The so-called "gore" in the plane of Oblivion was so ridiculously overdone that it seemed more like comic relief than horror. I found the first Gate intimidating until I entered one of the towers and saw all of the body parts, pools of blood, and overall effect, and thought "this is ridiculous".
The gore in the Oblivion planes didn't do much for me, but that was more because the models were so hideous (And I don't mean that in the way such things SHOULD be, I mean they're so poorly done.) that honestly they just looked silly. That's in fact a problem I have with Oblivion's graphics as a whole, maybe if the game had lesser graphics overall, the gore models would have looked alright, but honestly, those plastic-looking models and textures simply have no business being in a game that can put so much detail into other things.
Violence is pointless in games. Why waste time with creating blood animations?
I could also ask why waste time writing stories, designing characters, programming game mechanics...
Why even waste time MAKING games. Let's face it, the only purpose a game has to exist is to provide entertainment, and therefore, NOTHING that adds entertainment value is pointless in a game, and many people find fictional violence entertaining, if you don't realize that, you really, REALLY need to look around you at the entertainment industry.
F3 gore was a little over the edge. TESV needs to make sure it doesn't get an AO rating.
Fallout 3 didn't get an AO rating...
And how many games can you name that got an AO rating for violence and gore alone? Probably very few,
Ohh please. Give TES an M rating, it NEEDS it for immersion. Honestly. Seriously.
Bethesda can't give the game an M rating, ESRB gives it an M rating, and once ESRB rates it, it's already done.
However, Bethesda CAN shoot for an M rating, or at least design whatever game they feel would be best without letting the possibility of an M rating hold them back.
I hated Dagon's realm. Worst aspect of the game IMO. A bad DOOM-Quake parody.
I didn't like that aspect either but, once again, it wasn't the gore that did it, rather it was the fact that it was pretty much a generic fire and brimstone hell, which was an overdone cliche well before Oblivion, plus it was really repetitive and quickly got annoying with all the enemies and the fact that you were forced down a long, linear path in each plane when you could have quickly reached the Sigil Stone without much difficulty if only levitation were in the game, in the end, while I have complained about the look Bethesda decided to go with for Cyrodiil before, by the time I closed any given Oblivion gate, it was honestly a huge relief to return to the colorful, somewhat too pleasant generic psuedo-Medeival fantasy realm of Cyrodiil, at least it looked nice and actually had more than one type of environment.
Still it has nothing to do with gore.
But as to just how violent the Elder Scrolls series should be, Oblivion wasn't really good enough for me, and Morrowind DEFINATELY was not. But Fallout 3 may be a little extreme, certainly, I don't want to have people's heads exploding all over the place, but I do at least want more blood, and it needs to stay on objects for a decent amount of time, the blood shouldn't just fade after 30 seconds, it needs to remain for much longer, in fact, it would be best if it can stay as long as you're in the cell, but failing that, I at least want it to remain for as long as I'm likely to be looking at the carnage of my last fight, and DEFINATELY it shouldn't fade before the fight is even over. I also want actual wounds to be visible on characters, even though they'd probably just be flat decals like the blood, it would still be a lot better than having people who got hacked up with a huge ax look like they might as well have just dropped dead spontaniously with how spotless their corpses are, I wouldn't object to dismemberment, but it should be fairly rare if it happens at all, and only come from very hard hits with large weapons, probably, I can buy an ax decapitating someone if you're lucky and hit hard enough, but a dagger doing the same is just too much. Also, if people get burned to death, I want them to look burned, kind of like what happens in Bioshock, in fact, the Deadly Reflex mod for Oblivion even managed to pull something like this off, perhaps other spells could also have their own appropriate special death effects. Overall, while I don't need a perfectly accurate combat simulator (In fact, I don't WANT one.) I would like the violence to be a bit more realistic, or at least, more "serious", by which I mean graphic enough to have an actual impact, but not so extreme as to be comical, because fighting with swords and axes and other weapons that are prone to leave rather gory injuries on people shouldn't be pretty, and seeing people just drop dead without a mark on them really doesn't carry that impact.
It's an RPG. How the hell do you assume that action is the only thing left in TES?
Perhaps because 90% of the time, your problems are inevitably solved by violence?
Granted, it was like this in Morrowind too often, I mean, sure, some quests could be solved with diplomacy, but could you ever talk Dagoth Ur out of his plans? Or Almalexia? Or any other major antagonist in the game? And how did you ever reason with those cliffracers and nix hounds that kept throwing themselves at you suicidally? Morrowind had a lot of fighting too, the difference is that in Morrowind, the combat was
boring, so if you were ever given the oportunity to avoid fighting, chances were that you'd take the peaceful way out.
Still, even in Morrowind I found the red "spurts" that didn't even look much like blood pretty unsatisfactory, it's not like graphic violence only works in games where action is the main focus, just look at the old Fallout games, sure, you could solve most, if not all quests without relying on violence, but that didn't stop the designers from putting in very violent and graphic death animations, just because violence is optional doesn't mean it shouldn't be satisfying if you choose to use it.