Got the Magazine III

Post » Thu Jun 17, 2010 12:59 pm

Why not keep all the Magazine dicussion together in one topic !



I will try to keep all of features mentioned in the magazine here !

Confirmed Features:

-2-handed weapons and duel wielding confirmed.

-A variation of level scaling.

-18 skills.

-Perk picking at every level-up

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows

-Kids

-Overhauled Combat-system Example :(Dual wielding spells, able to pick diffrent spells for each hand, or put the same in both for a more powerful effect.)

Radiant story

-5 Major Cities

-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.


-Radiant AI

-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows and huge draw distances !

-The Hero has a mentor: His name is Esbern and Voiced by Mark Von Sydow (Surviving Blade)

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms: Quote (Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.)

-Sprint is added !

-Randomly generated quests.

-Beards

- Dialog will pop up when you approach an enemy

- You can't run backwards as fast as you do forward.

- 10 races to choose from

- confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats

- presumeably open cities (as dragons can attack)

- cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective

-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion. (Alchemy Enchant (now added) are not magic schools (?) )

-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!

-Character creation improved, body features customizable

-Radiant story

-Plot: The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

-Combat: The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.

... Updating frequently
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Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Thu Jun 17, 2010 12:05 pm

Why not keep all the Magazine dicussion together in one topic !



I will try to keep all of features mentioned in the magazine here !

Confirmed Features:

-2-handed weapons and duel wielding confirmed.

-A variation of level scaling.

-18 skills.

-Perk picking at every level-up

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows

-Kids

-Overhauled Combat-system

-5 Major Cities

-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.


-Radiant AI

-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows

-The Hero has a mentor: His name is Esbern and Voiced by Mark Von Sydow (Surviving Blade)

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms: Quote (Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.)

-Sprint is added !

-Randomly generated quests.

-Beards

- Dialog will pop up when you approach an enemy

- You can't run backwards as fast as you do forward.

- 10 races to choose from

- confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats

- presumeably open cities (as dragons can attack)

- cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective

-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion. (Alchemy Enchant (now added) are not magic schools (?) )

-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!

-Character creation improved, body features customizable
... Updating frequently


Nice feature list... :)

I am really pumped right now! Can't wait for the first HD-video
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Eric Hayes
 
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Post » Thu Jun 17, 2010 7:36 pm

So no info on a construction set for sure? I hope they just say it will be as modable as MW and OB if not more...
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Josee Leach
 
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Post » Thu Jun 17, 2010 12:06 pm

Does anyone know when it hits store shelves?
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JUDY FIGHTS
 
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Post » Fri Jun 18, 2010 12:31 am

I have to say that I am most excited to play as a lefty like I am in real life, hopefully they wont lower damage for second hand and do it so the better weapon keeps its stats
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GLOW...
 
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Post » Thu Jun 17, 2010 4:43 pm

-Updated Engine Snow falls dynamically (not as a basic texture on the ground)


Hm, I hope they add rain as well.
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Astargoth Rockin' Design
 
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Post » Thu Jun 17, 2010 11:34 pm

Does anyone know when it hits store shelves?


2011, November 11 !
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Jordan Moreno
 
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Post » Thu Jun 17, 2010 9:41 pm

I've read the article, and it feels like Skyrim is a Dragon Age: Origins ripoff...a little disappointing, but I still trust Bethesda will make things interesting. At least I hope so.
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Red Sauce
 
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Post » Thu Jun 17, 2010 12:36 pm

Those are all great! But only 5 cities..? uhmmm

Down from 8 in Oblivion :( At least I hope they are bigger and more complex.
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scorpion972
 
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Post » Thu Jun 17, 2010 10:53 pm

I have to say that I am most excited to play as a lefty like I am in real life, hopefully they wont lower damage for second hand and do it so the better weapon keeps its stats


I'd assume that you do more damage with dual wield but at the same time you'd take more damage as you can't defend yourseld as with a shield... that should balance it out
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Annika Marziniak
 
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Post » Thu Jun 17, 2010 8:47 pm

2011, November 11 !



I meant the magazine. I'm assuming the people with it now are subscribers. Traditionally stores get mags a bit later.
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Jack Walker
 
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Post » Thu Jun 17, 2010 4:10 pm

I hear there are 20dragon shouts you can learn from absorbing souls of the dragons. That means that there are20 dragons in the game?
Can someone confirm this?
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Nitol Ahmed
 
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Post » Fri Jun 18, 2010 3:15 am

Also aren't Draugr confirmed as an enemy?
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Jason White
 
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Post » Thu Jun 17, 2010 1:59 pm

I've read the article, and it feels like Skyrim is a Dragon Age: Origins ripoff...a little disappointing, but I still trust Bethesda will make things interesting. At least I hope so.


Interesting that you had that reaction. My first thought on hearing about what the Dragonborn really are was "Grey Warden what?"

Can someone please explain what it means by dialogue popping up when you approach an enemy? Is that like a pre-battle conversation? A chance to talk your way out of combat? Sounds promising.
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Mariaa EM.
 
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Post » Fri Jun 18, 2010 3:53 am

Why not keep all the Magazine dicussion together in one topic !



I will try to keep all of features mentioned in the magazine here !

Confirmed Features:

-2-handed weapons and duel wielding confirmed.

-A variation of level scaling.

-18 skills.

-Perk picking at every level-up

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows

-Kids

-Overhauled Combat-system

-5 Major Cities

-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.


-Radiant AI

-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows

-The Hero has a mentor: His name is Esbern and Voiced by Mark Von Sydow (Surviving Blade)

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms: Quote (Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.)

-Sprint is added !

