Got the Magazine !

Post » Fri Jun 11, 2010 9:50 pm

"Every object in the world casts a perfectly formed shadow"
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Eibe Novy
 
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Post » Sat Jun 12, 2010 4:39 am

Seems Enchanting is a magic-skill now
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Carlos Vazquez
 
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Post » Sat Jun 12, 2010 1:40 am

Stop with the directions to finding scans, m'kay? Not a good thing to do here.
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Jordan Fletcher
 
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Post » Fri Jun 11, 2010 2:28 pm

Someone said there wasn't any 2h weapons... IS THIS TRUE?

Also is there ANY news about a transportation system? I mean... besides the fast traveling? :/


Two-handed weapons are in... they talk about a heavy two handed sword...
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Lynne Hinton
 
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Post » Fri Jun 11, 2010 9:34 pm

They recognize the fact that the Oblivion menus were cumbersome. There's a menu button which enables a compass like overlay, with 4 options: skills, inventory, map, magic. Completely different looking menus for each. More graphics, less lists and names.

Not sure if it's really better in terms of navigation, we'll see. The magic screen looks pretty anyway.


No, they recognized that the TES menus were cumbersome. Morrowind was even more cumbersome than Oblivion, it's only natural that it continues to be slimmed down.

I've read the transcripts for Skyrim but I have to wait til my copy comes through the mail since scanning a dot printing like those of a magazine make it look like a painting and you can't really see how good something looks. Even so, I'm not going to judge graphics until E3 when I see the game in action and in 1080p.
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T. tacks Rims
 
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Post » Fri Jun 11, 2010 3:13 pm

Someone said there wasn't any 2h weapons... IS THIS TRUE?

Also is there ANY news about a transportation system? I mean... besides the fast traveling? :/



There certainly are 2h weapons. 100%. :) Dont worry about it.

Seems the game is more immerse aswell. It seems to react to things you do, killing shopkeepers has effect on other people etc. Very nice.

For people that didn't know yet, you can sprint now. But it uses up your stamina.
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Big mike
 
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Post » Fri Jun 11, 2010 10:00 pm

From reading what scans I could find I'm a bit worried in the simplification of lists and screens; Lionhead went down this route and ruined Fable (Off with Molyneux's head for the monstrosities that are Fable 2 and 3 >:[)

Other than that the graphics look amazing and the fact that dragons can attack towns might give us a glimmer of hope for open cities (YES!)

Exeding to far off in the future is what Fable got wrong.

Anyways, back to TES. Im really hoping for Argonians, and like Broken-Scale said, Spears. Need to take what oblivion & Morrowind succeded in and put them together, so far I see what is a big risk with the combat system. I like the risk.
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glot
 
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Post » Sat Jun 12, 2010 2:48 am

Kids are confirmed !

That svcks, because they pretty much confirm Essential NPCs are back.
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Chloe Mayo
 
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Post » Fri Jun 11, 2010 10:51 pm

Concentrated on the screenshot with the beautiful girl, and noticed that there seems to be dynamic shadows.
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Nancy RIP
 
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Post » Sat Jun 12, 2010 4:22 am

Also, it mentions the inclusions of saber toothed cats AND wooly mammoths. That's awesome!
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Petr Jordy Zugar
 
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Post » Fri Jun 11, 2010 7:55 pm

The trails and paths look very fleshed out and detailed...similar to something you'd see in an illusive open world game like Fable III.

The world is still fully open right? Do any articles talk about world design?
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A Boy called Marilyn
 
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Post » Fri Jun 11, 2010 3:43 pm

So apparantly because you're the dovahkiin, you have the capability to learn "dragon shouts", which are special words of power that have various effects (like knockback, slow down time, and summoning a dragon). They're made up of 3 words in the language and a few npcs also have this knowledge.
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Melanie Steinberg
 
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Post » Sat Jun 12, 2010 1:42 am

They actually put in 7,000 steps? :wub:
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Melanie
 
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Post » Fri Jun 11, 2010 6:03 pm

Does it have dynamic shadows? Does it say anything about what the engine... uhm.. what the engine is capable of? Like destructive environment, flammable environment, tessellation?
How does the water look?

If you could compare another game to it graphics-wise, what game would it be?

the article said the new rendering engine allows every object in the world to have a shadow.
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Kay O'Hara
 
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Post » Fri Jun 11, 2010 7:22 pm

All I know the only issue I want to know is if we can becoming a werewolf or not lol

so what else info is there?
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Bek Rideout
 
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Post » Fri Jun 11, 2010 2:31 pm

That svcks, because they pretty much confirm Essential NPCs are back.


Glad about the kids, but not about the essential NPCs...
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Kat Ives
 
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Post » Fri Jun 11, 2010 1:25 pm

Where is this page with the girl in the tavern? I've seen like 6 pages but not this one.
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Alycia Leann grace
 
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Post » Fri Jun 11, 2010 5:39 pm

So... I'm excited. And uh, any news on whether there will be a GPS compass again, or do you actually need to find certain things for yourself this time around?
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Kelly John
 
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Post » Fri Jun 11, 2010 8:23 pm

Do you guys reccomend people to get the magazine?
But anyway after 7000 steps the view better be epic. The crafting sounds great, I hope it doesn't go too mmo in this regard though



I'm sure it will be. To put that in perspective it takes 1860 steps to get to the top of the empire state building.

needless to say i'm PSYCHED
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Matt Bee
 
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Post » Fri Jun 11, 2010 11:13 pm

I'm glad about the more streamlined menus - god knows constant visual cumbersomeness was the my constant beef in Ob. But is there anything about the damn bloody quests pop-ups ? As in, none anymore hopefully ?

Every bit of landscape crossable. I so like that. ^_^
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lillian luna
 
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Post » Fri Jun 11, 2010 7:22 pm

The trails and paths look very fleshed out and detailed...similar to something you'd see in an illusive open world game like Fable III.

The world is still fully open right? Do any articles talk about world design?


It was mentioned that any where you can see, you can travel to.
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Sheeva
 
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Post » Sat Jun 12, 2010 3:04 am

Haha! I was right :D
Ice wraiths are going to be in the game!
I suspected that a few days ago when reading the lore!


So far it seems what people worry about is:
- weapon types? (spear???)
- 18 skills
- fast travel (is there no additional more immersive transportation system like in Morrowind?)
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Penny Courture
 
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Post » Fri Jun 11, 2010 10:56 pm

FACES

LOOK

BEAUTIFUL!!

*single tear*
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Charlotte Henderson
 
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Post » Sat Jun 12, 2010 1:07 am

The trails and paths look very fleshed out and detailed...similar to something you'd see in an illusive open world game like Fable III.

The world is still fully open right? Do any articles talk about world design?


Very worried about that as well.
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ijohnnny
 
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Post » Sat Jun 12, 2010 2:54 am

No, they recognized that the TES menus were cumbersome. Morrowind was even more cumbersome than Oblivion, it's only natural that it continues to be slimmed down.

I've read the transcripts for Skyrim but I have to wait til my copy comes through the mail since scanning a dot printing like those of a magazine make it look like a painting and you can't really see how good something looks. Even so, I'm not going to judge graphics until E3 when I see the game in action and in 1080p.

Morrowind's item sorting may not have been ideal but it had everything available with one click, stuff could be resized, moved, etc.



Also, on one of the screenshots I noticed the name the devs gave the player character. Bendu Olo. Nice. :rofl:
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Samantha Pattison
 
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