Gore level in the next Elder scrolls game

Post » Sat Feb 19, 2011 1:21 am

Well, for arrows maybe they could only tear off small limbs (Like hands or feet) or their head, and even then maybe not even without enchantments or a high enough skill. And for a battle axe, it should be able to cut people in half though.


Even a ahand or feet is way too much. Just imagine how wide an arrow tip is. Arrows do not (usually) shatter on impact, thy thrust and thrusting is not too good for cutting things off. The only think I can imgine being cut off by an arrow is a finger or ear. Skill should not have much to do with this. With blades for instance, the better you are the LESS messy you can be, not the other way round. And cutting off heads should be very, and I mean VERY, rare. It sounds nice and easy, but there are many things in your throat that make decapitation quite difficult. Cutting pleople literally in half should be feat only possible for non-human creaturs, like the Gatekeeper in SI of similar. Probably rarely for a minotaur, but nothing human-sized should be able to do this and definitely not a human being, no metter how strong or skilled.

Ohh please, NO! I'm a teen with really strict parents, and if the next TES is M, and REALLY M, unlike OB, then I probably won't get to play it. And I love the Elder Scrolls series. Please don't make statements that could possibly result in leaving people like me out in the dust.

Besides, a game doesn't HAVE to be rated M to be a good game.

They do not have to be "M" rated to be good, but they have to be at least "M" to be realistic. The real world is AO and worse if you ask me. Sorry for your parents.
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Queen Bitch
 
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Post » Sat Feb 19, 2011 2:26 am

They do not have to be "M" rated to be good, but they have to be at least "M" to be realistic. The real world is AO and worse if you ask me. Sorry for your parents.


And why do we want realism? Isn't that what life is for?
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Adam
 
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Post » Sat Feb 19, 2011 8:58 am

Well, for arrows maybe they could only tear off small limbs (Like hands or feet) or their head, and even then maybe not even without enchantments or a high enough skill. And for a battle axe, it should be able to cut people in half though.

Ummm no. I want realistic gore. Arrows wouldn't tear off limbs. However axes and swords and the like should dismember opponents at times. But really what I think would enhance the realism the most would be to actually see the wounds on the creature's/person's body. Also, blood should run out of them for several minutes. That would be really cool to see.
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JD FROM HELL
 
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Post » Fri Feb 18, 2011 11:34 pm

It's not high on my wish list for TESV, but I wouldn't be against more gore, either. If there is to be more gore, it should be in order to make the game realistic, not just gore for the sake of gore (à la FO3).

This.
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Wanda Maximoff
 
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Post » Sat Feb 19, 2011 11:14 am

And why do we want realism? Isn't that what life is for?

First of all, I want to clearify, to you Fighting != Violence? your last post seems to say this is what you're getting at...

Because this is an RPG, its much easier to get into the game, to feel like you are actually there when things are more realistic. When someone cleaves a giant axe at you and you say "oomf" and get knocked back somewhat, it is NOT as immersive as if you see a little blood hit the camera you get a little dizzy, your character stumbles backwards and limps back into the fight with heavy breathing as you are about to make the decisive blow in the conflict. Knowing that your character is about to die because of the effects the game makes on you is infinity better than to know you are about to die because you're health bar says you have 4 hit points left.

To be immersive you need realism and to be realistic you need an M rating.
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teeny
 
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Post » Sat Feb 19, 2011 5:57 am

Ohh please, NO! I'm a teen with really strict parents, and if the next TES is M, and REALLY M, unlike OB, then I probably won't get to play it. And I love the Elder Scrolls series. Please don't make statements that could possibly result in leaving people like me out in the dust.

Besides, a game doesn't HAVE to be rated M to be a good game.

I was once in your boat, but don't worry about it. Bethesda even said that they don't "shoot" for ratings, but rather make the best game possible (Fallout was the exception of course, they went for that M). I highly doubt it will be much worse than Oblivion.


Fighting is a major part of all four Elder Scrolls games. Not people's guts spilling out.

Fighting and violence are virtually synonymous. Blood and gore isn't violence, but rather the side effect of violence. But I agree. I would like to see some realistic gore in fighting, but not nearly to the extent of F3.
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Alycia Leann grace
 
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Post » Sat Feb 19, 2011 4:01 am

Ummm no. I want realistic gore. Arrows wouldn't tear off limbs. However axes and swords and the like should dismember opponents at times. But really what I think would enhance the realism the most would be to actually see the wounds on the creature's/person's body. Also, blood should run out of them for several minutes. That would be really cool to see.

