Gore in TES5

Post » Thu May 26, 2011 9:56 pm

As some of you know, the PC mod for the topless female models in Oblivion caused the failure ESRB to re-rate the game as "M-rated".

Oblivion has sold real well, even as an M-rated game so why not have gore in the next game?

I've always wanted to behead an Ogre or chop zombies in half. How 'bout you?
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Justin Hankins
 
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Post » Fri May 27, 2011 1:07 am

Well, seeing on how fallout 3 was, I'd assume yes.
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Céline Rémy
 
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Post » Fri May 27, 2011 7:23 am

i dont care either way i just dont think it should be to twisted just crude blood and guts like in fall out 3
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Marquis T
 
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Post » Thu May 26, 2011 10:37 pm

Also, I've always wanted to impale a spriggan with a spear and then torch it with a fire spell!

Did Bethesda even give an explanation to why there were no polearms in Oblivion?
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Baylea Isaacs
 
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Post » Fri May 27, 2011 5:48 am

Obviously not like that of Fallout nor like that of the mod Deadly Reflex. If it happen, dismemberment happen because it happen with extreme force applied to the blow and happens rarely, not to the point it happen all the time.

As some of you know, the PC mod for the topless female models in Oblivion caused the failure ESRB to re-rate the game as "M-rated".

It was rated M when they relook whats in Oblivion after the spread of news of the left over texture. They found neat stuff in the Oblivion Realm, like corpses and stuff. Well, they were not too happy that it exist there as T, so they made it a weak M.

Well, seeing on how fallout 3 was, I'd assume yes.

I assume no. Fallout series was base on spatter gore. It is not surprising that Fallout 3 have that kind of feature, though one cannot just assume that because Fallout did it doesn't mean TES would have to to to an extend of that much gore presented in the Fallout Universe.

Did Bethesda even give an explanation to why there were no polearms in Oblivion?

Limited Animation is my guess.
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KRistina Karlsson
 
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Post » Fri May 27, 2011 5:38 am

Also, I've always wanted to impale a spriggan with a spear and then torch it with a fire spell!

Living up to our name, are we?
Did Bethesda even give an explanation to why there were no polearms in Oblivion?

the hoplites took them elsweyr [rim shot]
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Erika Ellsworth
 
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Post » Thu May 26, 2011 10:10 pm

If it happen, dismemberment happen because it happen with extreme force applied to the blow and happens rarely, not to the point it happen all the time.


I don't see why not. Katana = Headless.
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Vincent Joe
 
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Post » Thu May 26, 2011 8:10 pm

I don't see why not. Katana = Headless.

That is assuming if locational damage exist. I see it more of a critical damage. And even then, the percentage of the status number and skill put into the equation would be short enough to happen rarely.
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Vicky Keeler
 
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Post » Thu May 26, 2011 11:26 pm

That is assuming if locational damage exist. I see it more of a critical damage. And even then, the percentage of the status number and skill put into the equation would be short enough to happen rarely.


It seems like you're trying to approach realism without wanting realism.
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Mel E
 
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Post » Fri May 27, 2011 2:03 am

No! TES is not about gore. It should stay that way. Fallout 3 is different. TES is an rpg, not a gorefest. It works with Fallout still being an rpg, but unlike Fallout 3, Oblivion only appeals to rpg gamers, and for a good reason.
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Adam Porter
 
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Post » Fri May 27, 2011 5:12 am

It seems like you're trying to approach realism without wanting realism.

I in more favor of reusing RPG element then using Realism. I am not really for Realism to begin with.
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Tyler F
 
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Post » Fri May 27, 2011 12:26 am

No! TES is not about gore. It should stay that way. Fallout 3 is different. TES is an rpg, not a gorefest. It works with Fallout still being an rpg, but unlike Fallout 3, Oblivion only appeals to rpg gamers, and for a good reason.


I agree, the level of gore of Fallout 3 offers is excessive. I'd like to see maybe a blood splash or two on the ground, maybe a few gashes in the corpse, but no dismemberment or the obliteration of body parts.
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Louise
 
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Post » Thu May 26, 2011 8:02 pm

I agree, the level of gore of Fallout 3 offers is excessive. I'd like to see maybe a blood splash or two on the ground, maybe a few gashes in the corpse, but no dismemberment or the obliteration of body parts.


