Graphics and "New" Screenshots

Post » Sat Feb 19, 2011 9:29 am

"New" as in not seen on the internet shots before http://www.oxm.co.uk/article.php?id=25625

Gotta say the npc really does look better than Oblivion or Fallout, but the skin doesn't look as good as it http://aquageneral.files.wordpress.com/2009/10/vlcsnap-2009-10-16-15h41m10s23.jpg. And this has far more to do with just how the developers handled doing skin than any silly notion about consoles, "open world", or things like that. (not for developers: subsurface scattering really does http://www.youtube.com/watch?v=Q4GpfnUirXE&feature=related better and can be done very quickly)

The creek shot looks good except for the water, hopefully the pc version will at least be up to what was already done in http://img13.imageshack.us/f/fo32.jpg/

What I'm most worried about is lighting, it's been rather ugly since Oblivion, New Vegas is no better. Shadows might help somewhat but I'd just like to see a lot more lightsources and etc. Similar tech as GTA4 and etc. used has been out for years and is actually faster than the old way of doing things. It's so well researched that I'm sure two months or so would have it up and running.
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Veronica Flores
 
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Post » Fri Feb 18, 2011 11:59 pm

Nope, nothing new I'm afraid.
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Jennifer Munroe
 
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Post » Sat Feb 19, 2011 3:36 am

Graphics are fine, from what I've seen.
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christelle047
 
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Post » Sat Feb 19, 2011 5:14 am

i'm waiting to see the "new" pictures you mentioned...
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Robert
 
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Post » Fri Feb 18, 2011 10:07 pm

"New" as in not seen on the internet shots before http://www.oxm.co.uk/article.php?id=25625

Gotta say the npc really does look better than Oblivion or Fallout, but the skin doesn't look as good as it http://aquageneral.files.wordpress.com/2009/10/vlcsnap-2009-10-16-15h41m10s23.jpg. And this has far more to do with just how the developers handled doing skin than any silly notion about consoles, "open world", or things like that. (not for developers: subsurface scattering really does http://www.youtube.com/watch?v=Q4GpfnUirXE&feature=related better and can be done very quickly now,LGT pdf)

The creek shot looks good except for the water, hopefully the pc version will at least be up to what was already done in http://img13.imageshack.us/f/fo32.jpg/

What I'm most worried about is lighting, it's been rather ugly since Oblivion, New Vegas is no better. Shadows might help somewhat but I'd just like to see a lot more lightsources and etc. Similar tech as GTA4 and etc. used has been out for years and is actually faster than the old way of doing things. It's so well researched that I'm sure two months or so would have it up and running.


Agreed completely about the skin. There are many console games now using SSS or at least better skin shaders.

There are many console games looking far more impressive. I'm a little disappointed. It certainly looks better than Oblivion, but Oblivion is becoming a really old game and the standards have been raised alot, especially for PC gamers.
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koumba
 
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Post » Sat Feb 19, 2011 12:28 am

the NPCs look vastly superior. but the environment looks kinda bad.


My modded Oblivion actually looks better in every aspec of those shots apart from the NPC.
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NO suckers In Here
 
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Post » Sat Feb 19, 2011 5:31 am

I dont care. Fantastic graphics =/= game. I'd rather play a game that looks fine to me and has great gameplay, story, atmosphere, things like that. Than a game with amazing graphics to everyone else, and mediocre gameplay and story.
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saharen beauty
 
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Post » Fri Feb 18, 2011 10:10 pm

the NPCs look vastly superior. but the environment looks kinda bad.


My modded Oblivion actually looks better in every aspec of those shots apart from the NPC.


You can't compare a modded PC game to an Xbox 360 game.
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Harry-James Payne
 
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Post » Sat Feb 19, 2011 4:58 am

You can't compare a modded PC game to an Xbox 360 game.


Sure you can.
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Kit Marsden
 
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Post » Sat Feb 19, 2011 10:50 am

I dont care. Fantastic graphics =/= game. I'd rather play a game that looks fine to me and has great gameplay, story, atmosphere, things like that. Than a game with amazing graphics to everyone else, and mediocre gameplay and story.


This. TES has always been more gameplay less graphics. I mean look at the games which have stood the test of time. Pacman, pong, tetris, ect. I dont ever hear about a hi graphic game topping the greatest game list.

Anyway i think they look great!
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Josephine Gowing
 
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Post » Sat Feb 19, 2011 8:59 am

This. TES has always been more gameplay less graphics.

I don't know which TES series you've been playing but my TES series always had top of the line graphics on the release days.
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Charleigh Anderson
 
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Post » Sat Feb 19, 2011 12:59 am

the NPCs look vastly superior. but the environment looks kinda bad.

My modded Oblivion actually looks better in every aspec of those shots apart from the NPC.

And minus the NPCs, modded Morrowind looked better than your copy of Oblivion on day 1, so what's the point?

High-res texture packs are always going to look better than textures made to run on consoles with less than 512 MB of useable RAM.

I agree that some elements of the forest scene look underwhelming, but that's partly thanks to a lack of AA. The shots also look blown-up to me, like they're not displaying in their native resolution. The water will no doubt look just as good or better than Fallout's in the final build.
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suniti
 
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Post » Fri Feb 18, 2011 8:44 pm

I don't know which TES series you've been playing but my TES series always had top of the line graphics on the release days.


