I've got lot of quest mods installed: maybe too many?

Post » Wed Dec 04, 2013 8:36 am

Hi, I'm going to install some quest mods but I'm scared I could mess something, because I guess some of their quests touch the same places:

Better dungeons
Ayleid steps

Kragenir death quest
Integration

Any chance to ensure maximum compatibility? Should I avoid just using one of these 4?





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LittleMiss
 
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Post » Wed Dec 04, 2013 7:15 am

I use them all except Ayleid Steps and I don't notice any issue with them. :)

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Tiffany Holmes
 
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Post » Wed Dec 04, 2013 10:49 am

I've used them all except for Better Dungeon and never noticed any issues. Ayleid Steps and Integration don't do any big changes such as moving things, or moving/killing off vanilla characters. I only recall one issue with Kragenir's... Rambling below, short version: "it's an extremely minor issue"

Spoiler
moving one of the vanilla Argonian NPCs away from Leyawiin, but other than that I don't recall it making any dirty or conflicting edits... The NPC is very minor anyway, so the only possible conflict is if some other mod wants you to talk to him and tells you to find him at leyawiin. It's also worth noting that the player is the one that moves him out of Leyawiin through one of the quests

EDIT: For Comparison purposes heres some quest mods I've all had active at once:

thieves arsenal

midas magic

ayleid steps

kragenir's

malevolent

brotherhood renewed

blackwood company

windfall

mudwater

golden crest

dark brotherhood chronicles

integration

northern front

lost spires

servant of the dawn

ruined tails tale

heart of the dead

tears of the fiend

And many more! To be fair though, there are possible consequences with some of them... like many vanilla NPCs possibly being killed by you in certains quests of blackwood company and servant of the dawn.

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Jani Eayon
 
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Post » Wed Dec 04, 2013 5:26 pm

I can say with absolute certainty that the first three are compatible with each other - I did the edits for Better Dungeons, and I use all those mods, so I was in a position to make sure. TAS doesn't really conflict with anything; Integration doesn't conflict with BD, and I doubt it conflicts with KDQ (at least, no one's ever reported anything).

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Josh Sabatini
 
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Post » Wed Dec 04, 2013 5:23 am

Thanks guys, I absolutely love you all for the fast answers I get everytime :)

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Toby Green
 
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Post » Wed Dec 04, 2013 7:17 pm

My advice is finish one mod then install another to play those quests (wish I did... too many quests to do, too little time). Sometimes if you have too many quests running, you cannot track of its progress although that's the half of the fun for a RPG game. Or just use the Quest Log Manager in conjunction with Map Marker Overhaul. :smile:

Edit: Except Better Dungeons because it is doing cosmetic changes to dungeons, I'm not sure if it gives quests also.

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lucy chadwick
 
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Post » Wed Dec 04, 2013 6:31 pm

I will be adding up more mods after:

dark brotherhood chronicles or renewed
Adense epic dungeon
Lost spires
Et in Arkay ego
Glenvar castle
Heart of the dead

Ivellon
Hackdirt the deep ones
Knights of the nine revelation
Malevolent
Reclaiming sancre tor
ruined tails tale
Tears of the fiend
Forgotten realm
The hole

Seems like I've got some quest to play :)

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Pants
 
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Post » Wed Dec 04, 2013 4:25 pm

You need cobl with alyeid steps. Integration changes are more race & magic related as RBP & LAME are integrated so you need that mod installed at start of new game.

Knights revelations is a newer quest mod but you need kotn dlc (playing that now). Sancre Tor I think extends the blades quest line (playing that now also).
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herrade
 
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Post » Wed Dec 04, 2013 6:33 am

Of course ;). I've got all the requirements. I've found this website if someone is interested on opinions about quest mods

http://gq-game-mods.blogspot.it/search/label/oblivion

For example, he heartily disagree with adding Golden Crest to a mod compilation. Check for yourself, I found it useful

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ZANEY82
 
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Post » Wed Dec 04, 2013 10:17 am

Interesting. I'll have to check that out.

