Basics:
This module turns the grain silo at the farm between Megaton and the Super Duper Mart into a home.
The silo's exterior is modded some with a railed catwalk around the top, and that's pretty much it for exterior changes.
The interior was designed around what would fit through the door, and what someone would drag into it to use. Mostly Containers and useful items for living in the wasteland.
Features:
* Bed (standard, no rest bonus)
* Workbench
* 10 Non-Respawning Containers (unique ids for all of them)[2 on walkway]
* Radio (GNR) [Working on channel picking scripts]
* Working lamps (can turn on/off)
* Map Marker (initially disabled till discovered... for a reason)
* Full Navmesh of balcony and interor, with default human idle marker inside
Installation:
1- Unzip the esm into your fallout data folder, activate it with the launcher
2- Use Fallout mod manager and install the package from there (preferred)
Questions/Comments/Donations:
Email mortvent@gmail.com and I'll try to get back to you as soon as life allows.
And just kidding on the donation part!!!
Spoliers in the included readme (includes complete list of all items inside the home and condition of armor/weapons)
This module turns the grain silo at the farm between Megaton and the Super Duper Mart into a home.
The silo's exterior is modded some with a railed catwalk around the top, and that's pretty much it for exterior changes.
The interior was designed around what would fit through the door, and what someone would drag into it to use. Mostly Containers and useful items for living in the wasteland.
Features:
* Bed (standard, no rest bonus)
* Workbench
* 10 Non-Respawning Containers (unique ids for all of them)[2 on walkway]
* Radio (GNR) [Working on channel picking scripts]
* Working lamps (can turn on/off)
* Map Marker (initially disabled till discovered... for a reason)
* Full Navmesh of balcony and interor, with default human idle marker inside
Installation:
1- Unzip the esm into your fallout data folder, activate it with the launcher
2- Use Fallout mod manager and install the package from there (preferred)
Questions/Comments/Donations:
Email mortvent@gmail.com and I'll try to get back to you as soon as life allows.
And just kidding on the donation part!!!
Spoliers in the included readme (includes complete list of all items inside the home and condition of armor/weapons)
http://www.fallout3nexus.com/downloads/file.php?id=11602
Only things possibly in the works are bug fixes, working out a way to change radio stations... and that's about it.
Ack: forgot to mention it only requires Fallout 3 to be installed, no DLC assets used.