True, the arrow idea is a bit ludicrous, but with the proper enchantments I mean. None the less I was aiming more for swords and heavier weapons.

And someone mentioned the gore from arena and Daggerfall. That's what I mean, the elder scrolls series was originally very advlt(From gore to nudity) and I would like to see some of that return to the next Elder scrolls.(Except the nudity. That would be a nit too much)
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kelly thomson
 
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Post » Sat Feb 19, 2011 12:44 am

Skittles birthsign - everything you touch turns to skittles
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Ella Loapaga
 
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Post » Fri Feb 18, 2011 11:46 pm

Fighting is a major part of all four Elder Scrolls games. Not people's guts spilling out.

Fighting is violence. I don't support more gore, but violence is already a major part of the series, and in Arena and Daggerfall, everything that had guts and blood had both spill out in an explosion upon death. Violence doesn't have to include gore to be violence.
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kat no x
 
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Post » Fri Feb 18, 2011 8:26 pm

First of all, I want to clearify, to you Fighting != Violence? your last post seems to say this is what you're getting at...

Because this is an RPG, its much easier to get into the game, to feel like you are actually there when things are more realistic. When someone cleaves a giant axe at you and you say "oomf" and get knocked back somewhat, it is NOT as immersive as if you see a little blood hit the camera you get a little dizzy, your character stumbles backwards and limps back into the fight with heavy breathing as you are about to make the decisive blow in the conflict. Knowing that your character is about to die because of the effects the game makes on you is infinity better than to know you are about to die because you're health bar says you have 4 hit points left.

To be immersive you need realism and to be realistic you need an M rating.


Realism would be better served by wounds adversely affecting your character eg solid hit to a limb means you can't use it until healed than the addition of purely cosmetic gore with no gameplay effects.
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Oyuki Manson Lavey
 
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Post » Sat Feb 19, 2011 11:02 am

Realism would be better served by wounds adversely affecting your character eg solid hit to a limb means you can't use it until healed than the addition of purely cosmetic gore with no gameplay effects.

Its both the gameplay effects and the cosmetic gore that would really make things stand out and come alive imo. Also lemme say it again also what about everyone else has said, not FO3 type of gore. That was overdone and got old quick.
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Jimmie Allen
 
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Post » Sat Feb 19, 2011 5:33 am

Agreed. No fo3 level gore. Dismemberment and exploding limbs are a bit much for a fun fantasy game, though I understand how it fits in fallout's darker atmosphere.

How about visible wounds (cuts bruises) and non dissappearing blood. I would actually love to see armor and shields take damage along with the npc/player body.
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Kaylee Campbell
 
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Post » Sat Feb 19, 2011 12:17 am

even deus ex which is almost ten years old now had damage to limbs effect your aim and movement. as for gore level i liked how they did it in soldier of fortune. you could even blow off their appendages if you kept firing at them. i also want differnt dying animations. if you shoot someone in the neck i want them to gasp for breath and wobble around abit. maybe even try and grab onto you as they slowly sink to the ground and go limp. other games have done this and it certainly looks better than the default. "oh im out of hitpoints i will now fall over"
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Reven Lord
 
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Post » Sat Feb 19, 2011 7:14 am

Agreed. No fo3 level gore. Dismemberment and exploding limbs are a bit much for a fun fantasy game, though I understand how it fits in fallout's darker atmosphere.

How about visible wounds (cuts bruises) and non dissappearing blood. I would actually love to see armor and shields take damage along with the npc/player body.

Well, I want dismemberment, just not so extreme.

even deus ex which is almost ten years old now had damage to limbs effect your aim and movement. as for gore level i liked how they did it in soldier of fortune. you could even blow off their appendages if you kept firing at them. i also want differnt dying animations. if you shoot someone in the neck i want them to gasp for breath and wobble around abit. maybe even try and grab onto you as they slowly sink to the ground and go limp. other games have done this and it certainly looks better than the default. "oh im out of hitpoints i will now fall over"

Multiple death animations would add so much to the game depending on how they died, it seems foolish in this age not to have them.
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Naazhe Perezz
 
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Post » Fri Feb 18, 2011 8:42 pm

The death "animations" in OB were awful:

After hacking away at an opponent for 2-3 minutes until their health bar is nearing the end, you toss a weak "Flare" spell at them, and they suddenly fly backwards across the room and collapse in a heap. Funny, but that same Flare spell didn't do anything spectacular the previous 3 times you hit them with it, so why should it have such an effect now, just because they're out of hitpoints? The same went for a weak stab with an iron dagger: flying bodies for no rational reason.

