GPU usage not optimized in Crysis 3 (with video comparison)

Post » Sun Feb 24, 2013 3:17 am




I ran two short identical scene to test with
first run:
GTX 680 SLI both card in 1241 Mhz core clock, stock Memory clock

second run:
GTX 680 SLI both card in 1359 Mhz core clock, +300Mhz Memory clock


In video you can see, their min fps are about the same, the GPU usage at the low fps scenes are also at quite low usage (70-80%)

So, overclock your graphic card couldn't improve your min fps area, where it should be.



At other games I played, sometimes the FPS dropped when GPU usage at 99%, I think this is normal. I call this optimized, The fps drop simply because my GPU is not fast enough. It bottleneck the process. Not the game's fault.

But in Crysis 3, the GPU still has like 25%+ headroom and the game itself decide to drop fps for no obvious reason, I'd say this game is not optimized.



I know Crysis 3 just released few days but I still want to report this and hope Crytek will work on this issue in upcoming patch. Thanks!



Screenshot:

At you can see, they both have same FPS
at 1241Mhz, the GPU1 and 2 usage are 87% and 89%

at 1359Mhz, the GPU1 and 2 usage are 84% and 70%

So what does that tell us? The GPU is faster @1359Mhz but the game choose to use less GPU power(about the same scale as@1241Mhz) instead of utilize the extra headroom for more fps.

Weird.


@1241Mhz
Image


@1359Mhz
Image
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Naughty not Nice
 
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Post » Sun Feb 24, 2013 1:39 am

I agree, my CPU usage is around 60% on each core and around 70-80% on GPU which is not good.
Would some Crytek guy care to explain ?
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Killah Bee
 
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Post » Sat Feb 23, 2013 8:38 pm

I believe crytek has officially lost it... They were the kings of the kings but now they're just another company who can't optimize the game for us PC users and they can't make astonishing graphics like they used to.
Levels missing DX11 features is really, really poor. Showing POMed tree and yet use it only in one instance and not everywhere in game (same goes for POMed ground) and not tessellating bricks, psychos head etc...
Really crytek why do you show "features" that you won't include?? WHY are you trying to make it runable on low **** end configurations?? Just make the god damn game with every DX11 feature there is and use EVERYTHING. Is that so hard to ask? After doing that you can start scaling down and make it runable on medium end PC configurations.
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Jessica Colville
 
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Post » Sun Feb 24, 2013 12:19 am

@ You don't understand how market works do you ? They can't and won't make a game that works only on a High end PC because of
$$$
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IM NOT EASY
 
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