Here's what I use:

Blade of the Haunted

Brotherhood Renewed

Integration

JQ Assassin Quest

KDQ

Lost Sword of the Ayleids

NNW's Ayleid Ruins Expanded

RST

Ayleid Steps

VHB

Well of Minlorada

And some other fun stuff:

Treasure Chests

Bear Hunt

Better Dungeons

I wish I had KotN so I could play mods that required it, but you can't get it without buying the GOTY.

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Anna S
 
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Post » Wed Dec 04, 2013 2:10 pm

for the fun stuff I've got:

ALEX v2_11-22795 (Ayleid loot extended)
Phitt Artifacts (check them!)

I couldn't find Bear Hunt(do you have a link?). EDIT: Found it there: http://oblivion.nexusmods.com/mods/36463/?
I guess it's not that lore friendly. What tempts me the most is the spoiler of one bear trying to kill you. It made me smile and laugh a bit.

Thanks for Well of Minlorada, seems a really great add.

I was checking Jq Assassin quest. I've found this link about some problems:
http://forums.nexusmods.com/index.php?/topic/58315-jq-assassin-quest/
Did you experience any issue?

And thanks for blade of the haunted, though the mod maker refers to some bloating issue that I hope got resolved.

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vicki kitterman
 
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Post » Wed Dec 04, 2013 6:10 pm

I've tried Phitt's Artifacts - neat stuff, but I removed it because I never used them.

Bear Hunt is definitely not lore-friendly, but if you just want a fun little mod, you should try it out - it just adds teddy bears to various locations. Nell has a whimsical sense of humor, so some of them are placed in amusing poses.

JQ Assassin Quest: I've never played all the way through it, but I've never encountered the issues noted there. I did rewrite all the targets' scripts for my own use, because they're GameMode scripts instead of OnDeath, but there's nothing wrong with Target 8.

BotH: Yes, that issue was fixed not too long ago with v3.0.1. It only happened after you completed the quest, which is why it took someone so long to notice.

Oh yeah - that review site is great. Check some of the older stuff, back around 2009 - they're hilarious, and pretty well spot-on.

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Brian Newman
 
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Post » Wed Dec 04, 2013 10:46 am

Anonimousone:

Excuse me for making a little offtopic, but i want to ask you if you have tested both Oblivion WarCry ND and Better Dungeons at the same time (since i have seen your post in the OWC topic) and if you think they are compatible, since as i have heard OWC edits dungeons too.

Thank you and sorry for the offtopic.

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Jessie Butterfield
 
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Post » Wed Dec 04, 2013 9:16 am

Hi Acechadora, there are two versions of War cry:

1) War cry, that can be found here: http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/
This is the version I played and enjoyed. As I said, I feel like this overhaul is even superior to OOO.
From that website I linked you gotta only download the main archive and extract it in your data folder, and you are set to start.
I'm totally sure this version of war cry is compatible with Better dungeons.

2- War cry new dimension , that can be found here: http://oblivion.nexusmods.com/mods/34673/?
I've never tried New dimension because I feel like it goes way too far on tweaking oblivion; I can't say you if they are compatible. However, judging from what the authors added, I'm going for a No. As soon as Walkerinshadows will access this topic, he could tell you more and confirm my opinion.

Edit: Checked the manual of War cry new dimension. It seems like it has already facelifted dungeons. So definitely, better dungeon is not compatible.



If I were you , I would go with the war cry version compatible with better dungeons, but to each his own! Enjoy your modding :smile:

What do you mean? Why did you rewrite the scripts? Just for "fun" purposes or...? o.O?

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Tamara Primo
 
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Post » Wed Dec 04, 2013 8:09 pm

Because they used GameMode blocks, which run every frame and svck down processing power. OnDeath scripts only run when the NPC in question dies (i.e., once). Basically, I optimized them. :)

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Manuel rivera
 
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