[WIP] Grandmaster of Hlaalu 1.2

Post » Tue May 17, 2011 2:08 am

I'm back to working on my Grandmaster of Hlaalu mod after a hiatus. There will still be the Zaffra Bay, the Hlaalu mine in Telvanni Territory, and the other stuff. I have decided to add a twist that enables you to be allies with the head of the Redoran stronghold, you find another mine for Redoran and they promise to leave the Caldera Mine alone. It would be best to do this quest after the main quest, due to the Mine's location.

I know alot of people were waiting on this mod, so I'm bringing it back.


Cheers,

Galadriel
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Jamie Lee
 
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Post » Tue May 17, 2011 8:58 am

I take it this mod is similar to 'Rise of House Telvanni'? If so, I might finally play a Hlaalu character again :P.
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Allison C
 
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Post » Tue May 17, 2011 10:56 am

I take it this mod is similar to 'Rise of House Telvanni'? If so, I might finally play a Hlaalu character again :P.


It probablly would be, eventhough I never played it. I'm sure you'll like this one.
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Shannon Marie Jones
 
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Post » Tue May 17, 2011 5:28 am

Actually (from what I remember) it's more of a combination of RoHT and a stronghold enhancing mod ;) Still, it is a must have for a Hlaalu - though it seems there are some bugs in the current version ;P
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James Potter
 
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Post » Tue May 17, 2011 2:56 pm

ah, nice to see you're going in a different direction than my guildmaster mod. i'll prolly try this one whe i get around to doing house hlaalu, so i can use yours in conjunction with mine for the "full" effect of leading the House.
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Rhi Edwards
 
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Post » Tue May 17, 2011 3:23 am

dont forget to fix the many bugs!

for instance the door mesh that is missing and the dialogue for eanring money from the mines in the origonal stronghold need fixing too :)
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Ezekiel Macallister
 
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Post » Tue May 17, 2011 9:55 am

This is great news ! I'm a Hlaalu by preference and the only time I ran Grandmaster , I had a lot of difficulty . I'm doing the Telvanni now , but I'll roll back to my Hlaalu save and let you know what went wrong with it . ( I do recollect having to force various actions and dialogue topics ....) Its a great mod none the less and I'm glad to see its going to get some renewed attention . Cheers !
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Hope Greenhaw
 
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Post » Mon May 16, 2011 10:35 pm

You don't have to force topics, like the eggmine trouble, you wait awhile, then the miner will show up at your stronghold. I did fix the Dialouge of Arawen, the second in command. I tested it and everything is fine.

I am now working on another part, it's part of the quest where Crassius sends you to kill the redoran rival. in this one, you have a choice, you can either kill or listen to the deal he has for you. The deal is, you find Redoran a ebony mine and they leave the Caldera Mine alone.

The mine you discover is in the Red Mountain Region, Mausur Caverns. You discover that, then you tell Banden Indarys about the mine, who sends you to Redoran Councillor, Athyn Sarethi, who is happy you found the abandoned mine, he assures you that Redoran will leave the Caldera Mine alone, and he gives you 4000 gold for finding it, then you report back to Banden Indarys, who congratulates you again and gives you a unique weapon, the Sword of Redoran.

You do not Ally the Telvanni Rival since Telvanni were behind the attacks on your eggmine, stronghold, and Zaffra Bay diamond mine. wWhen Crassius sends you to the Telvanni stronghold, she would attack you, when she goes down, get the Staff of Telvanni from her body.

When you report back to Crassius after the two confrontations, yes Crassius is surprised for your resourcefulness in finding a mine for Redoran in exchange for them Leaving the Caldera Mine alone. He rewards you his usual fee, plus the unique weapon, the Bow of Hlaalu.

That's what I'm working on now.


Take care and Happy Thanksgiving,

Galadriel
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RaeAnne
 
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Post » Tue May 17, 2011 8:26 am

That all sounds good to me, but perhaps you should go for a more unique naming scheme for the house items? Something along the lines of "Indarys Ancestral Blade", "Lord Uvirith's Walking Stick" and "Rethan's Recurve Bow" perhaps? *shrugs*
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K J S
 
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Post » Tue May 17, 2011 3:33 am

Everything seems to be good with the mod so far up until I get to the part where you Ally with Banden Indarys by finding Mausur Caverns for House Redoran in Exchange for them leaving the Caldera Mine alone.

