Concerning the screenshot of the creek:@DCDeacon http://www.oxm.co.uk/viewer.php?mode=article&id=17301 That an early build of game? Love everything but water looks meh.@MrTissueBox Yes it is, and you're nuts. Water in the game looks fantastic.It's an early build screenshot. Therefore, I'm betting Pete is right, and the water does look fantastic in the most up-to-date build.
He's right. You're nuts. The water looks fine there. Huge improvement over Oblivion. The reflection is blurred, which is maybe why I see a lot of people angry that there are no reflections or whatever. I bet in motion it looks even more fantastic. Crysis quality, no, but I would even take Fallout's much improved water (without the post-apocalyptic grunge).
I've heard the contrary: that the Xbox 360 has been designed so that AA can be enabled with no appreciable performance penalty. See http://techreport.com/articles.x/8342/2 for instance.Then again, there's also this: http://www.joystiq.com/2009/09/02/microsoft-lifts-xbox-360-minimum-720p-anti-aliasing-mandate-for/Maybe developers have found a way to use the processing power that would otherwise have been used for AA to instead do something else?
Doesn't matter if you can't turn the AA on. Games like Crysis 2 have to come up with their own antialiasing solutions like Temporal AA because of their rendering approach (deferred shading), which makes it impossible to use the hardware AA. If the Xbox was DX10/11 it would support AA on the G-buffer (what deferred shading uses to accumulate the scene data).
The plants look meh, to me. What is it with plants in video games? They always look fake as if they are one of the most difficult things to properly make in a video game. Perhaps they are... perhaps partially due to their abundance, meaning they can't individually take up too many resources. However, that's just my guess. Why are plants so difficult to make properly?On the other hand, I think the picture with city surrounded by stone and with waterfalls in the distance looks beautiful, as does the one with the snow, protruding rocks, and dragon. The skin on the NPCs looks like plastic, to me, and, therefore, makes the people look cartoony, though, in my opinion. People also seem to be a bane of graphics design, in addition to plants.
It's that the resolution of the billboards is extremely low, in combination with a lack of transparency AA on consoles. It's no consolation for console users, but this can be remedied with transparency AA turned to "On" in our control panels along with higher-res flora texture packs. I will work on improving the flora myself, if I have the time.
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And for all the people coming in just to scream NOT NEW... Quit being childish, and read what he wrote. He's right in that some of these shots have only been available in non-illegal-scan form for only about the past 24 hours. Scans honestly don't count as a high quality source of in-game images.