Gore isn't necessary, but it could add to the effect if done well. The underlying combat mechanisms and animations need a LOT of work, though, and tacking on superficial "window dressing" like localized damage and realistic wounds won't make up for that. Of course, there are always some players out there who never look past that superficial window dressing.
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matt
 
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Post » Fri Feb 18, 2011 9:20 pm

...the elder scrolls series was originally very advlt(From gore to nudity) and I would like to see some of that return to the next Elder scrolls.(Except the nudity...

I don't have much interest in either gore or nudity, but between the two I'd much rather see nudity than gore.
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Jennifer Munroe
 
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Post » Sat Feb 19, 2011 12:47 pm

snip


Animations were always a weak-spot in Beth games IMO, hopefully they will be able to improve on them in the future, I'm hoping they use something like http://naturalmotion.com/euphoria.htm.
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Danny Warner
 
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Post » Sat Feb 19, 2011 5:01 am

That looks absurdly awesome.
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Mark
 
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Post » Sat Feb 19, 2011 11:01 am

I don't have much interest in either gore or nudity, but between the two I'd much rather see nudity than gore.


:hehe: yes, or at least the option of nudity
personally I find the whole mature thing a bit of a distraction from actually making TES V a good, advlt game
Gore, six, swearing, these don't make an advlt game
Intelligent plots, choices that aren't clearcut right and wrong etc are whats needed for an advlt game although they won't affect the rating it gets
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rheanna bruining
 
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Post » Sat Feb 19, 2011 9:26 am

personally I find the whole mature thing a bit of a distraction from actually making TES V a good, advlt game
Gore, six, swearing, these don't make an advlt game

They don't make it advlt, and I don't want them to ever be the focus. Running away from these things at times when they would reasonably be there, however, is when it becomes immature.
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oliver klosoff
 
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Post » Sat Feb 19, 2011 3:55 am

i think oblivion's level was fine i dont have to get into arguments with my parents over a game with this amount of gore, if you want gore play more fallout
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A Boy called Marilyn
 
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Post » Sat Feb 19, 2011 6:26 am

They don't make it advlt, and I don't want them to ever be the focus. Running away from these things at times when they would reasonably be there, however, is when it becomes immature.


No and I don't mind them being in so long as they don't become intrusive
In the Witcher six was added in like a no consequences mini-game (collect the soft porm pictures) and the amount of swearing was ridiculous. It distracted from the game rather than added to the atmosphere
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Sista Sila
 
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Post » Sat Feb 19, 2011 3:59 am

Well, for arrows maybe they could only tear off small limbs (Like hands or feet) or their head, and even then maybe not even without enchantments or a high enough skill. And for a battle axe, it should be able to cut people in half though.

Gore is fine by me, but I don't want to be able to cut someone in half with one swing. It shouldn't get in the way of making fighting a challenge.

I also don't want idiotic gore, like people have been talking about. I don't want arms to be flying around whenever I punch someone or shoot an arrow.
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Alexx Peace
 
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Post » Sat Feb 19, 2011 8:31 am

Cutting pleople literally in half should be feat only possible for non-human creaturs, like the Gatekeeper in SI of similar. Probably rarely for a minotaur, but nothing human-sized should be able to do this and definitely not a human being, no metter how strong or skilled.

I think a level 50 with 100 long blade, a daedric claymore, and 100 strength should be able to occasionally.
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liz barnes
 
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Post » Sat Feb 19, 2011 7:02 am

It would probably be system exhaustive, but I would like to see arrows that stay. As an archer, I always found it funny that the arrows disappeared, or were only partially retrievable. Oblivion was nice in that they stayed for a bit, and you could put one in a fallen corpse as a "take that svckbutt!" For fleshless creatures, it was excellent how the arrow caused the skeletons to brake apart, and the arrow was retrievable.

But if we came across an old battleground or a failed raid and there were arrows in the corpses, it would be neat to retrieve them and add them to our characters. Also, if there were wounded that were arrow shot, we had the ability to remove the arrow and heal them. Just for those personality or fame points.

Fire and frost effects that stay, like a duration fire spell. Keep the flaming, well, flaming until cindered. Shatter frost would be interesting. Freeze an opponent or creature and then hit them with a sword or mace to shatter the pieces.

The deer hunting in Oblivion was nicely done, and many times I thought I was playing one of those Cabela sports games. Just make it so that we can harvest the skin and antlers too, instead of just the venison.
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Romy Welsch
 
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