-Randomly generated quests.

-Beards

- Dialog will pop up when you approach an enemy

- You can't run backwards as fast as you do forward.

- 10 races to choose from

- confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats

- presumeably open cities (as dragons can attack)

- cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective

-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion. (Alchemy Enchant (now added) are not magic schools (?) )

-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!

-Character creation improved, body features customizable
... Updating frequently


Dual wielding spells, able to pick diffrent spells for each hand, or put the same in both for a more powerfull effect.

Radiant story
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Solina971
 
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Joined: Thu Mar 29, 2007 6:40 am

Post » Thu Jun 17, 2010 12:12 pm

I was most captured by the ancient ruin in one of the screenshots. I very much want to explore that.
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ZANEY82
 
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Post » Thu Jun 17, 2010 6:28 pm

"Water flows"

Can I get some clarification on this please? Flowing water would imply that it uses a physics engine to dynamically move across terrain, and that by dropping something large in its path (or lots of small things) you could divert its flow. It implies you could stand in a stream and watch it flow around your legs. Is this true? Does the magazine state that? Or are you looking at a picture of water and guessing that it flows, in the same way streams in Oblivion 'flowed'?

This is a big thing for me if it's real! I just don't want to get my hopes up. Thought this was beyond the current console gen.
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FoReVeR_Me_N
 
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Post » Thu Jun 17, 2010 11:18 pm

I've read the article, and it feels like Skyrim is a Dragon Age: Origins ripoff...a little disappointing, but I still trust Bethesda will make things interesting. At least I hope so.


That's just stupid. First, they've nothing in common. Second, DA:O is a full, quality RPG with nothing wrong to deserve to be compared with anything, and third, can you cook/farm/mine/woodcut/blacksmith in DA:O?
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Nathan Barker
 
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Post » Fri Jun 18, 2010 4:13 am

I'm thinking, if you dualwield, will you be unable to block? o0, I mean if each mousebutton controls each hand, what button would you block with?
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kennedy
 
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Post » Fri Jun 18, 2010 2:28 am

Oh well, I made another thread to compile all the information of Skyrim after the behest of someone in the other Got the Magazine threads, where I went into explaining them but it seems that you have quite a bit more info I hadn't added yet and I'll just post the info from the other thread here so people can read the descriptions

Features of Skyrim:

Combat-
The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.

AI-
The AI for Skyrim is a vast improvement over that of Oblivion. The AI will now react to you killing people. If you kill a shopkeeper they will react in a proper way to it. Also it is said that if you drop a sword on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it. If anyone has any additional information to add to this please post below.

Environment-
The environment is that of a mountainous range area close to that of Alaska. This area is also said to be inhabited by the usual wolves and other creatures but also trolls, Sabertoothed tigers and Mammoths. Also there will be giant spider(s) in Skyrim as well. The draw distances have been greatly increased allowing for little to no grid pattern or low resolution distance land. Also it has been stated that wherever you can see you can go in Skyrim.

Plot- The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

Graphics- Skyrim features True shadows, more realistic faces on NPCs and more distinction between the races. The normal creatures that you are used to have been updated graphically and look much more appealing (especially Trolls). There will be HDR and many other environmental effects that are at the cutting edge of gaming now and including greatly updated water effects.

Creatures-
So far it has been shown that we will have wolves, trolls, giant spiders and of course dragons. There is also talk of Saber-toothed tigers, Mammoths, Werewolves and giants. The most shocking creature of all is monstrous and unimaginable....Children!

New leveling system and Stat system- You no longer choose between Major and Minor skills anymore. Now there are 18 skills you can choose to level from but you now level from skill in a different way. You no move along to another level by leveling skills like before but the lower the level the less it attributes to the leveling process, for example, by leveling your Destruction from 9-10, it will give less to leveling than say leveling Destruction from 30-31. I will update this section when I get the names of the 18 skills if they are all revealed and if not I will list the ones that are revealed so far.

Information that may need a source-
There are talks of creature level scaling still in Skyrim but we will not know how well they will scale with the new leveling system. There are talks of becoming a werewolf and also becoming a vampire is a very likely thing but it has not been confirmed. I have also yet to confirm that there will be essential NPCs but I'm fairly certain there are though I think they will handle them better on the second go around. It also seems that the HUD may be completely absent while in first-person mode.
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Lucie H
 
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Post » Thu Jun 17, 2010 7:36 pm

I've read the article, and it feels like Skyrim is a Dragon Age: Origins ripoff...a little disappointing, but I still trust Bethesda will make things interesting. At least I hope so.


This game was kinda in development before Dragon age...so yeah
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Mark Hepworth
 
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Post » Thu Jun 17, 2010 5:31 pm

Those are all great! But only 5 cities..? uhmmm

Down from 8 in Oblivion :( At least I hope they are bigger and more complex.

Hopefully the smaller towns will be more varied and interesting, like Morrowind's. Oblivion had 8 cities, but everything outside them, apart from Hackdirt, were muddy wooden huts with three people and no services save the odd inn.
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joeK
 
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Post » Thu Jun 17, 2010 9:47 pm

I can't wait till I get my mag...

Plus I love the name I just snagged for myself...
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Josh Dagreat
 
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Post » Fri Jun 18, 2010 1:38 am

It looks really good right now, I can't wait for a video like someone else said and see how the combat actually plays out.
So nothing has been mentioned about having hardcoe mode or fast-travel/compass?
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Ownie Zuliana
 
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Post » Thu Jun 17, 2010 1:57 pm

Any word about lock, levitation, jump, slowfall, mark/recall? If it's truly open cities then they have no excuse not to bring those back.
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Taylah Illies
 
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