Got the Magazine II

Post » Wed Jun 16, 2010 2:33 am

Someone should make a list with all the important information :P
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Avril Churchill
 
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Post » Tue Jun 15, 2010 11:27 pm

Theres no real need for a Dragon-born to hold the throne now, Martin's apotheosis into the avatar of Akatosh sealed the portals to oblivion forever. Therefore having a dragon-born light the dragon fires is no longer needed.


"Forever" - I don't believe in forever especially in a fantasy world :rolleyes: .. besides, it's still tradition to crown a dragonborn over a john doe. But we'll see.
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Darian Ennels
 
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Post » Tue Jun 15, 2010 8:52 pm

From what I could find of the article online, the Dragonborn are a group of people that can tap into the same power as the dragons (which sounds like it's Thu'um), of which the Septims were one line of. With them dead, the player is supposed to be one of the last Dragonborn left. The Blades were originally the 'dragonguard' who protected the dragonborn.
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Monika Krzyzak
 
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Post » Tue Jun 15, 2010 6:13 pm

Don't use a scan as your avatar man!

Why not? Can we later on after the mag is out to everyone? NO.


I really want to see the tavern lady....

Same here! I want to see how character models look alot


To the guy worrying about being a certain race, one the pages of the magazine shows a level-up screen and it says on the bottom "race: dark elf"

I don't understand the worrying about this, but than again I don't have the mag yet to be worried?
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brian adkins
 
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Post » Tue Jun 15, 2010 11:21 pm

Theres no real need for a Dragon-born to hold the throne now, Martin's apotheosis into the avatar of Akatosh sealed the portals to oblivion forever. Therefore having a dragon-born light the dragon fires is no longer needed.

They're probably just Dragon Hunters...

And you're supposedly one of the last few left...

And the dragons have recently come back...

And an old guy's going to be teaching you and mentoring you...

If a Prince gets killed by an ogre mountain giant... I swear.

Theres a possibility to do a Mages duel with the Mages Guild ! ! !

It never said that. It said that a mage might challenge you.

Let's not blow things out of proportion now. :P
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Vahpie
 
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Post » Tue Jun 15, 2010 7:05 pm

Ah, I'm a little worried about dragons being too common but otherwise this looks really promising.

And one shot kills with a bow, saber-toothed cats, elks and woolly mammoths? I think my first character is going to be a hunter.
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Sunnii Bebiieh
 
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Post » Tue Jun 15, 2010 1:13 pm

Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.




WOW..is this real?
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Jamie Lee
 
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Post » Tue Jun 15, 2010 9:54 pm

Congratulations Bethesda. You really listened to the community and I feel awful that I even remotely doubted some of the features of this game.

You took everything that I disliked about Oblivion, overhauled it, spit shined it, buffed it, slapped a fresh coat of paint on it, and wrapped it in pretty paper and a bow, then included 20 or so boxes additionally with plenty of new content. NOW HURRY UP AND TAKE MY MONEY!

Isn't it a bit too early for that ? Besides, it's a games magazine. You want to put shiny info in it, not stuff about lore and politics and complexity. So there's no way to know really.
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Jonny
 
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Post » Tue Jun 15, 2010 7:37 pm

Why not? Can we later on after the mag is out to everyone?



Same here! I want to see how character models look alot



I don't understand the worrying about this, but than again I don't have the mag yet to be worried?


THERE ARE 10 RACES TO CHOOSE FROM, NO NEED TO WORRY!
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Kortknee Bell
 
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Post » Tue Jun 15, 2010 10:31 pm

Are there attributes?

Is it true there are Fallout Style perks? Dammit I wanted Elder Scrolls to retain some uniquness, and have the perks on skills like in Oblivion.
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kitten maciver
 
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Post » Tue Jun 15, 2010 9:44 pm

Does anybody know about destructive environments??
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ijohnnny
 
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Post » Tue Jun 15, 2010 4:44 pm

Why not? Can we later on after the mag is out to everyone?

No, it is copyright material.
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-__^
 
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Post » Tue Jun 15, 2010 3:22 pm

Recap of info courtesy of ShadowPampers


Ok, here is my recap of the info, hope it helps. This is not all the info, however.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.


I can add that there is an option for no HUD.