I disagree. I shoot someone's leg off in FO3, there's a leg on the ground...as there should be. If I torch someone with a fire spell in Oblivion, shouldn't they be singed? If I whack them repeatedly in the arm with a sword, that arm should at least dangle if not completely fall off. FO3 only gets gory if you have the Bloody Mess perk. I'm certainly not advocating something like that be incorporated into TESV, but it should be a bit more realistic.
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Stephanie I
 
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Post » Fri May 27, 2011 1:17 am

no.... it's stupid
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Maeva
 
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Post » Fri May 27, 2011 8:10 am

I'd rather just keep it the way Oblivion had it. Dont want TES5 being banned by the OFLC thanks :)
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Cool Man Sam
 
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Post » Fri May 27, 2011 1:33 am

I disagree. I shoot someone's leg off in FO3, there's a leg on the ground...as there should be. If I torch someone with a fire spell in Oblivion, shouldn't they be singed? If I whack them repeatedly in the arm with a sword, that arm should at least dangle if not completely fall off. FO3 only gets gory if you have the Bloody Mess perk. I'm certainly not advocating something like that be incorporated into TESV, but it should be a bit more realistic.


That's if you make it an issue of realism. The way I see it, I wouldn't have that level of gore just based on the lack of relevence and appropriateness. Part of Fallout 3's novelty is exploding body parts and dismemberment. It isn't necessary for a game in the TES series.
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John N
 
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Post » Fri May 27, 2011 4:27 am

That's if you make it an issue of realism. The way I see it, I wouldn't have that level of gore just based on the lack of relevence and appropriateness. Part of Fallout 3's novelty is exploding body parts and dismemberment. It isn't necessary for a game in the TES series.

True, because in better term, these are one of the main aspect of Fallout. Its a given. TES-wise, its a hell lot more sketchy, but the current system for TES is fine the way it is.
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kevin ball
 
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Post » Fri May 27, 2011 5:58 am

I was disagreeing about the amount of gore in Fallout 3 being excessive. I don't think it is. That said, in TES I still think burned enemies should be singed or smoke, frozen foes could turn blue (or shatter if you prefer that) and with repeated blows on a limb (not 2 or 3), that limb should be injured and dangle. Dismemberment could and probably should be rare but there should be injuries. Blood spatters and gashes across the body are good. If I go in using Melee combat, corpses should not be perfectly preserved. Shock damage would leave a body intact.
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Luis Reyma
 
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Post » Fri May 27, 2011 11:45 am

I was disagreeing about the amount of gore in Fallout 3 being excessive. I don't think it is.


Sorry, I didn't mean to imply that the gore in Fallout 3 was excessive, but rather that it would be in terms of the TES universe.

That said, in TES I still think burned enemies should be singed or smoke, frozen foes could turn blue (or shatter if you prefer that) and with repeated blows on a limb (not 2 or 3), that limb should be injured and dangle. Dismemberment could and probably should be rare but there should be injuries. Blood spatters and gashes across the body are good. If I go in using Melee combat, corpses should not be perfectly preserved. Shock damage would leave a body intact.


Sure, I'd like to see magical impacts on the human body, and again, seeing a few gashes would be fool, but even upon crippled limbs, you're taking it a bit further than I think it needs to be in terms of the TES universe. But you're right, the corpse shouldn't be completely spotless after a merciless thrashing.
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Nathan Barker
 
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Post » Thu May 26, 2011 9:57 pm

I want blood, guts and intestines to be flying all over the place all the time.
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Ilona Neumann
 
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Post » Fri May 27, 2011 8:32 am

All the time? Just constantly spurting out of the walls and objects at frequent random intervals, regardless of whether the player is engaged in combat, eh?

Mages Guild Enchanter: "So I've got an extensive stock of fortification amulets, if you'd like to take a look."
Me: "Hmm, they're a bit expensive, but--"
*Blood and guts and intestines splatter everywhere from above*
Mages Guild Enchanter: "Sweet Magnus, I think that chandelier just spit body parts out at you!"
Me: <_<
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Lori Joe
 
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Post » Fri May 27, 2011 10:22 am

All the time? Just constantly spurting out of the walls and objects at frequent random intervals, regardless of whether the player is engaged in combat, eh?

Mages Guild Enchanter: "So I've got an extensive stock of fortification amulets, if you'd like to take a look."
Me: "Hmm, they're a bit expensive, but--"
*Blood and guts and intestines splatter everywhere from above*
Mages Guild Enchanter: "Sweet Magnus, I think that chandelier just spit body parts out at you!"
Me: <_<


I think this would be brilliant. Can I have this as my comment?
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Ymani Hood
 
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Post » Thu May 26, 2011 7:38 pm

:P Sure.
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Adrian Powers
 
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Post » Thu May 26, 2011 8:24 pm

I don't see why not. Katana = Headless.


Wouldn't that apply to all blades?
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Nicole Coucopoulos
 
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Post » Fri May 27, 2011 12:29 am

Dwarf Fortress style anyone?
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Claudia Cook
 
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