Please, show me a mod that brings back shadows for every single item.
So Bethesda didn't make the game for PCs of 2-3 years later. What's the problem? PCs in 2006 couldn't generally handle those shadows, but PC users have that construction set. Morrowind wasn't designed for PCs in 2004-2005. Was it dumbed-down for the Xbox? If the shadows were already in Oblivion, then Bethesda probably took them out because they were too resource-intensive, even for PCs. They probably couldn't figure out how to polish it enough while keeping the game run smoothly when not on their own super gaming PC. They don't just remove finished and working parts of the game and Oblivion, even on today's PCs, doesn't run smoothly, due to poor optimization.
Hrnchamd's work
http://s51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/shadows/
It works for half of the items, FPS hit is normal. Enabling all causes too many artifacts and FPS hit. This is because those shadows are rendered by CPU and Morrowind is harsh on CPU. Also this was a feature in Morrowind which was removed, FYI.
My stuff:
http://s51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2010/shadows/
GPU's are powerful, maybe not xbox's gpu but a pc GPU can handle shadows pretty well. I don't have the knowledge to bring you dynamic shadows but I can bring you maybe cloud shadows:
http://www.youtube.com/watch?v=fi3iZplFOTs
I suspect we can do Oblivion's fake tree canopy shadows easily. Also I believe we will have exterior sun shadows before Christmas.
And even we can't get it to work, OpenMW will be there which if I live to see it, I promise there will be even global illumination.
That's the thing. They weren't working. A demo is not proof of anything. A demo is a demo, not a game. Todd didn't just wake up one morning and think to himself "let's cut out a working and finished part of the game".
I'm not sure but if it wasn't working for the console, making the decision to cut it from PC version isn't hard to make. Xbox has many [censored], they would bring down the internet.
Crysis is made by Crytek, idealistic people thinking about PC gaming. I mean they tried something and they were alone. If there was a competition, things would be different now. I can say PC's graphics power is beyond everything you see. Crysis is just a glimpse of it. Also Cevat is so discreet about cryengine 2 PC version, it is amusing. They will have indirect illumination for Crysis 2, only on PC. Nobody is talking about that. I love it.
And when next consoles hit the market, everything will be standardized hopefully so PC users can sneakily get better graphics from consoles. I don't think most of console gamers would notice the difference, which won't be night and day. Expect revolution in PC gaming when next gen arrives. I'm talking about CGI quality here.
half life 2 had some huge environments, especially in the citadel and yet still handled shadows, water, physics and lighting much better. and as i said earlier crysis only came out a year later and completely blew the doors off of oblivion. crysis is as open world as you get, so is far cry 2.
Also, I don't know what Half Life 2 is, but Oblivion, being the open-world game it is, has to handle more than linear games.
Crysis is utilizing %30 of their maps. Farcry has huge loadings. Half-Life has no shadows.
Those games are not comparable. They are on different categories as seti18 noted. See this post, I'm explaining the differences:
http://www.gamesas.com/index.php?/topic/1097412-best-in-game-graphics/page__view__findpost__p__16038200
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On a side note, here's a video of a Crysis mod I just found that resembles http://www.youtube.com/watch?v=kTuAw_i7ngI&feature=player_embedded. If Bethesda can produce today what Crytek could produce 3 years ago... well I'd definitely be content if Skyrim looked this gorgeous.
That's a good example of what PC can do. I also love the localized weather effects. I have one project about that for Morrowind.