On Conversations: (thanks MrBig)
Conversations aren't done in a zoomed in static shot anymore.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.

On Weapon smithing:
Go to a forge and carve a new weapon out of red hot metal.


Recap from raphier

Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.

Duel: You may duel any NPC on the streets western style.

Inheritence: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.

Level-scaling: It is coming back

18 skills: supposedly even less skills to play with?

No mysticism

Perks: Rumored to be in Skyrim. I may have understood it wrong.

Boosts: Pick stamina, health, magic boosts on level up.

Enchanting: This skill makes a return.

"Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."

Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button

Sprinting: You can now sprint about!

Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.

"http://www.neogaf.com/forum/showthread.php?t=418068"
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Benjamin Holz
 
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Post » Tue Jun 15, 2010 5:05 pm

The character models.

*sheds tears*

SO. MUCH. WIN.
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Judy Lynch
 
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Post » Tue Jun 15, 2010 1:03 pm

Are werewolves confirmed?
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lolly13
 
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Post » Tue Jun 15, 2010 7:24 pm

I seriously loved everything I saw and read. Thank you so much Bethesda! I can't wait to play it!
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Code Affinity
 
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Post » Wed Jun 16, 2010 3:15 am

Any word on system requirements?

Damn I'm so hyped right now. :celebration:
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Reven Lord
 
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Post » Tue Jun 15, 2010 7:28 pm

"Forever" - I don't believe in forever especially in a fantasy world :rolleyes: .. besides, it's still tradition to crown a dragonborn over a john doe. But we'll see.


yeah haha I would certainly like to have one of my chars become emperor :P

but Kurt Kuhlmann one of the devs stated that they are sealed permanently in the last GI issue, so im believing it.
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Jeneene Hunte
 
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Post » Tue Jun 15, 2010 8:31 pm

Ah, I'm a little worried about dragons being too common but otherwise this looks really promising.

That. It makes sense, but I do hope there will be a variation in kinds and dangerosity. First Oblivion gate was exciting, but when they piled up, in only three or four different types...
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Ilona Neumann
 
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Post » Tue Jun 15, 2010 1:11 pm

@Simon

Yes there are perks now.

@ Kataja

Dragons are PRETTY common now. Not very, ofcourse. but you'll slay perhaps a dozen. (This is an estimate, I haven't a clue on the real numbers but im just guessing)

@ Everyone

Atleast you can be a few different races. Nord, imperial, dark elf.. Not sure about the others but I have no doubt they're in aswell. ( I thought I saw high elf)
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James Shaw
 
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Post » Tue Jun 15, 2010 9:58 pm

- No dialog zoom
- Dialog will pop up when you approach an enemy
- more voice actors
- dual wielding
- two handed weapons
- kids
- 18 skills
- awesome character models
- nice water
- natural environment
- radiant AI
- randomly generated quests
- beards
- no guns ! ! !
-


feel free to add things to the list!
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ruCkii
 
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Post » Tue Jun 15, 2010 1:01 pm

NPCs showing distress over relatives killed, picking up dropped weapons for themselves or to give it back to you, duelling with you, asking you for help.

eekk so kool!!


It is much more flexible than in Oblivion. The NPCs now have a choice what to do. If you drop a weapon, maybe they'll bring it back to you, grab it, fight for it with antoher NPC or sell in a shop to gain money!

ya sweet!! now lets hope it sticks!!!!:D
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James Smart
 
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Post » Wed Jun 16, 2010 3:29 am

THERE ARE 10 RACES TO CHOOSE FROM, NO NEED TO WORRY!

Can any confirm this? Not calling you a liar or anything. Making sure you haven't miss read it. :P
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tegan fiamengo
 
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Post » Tue Jun 15, 2010 2:51 pm

Snip


I'd take the time to revamp your summary a bit better. The level scaling for example only refers to the randomly generated quests. We have no idea what the scaling will be like for hand placed enemies/generated ones in the game world or the NPCs/Guards. Considering most of the things the Devs looked at from Oblivion and fixed, I'd say Level Scaling at best will be a minor role.
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BEl J
 
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Post » Tue Jun 15, 2010 4:15 pm

And don't forget, quests get placed automatically in dungeons that you haven't explored yet.. I wonder how that'll work out if you explored every dungeon in the area..
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Dezzeh
 
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