

all id really want was for them to give foes the ability to limp or crawl away leaving a blood trail. Just imagine injuring their leg and watching them limp away, you would just follow the trail of blood and finish it! Of course they would be able to heal themselves by sitting down and stitching themself up, but while theyre doing it you could finish it!


FATALITY!
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Donald Richards
 
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Post » Sat Feb 19, 2011 11:31 am

all id really want was for them to give foes the ability to limp or crawl away leaving a blood trail. Just imagine injuring their leg and watching them limp away, you would just follow the trail of blood and finish it! Of course they would be able to heal themselves by sitting down and stitching themself up, but while theyre doing it you could finish it!


x2.

I think there should be a choice, though. I'd say 3 settings should work. From no blood or dismemberments, to blood and damage, and then a mode where screen shots from not less than 20% of your victims would be welcomed on an ogrish board. :D

I strongly support the idea of realistic injuries. Broken legs cause limps, broken arms cause that arm to be limp or useless. The age of % point reductions and all that really needs to end. We're beyond that now. This is one of the major areas lacking in current games.

If you attack a mage with a katana, an arm or head should go flying. If it's an arm, they should only be able to use their good arm, while the other bleeds. Then finish them, or let them bleed out (bleeding, of course, causing constant health loss, unless and until healed). Fallout 3 had some good dismemberments, but we need more. Plus, the effects on live victims weren't obvious or realistic. And there was flying meat... but not any real blood, and what it did have was only after your target already died. The health appearance is like... perfect... perfect... perfect... exploded and dead. wtf? lol The realistic damage (sliced off arms) needs to happen while the target is still alive and attacking (addign to realism) and there needs to be a more realistic level of blood. When a limb (or head) goes off, there needs to be a fountain of blood for a few pumps. Heck, even the Turok Series (from way back in the '90's, on the N64) had that. Speaking of which, I'd love to see the cerebral bore licensed in one of these games... though it *might* be a little out of context. :P
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cheryl wright
 
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