
As it stands now this skill is a complete waste of time and a perk slot. It is inferior to almost any other kind of weaponry, requires a very specific situation, and will always put you in a stun while drawing attention with a loud bang noise and smoke effect. It is also prone to not functioning at all, sometimes dealing no damage to enemies who were right next to you. The fact that it is also very ping-dependent, and high ping players seem almost invulnerable to its effects doesn't help either. A sprinting character is impossible to target with an Air Stomp, and if you manage to even slightly damage one, it is just sheer luck.
So here are some ideas that would maybe make this into an actually useful combat skill instead of something to mess around with.
Increase damage and blast radius. Like I said, moving characters are hard to hit while sprinting characters are completely impossible. Also, for the time it actually takes to execute, a direct hit from an air stomp should always be a one hit kill, considering that even a power jump followed by an air stomp takes MORE time than running up to somebody and tapping the melee twice.
Increase drop speed, allow for some air control, and change the camera angle. When dropping from a bigger height you are almost always sacrificing accuracy for power since the falling speed is so slow that by the time you actually get to the ground, your target will most likely be out of range. Also you can't really manouver yourself after you initiate the stomp, so some air control would allow for better accuracy. But only if the camera angle is changed. Right now it locks into this weird position where you don't really see what's happening below you.
Remove recovery time ENTIRELY! This makes no sense. Not only is the skill super situational and is always worse than using a gun or an explosive, you also get penalized for using it with a long four second animation during which you are open to attack. Even the bonus you get at level 3 of the perk doesn't mitigate that, it should be removed entirely.
Should it be usable without the perk selected? Sure, but keep the perk. Just make it a Power perk. Air stomp being armor makes no sense at all, it's related to jumping and punching! And I do think that it should be available to everybody to allow for some fun moments, but it should also have its own perk that would bring poweful bonuses and allow the skill to be used offensively with good results.
I'm not saying all of these should be implemented, especially since things like higher damage + faster drop speed would just make this skill into a nuke as the damage increases with more speed. Just some ideas I had while grinding the kills.