And then turned to svck a week after, the graphics have always looked good for the time but never held up against competition for more than like 6 months. I'd just like to have a game that stands up for a while.
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Laura Elizabeth
 
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Post » Fri Feb 18, 2011 9:47 pm

And then turned to svck a week after, the graphics have always looked good for the time but never held up against competition for more than like 6 months. I'd just like to have a game that stands up for a while.

That's probably the most ridiculous over exaggeration I've ever read lmao.
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Russell Davies
 
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Post » Fri Feb 18, 2011 9:22 pm

Ugh, the hair on that blonde wench looks as horrible as unmodded Oblivion hair. I hope thay just used some old model to make the screen shot, and the end result will look closer to actual hair (as well as have a shadow ...).
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Andrew Lang
 
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Post » Fri Feb 18, 2011 9:03 pm

I don't know which TES series you've been playing but my TES series always had top of the line graphics on the release days.


Indeed, fans have completely swapped their mindsets, I guess we have Microsoft to thank. This was unconceivable when Oblivion was released, the graphics were a major selling point to both fans and casual gamers. People still liked stories and gameplay back then, but I don't remember anyone saying "graphics don't matter" and things like that. It's more like "graphics don't matter, as long as I don't have to go back to spending $500 worth of upgrades every year".

The economy is so bad everyone would happily go back to text RPGs.
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Sandeep Khatkar
 
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Post » Sat Feb 19, 2011 6:43 am

Reasons the graphics later on svck is because you're putting hundreds of hours and gameplay into that game rather than a typical 40+ hour game.
I play Oblivion now, but I'm not playing any other game that was being developed in 2002.... yes they were working on Oblivion in 2002...(right after morrowind) possibly longer, that's like 10 years ago.
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maya papps
 
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Post » Fri Feb 18, 2011 6:37 pm

Saw these before but in rather bad quality. Must say I like the new female model, no massive briasts yay! I like the hair too, hopefully it can be made longer and available to the player. =)

The scenic shot with the small waterfalls looks lovely! All I need now is placeable/usable camp fires and tents, and I'll spend a weekend there ingame hunting the surrounding forests ^_^
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Maeva
 
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Post » Sat Feb 19, 2011 3:58 am

For 6-year-old hardware those screenshots look phenominal!
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Joe Bonney
 
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Post » Sat Feb 19, 2011 2:59 am

A lot of you fail to realize the scale of TES games when compared to other games with 'better' graphics. It says a lot about this community when it seems like the majority of you are complaining about trivial things on a product you don't even have yet. The game looks fantastic for an open world game. As long as it runs smooth I'm a happy camper.
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Pants
 
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Post » Sat Feb 19, 2011 1:36 am

Listen to the whole thing.
http://www.youtube.com/watch?v=9Sw_1P2dvWU

Basically, Todd is saying that the graphics will be optimized as the game gets closer to release.
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Aman Bhattal
 
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Post » Sat Feb 19, 2011 1:21 am

Disclaimer: I don't play a lot of new games with fancy graphics, so you could say that I'm easily impressed when it comes to the technical details of visuals.

The thing I like about the graphics are the aesthetics. These are a huge improvement over Oblivion. (Indeed, I thought Oblivion was so bland and awful in this respect, that I find Morrowind, even given its much older graphics, overall a much more visually appealing game)

The waterfall/creek shot has a few little kinks that are a little worrying. It looks like the grass is growing out of rocks, the water seems a little too unreflective, etc. People are saying that these are little issues which should be fixed by release. Hope so. But it's not a big deal - I've been happy with what I've seen.
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TASTY TRACY
 
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Post » Fri Feb 18, 2011 7:27 pm

It wasn't noticeable before, but up close, it looks a bit like the woman has sort of dry, plasticy skin.

Another thing nobody has mentioned: In the forest scene, a lot of the plants (and Oblivion also did this but it's somehow more noticeable here) look particularly pronounced on the edges, so it starts to look like an obvious 2d image. Is itpossible to do something like maybe making the outer layer of the 2d leaf models semitransparent or something, so it blends in naturally? I am no expert, but it seems that some games do this, so it seems less obvious that they're just using a flat image placed in a 3d environment. The fern at the bottom of the pic is the best example, I think, butit does look a little rough in general.
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Greg Cavaliere
 
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Post » Sat Feb 19, 2011 2:10 am

I think I've seen some of those (which can also be seen bigger) here: http://www.gamereactor.se/bild/?textid=26057&id=235971
Click on "St?rre bild" to see the pics bigger.
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Megan Stabler
 
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Post » Fri Feb 18, 2011 10:03 pm

It wasn't noticeable before, but up close, it looks a bit like the woman has sort of dry, plasticy skin.

Another thing nobody has mentioned: In the forest scene, a lot of the plants (and Oblivion also did this but it's somehow more noticeable here) look particularly pronounced on the edges, so it starts to look like an obvious 2d image. Is itpossible to do something like maybe making the outer layer of the 2d leaf models semitransparent or something, so it blends in naturally? I am no expert, but it seems that some games do this, so it seems less obvious that they're just using a flat image placed in a 3d environment. The fern at the bottom of the pic is the best example, I think, butit does look a little rough in general.


That's anti-alias. It consumes alot of resources and the Xbox has limited AA options. Only the PC version will feature this.
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Jennifer May
 
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