Id' really really likle to see location-based gore. With dismemberment and things that is done depending both on what type of weapon you are using and where you hit someone. (IE an axe causes dismemberment, a mace causes blunt/smashing type of bone-crunching gore).
However dismemberment/gore should be something that is a random % chance, depending on your last attack as well as other things. It shouldn't happen with every-single person you fight, as that makes it too common and takes away the "oh man that was awesome" factor when it happens.
100% agree! I really hope they implement something like this. To me though, more important than actual dismemberment would be something like impact effects. Like seeing slash marks across someone after you hit them with 10 sword strikes. It just looks weird to see all this blood flying around, but then see an enemies perfectly intact white shirt with no sign of damage. If they can implement that, along with random (sparsely used) dismemberment and gore, that would be the perfect combo.
I think most people agree that gore can be a good thing, if used in moderation. Maybe have a limb be severed every 5 fights or so (or have it dependent on level). That way it is actually cool when it happens, rather than expected like in FO3. Also, like you said, it would have to be weapon specific. A mace shouldn't separate any limbs, but it could have a sick crunching sound and send the opponent crumpling into a bloody heap :rock: Oh and none of this would apply to skeletons. They should always break into pieces when killed!