Or something more useful, like pulling someone up a ledge because of inevitable pathing issues. Or setting up a proper ambush by having an archer companion stay on a high rock or something.
Or like, slapping a guard and running away.
Something I'd expect in Elder Scrolls VI, with the current trend and all.
I see what you did there but if youre going to pick a feature from "that other game" to imply that TES is catering to casuals, you should probably pick one of the ones that doesnt make character relationships have more
optional depth and interaction.