guards might try to apprehend the player
bandits might try to grab the player to stick the player, or to throw the player to the floor
trolls might pick the player up and throw him, or throw items at the player
dragons might pick the player up and drop the player
dogs should bite the player and hold on with their teeth rather than simply head but the player.
fish might try to drag the player underwater
an npc's grabing skill would be dictated by a few simple things
how much damage it does
effects
if it paralyzes the limb, or the whole body
if npc's can throw the player
if the npc's can drag/carry the player
if an npc becomes unable to use something (teeth, arm, tail, claws)
if npc's can throw objects
this would also be great for the player...
enemies should also be able to pounce!
and if the pounce knocks the player over, the npc should be able to attack the player whilst down
some npc's should rely on this, dogs would use it extensively and would be most vulnerable whilst jumping, human enemies may surround the player, jump in, swing and retreat.
enemies might be able to pin the player
enemies might have a deadly attack to use on pinned opponents, like a dog ripping a throat or an impalement by a weapon
npcs should also be able to use the sprint function!!! with unique sprint attacks!