I tried reducing the fight of Banden Indarys to 10, and even removing his default script, but still doesn't make him less agressive, he still attacks me and I have to use a Calm Humanoid spell to calm him so I can talk to him.

When I do calm him, I can't do the topics, when I get to a certain topic that's supposed to show, it says

Script Dialogue CompileAndRun
Script command "HH_Redoranolly" not found on line 1.

HH_Redoranolly 10

Script Dialogue CompileAndRun
Script command "HH_Redoranolly" not found on line 1.

HH_Redoranolly 10

I know I put this in the Results part of the "Deal" topic,

Journal HH_Redoranolly 10

I'd appreciate some help, to keep him from attacking me, and about the script error.

Thanks in Advance,

Lady Galadriel
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Sunnii Bebiieh
 
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Post » Tue May 17, 2011 6:17 am

I figured how to fix the issue with Banden Indarys, so I just wrote to tell you that that's been resolved. I'm testing it to see if it works good.

Just thought I'd give a update

Galadriel
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Ezekiel Macallister
 
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Post » Tue May 17, 2011 2:06 pm

I figured how to fix the issue with Banden Indarys, so I just wrote to tell you that that's been resolved. I'm testing it to see if it works good.

Just thought I'd give a update

Galadriel

Good news then ! The best kind ! Really , REALLY glad you're back working on this : its for my favourite Great House after all !
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Sweets Sweets
 
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Post » Mon May 16, 2011 11:21 pm

Good news then ! The best kind ! Really , REALLY glad you're back working on this : its for my favourite Great House after all !


Hey All,

I'm sorry to say that I thought I got the Banden Indarys issue fixed, but I can't fix it. As much as I hated to do, I abandoned it for now. This is the crazy part, it seemed to work when I had it as a separate .esp file, but when I combined it with the Grandmaster of Hlaalu esp, it's started messing up. In this update I'll abandon the Redoran Ally Quest. I did add some other neat features, and fixed a few dialogue glitches. and I added the weapons to Banden Indarys, and the Telvanni person, so you can get the weapons, and they will be weapon rotate compatible.

Tell you when I release this mod,

Galadriel

Ag
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katie TWAVA
 
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Post » Tue May 17, 2011 9:26 am

aww sorry to hear that :(

but the rest sounds great :D - Hlaalu is the GREATest house out there. Glad to see they are getting more loving.
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Tinkerbells
 
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Post » Tue May 17, 2011 12:05 am

aww sorry to hear that :(

but the rest sounds great :D - Hlaalu is the GREATest house out there. Glad to see they are getting more loving.

I second that ! Look forward to the re-release !
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Jordyn Youngman
 
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Post » Tue May 17, 2011 2:01 am

I'm finished with my Grandmaster of Hlaalu 1.2, and I was wondering if anyone wanted to beta test it to see if it was alright before I upload it. If anyone's interested, send me a PM please.

Thanks in Advance,

Lady Galadriel
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Courtney Foren
 
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Post » Tue May 17, 2011 4:19 am

Here is the link to Download my file, it's for beta testing, and please tell me if anything is wrong as I think I corrected the bugs, but it could've missed some.

Thanks in Advance all

Galadriel

Here's the Link

http://www.mediafire.com/?7en6utchfan7wfa
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Damien Mulvenna
 
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Post » Tue May 17, 2011 4:23 am

Here is the link to Download my file, it's for beta testing, and please tell me if anything is wrong as I think I corrected the bugs, but it could've missed some.

Thanks in Advance all

Galadriel

Here's the Link

http://www.mediafire.com/?7en6utchfan7wfa


downloaded and testing now
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Shirley BEltran
 
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Post » Tue May 17, 2011 7:55 am

downloaded and testing now


Tell me what you think, and if it's ok please

Thanks in Advance,

Galadiriel
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Shiarra Curtis
 
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Post » Tue May 17, 2011 12:20 pm

I PM'd you, but as an aside, why is weapon rotate a necessary prerequisite for this mod?
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Milad Hajipour
 
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Post » Tue May 17, 2011 6:41 am

I PM'd you, but as an aside, why is weapon rotate a necessary prerequisite for this mod?


I got your PM, but Weapon Rotation is necessary since they have weapon racks, and you want the weapons to fit in the racks properly, don't you?

There are weapon racks in the Display area of the manor.

Hope this helps,

Galadriel

P.S. I fixed the Latest Rumors glitch, glad you told me about it. Thanks
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~Sylvia~
 
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