» Tue May 17, 2011 8:14 am
>This mod is independant of the patch project.
>the patch project changes the game itself, not the scripts
The mod has documentation talking about MPP 1.64 and extra esp's supporting MPP 1.64. That doesn't sound "independant of the patch project". And are you seriously claiming that the patch project doesn't change scripts?
Here's what I'm worried about specifically. Per the readme.txt
1. "GOTYMinImpactSomeMPP.esm (or equivalent .esp)... This includes Morrowind Patch Project changes to corrected scripts just where applicable"
Obviously if it includes 1.64 changes it won't have 1.65b changes. If applied after patch 1.65b, it could cause fixed bugs to reappear or, worse, cause incompatibilities.
2. "Use... GOTYSTMPPPatch.esp loaded AFTER MPP"
Same issue here.
3. "GOTYFullTidySomeMPP.esm (or equivalent .esp). .. This includes Morrowind Patch Project changes"
Same concern here, but I suppose 1.65b might end up making needed overwrite to these script changes.
I guess the last option sounds like the best one for 1.65b users, even though the readme says that option is for those who don't use MPP.
There could still be incompatibilities with the 1.64-like changes and the 1.65b patch.