» Fri May 06, 2011 1:53 am
The problem is that new hardware is released for computers on a regular basis, and computers can be upgraded with said hardware, whereas with consoles, you can't really do this, the only way you're really going to get better hardware is get a new console, and so far, no successors to the PS3 and Xbox 360 have been released. Thus, no matter how impressive the graphics of games on your console look when it's first released, the best possible graphics you can get on PC will inevitably advance beyond what you can do with the current generation of consoles, becausd new hardware has allowed PC games to do things that aren't possible with consoles. This isn't to say that new console games can't have better graphics than older ones on the same console, because not every console game necessarily pushes the capabilities of the hardware to their limit, and you can still have better engines. I mean, Skyrim's graphics are certainly better than Oblivion's were, if you compare them only to what the game looks like out of the box, not just the Xbox 360 version, but I'd say that the PC version of Oblivion doesn't look as good as Skyrim either, assuming that you set all settings as high as they could go and don't use any graphics mods. For one thing, even on the highest possible settings, objects in Oblivion don't cast shadows, people and monsters do, but static objects like buildings, chairs, tables and such or items dropped on the ground don't, I think that one is going to make a pretty big difference. Still, what you can do by upgrading the software must still be limited by the capabilities of the hardware you're running it on, and when you have hardware that doesn't improve except with each new "generation", which usually only happens every few years (I'm refering to consoles here.) and hardware that can be upgraded quite regularly if you can afford to do so (PCs.) the former is eventually going to fall behind the latter. Thereforem developers are faced with two choices if they want to release games for both consoles and PCs, either have the console versions not look as good as the PC version potentially can, assuming one is running the game on a computer capable of running the game on the highest possible settings while maintaining a playable framerate, or limit what the PC version can do to ensure that the experience remains the same across different platforms. The latter may cause PC fans to criticize the game, and is one of the reasons why some PC players might hope for the game to be PC exclusive. In the case of Skyrim, according to the podcast, it sounds to me like the game will be able to look better on PCs than on consoles, but not by an extremely significant amount. How much better it can look, though, we won't know until we see screenshots or gameplay videos of the PC version.
All that said, though, I'm certainly not saying PC gaming is BETTER than console gaming. Myself, I enjoy games on both PCs and consoles, it really depends on the game I want to play, getting into a debate of the two is entirely unnecessary and just asking for a flame war. I'm simply saying that if you really want Direct X 11 or whatever other latest and greatest advances in video game graphics you can think of, investing in a high-end PC is the way to go.