Graphics and Sound poll #2

Post » Fri May 27, 2011 1:00 am

So for TESV what is most important to you about the presentation? Bethesda still has a year at least, or even 18+ months to change things so let your opinion be heard now before they lock everything down too much! Make your choices in the poll and then post here explaining why you did, or even mentions something I forgot to put in!
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Jamie Moysey
 
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Post » Fri May 27, 2011 7:23 am

Hard to choose.
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Scared humanity
 
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Post » Fri May 27, 2011 8:58 am

I'm not kidding when I say you need a button for "everything above" most if not all of those options were equally important and MUST be used :D
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phillip crookes
 
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Post » Fri May 27, 2011 6:55 am

1st: NPC's (Better animation, facial expressions, more variety)

Playing Mass Effect made me appreciate those things. Following the conversations between characters is rewarding and fun, since they actually act like real people.

2nd: Lighting (Real light sources, shadows, ect.)

Since Thief 3 I haven't been able to fully enjoy games without real light sources/shadows. Especially if there's any sneaking. It doesn't matter if the graphics are great, if the lighting is half assed or excluded.

Others are important too. Bad voice acting can screw up a well written dialogue and well designed and varied facial expressions and animations.
And I've always been telling how important atmosphere is, so if weather and seasons are non-existent the game shows more of that half assed way of thinking.
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kennedy
 
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Post » Fri May 27, 2011 9:26 am

I can't bring myself to choose :biglaugh:
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Lucky Girl
 
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Post » Fri May 27, 2011 8:09 am

I'd definately like to see more interaction with your enviroment. That would be my first priority. Why can I slay an oger with my ebony sword (which loses its quality when not repaired) but cannot destroy some pitchers with my strong fireball?

Second of all would be the atmosphere. More things like Shivering Isles and Vvanderfell, please :D.

But, I have to agree with Ragnalin:

I'm not kidding when I say you need a button for "everything above" most if not all of those options were equally important and MUST be used biggrin.gif


Improving everything would be just awesome. :P
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Gemma Flanagan
 
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Post » Fri May 27, 2011 12:22 pm

None of the above.

Also what the hell is a "god ray"?
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Dustin Brown
 
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Post » Fri May 27, 2011 2:03 pm

None of the above.

Also what the hell is a "god ray"?


You know, the peaceful and really distinct ray of light you might see in a clearing in the forest, the really hard to miss one.

Anyway, No.1 is interactiveness, and 2 is NPC expressions, animation etc.


I want to see trees burn when i throw a fireball at them, i want to see water freeze, and i want to see those damn plates break :stare:
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Jade Muggeridge
 
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Post » Fri May 27, 2011 2:43 pm

I'd definately like to see more interaction with your enviroment. That would be my first priority.


I want to see trees burn when i throw a fireball at them, i want to see water freeze, and i want to see those damn plates break

While those would be cool and greatly enhance atmosphere, I find them irrelevant in a RPG.
I'd much rather have more varied interaction with NPCs:
-Beat one to submission, make one scared and obedient, without having any guards involved.
-Seduce another one, to make one willing to co-operate on something. Ditch later, to make an enemy.
-Make actual friends with someone, maybe you'r own hired mercenary
-Make enemies of your old friends, enough to face one in mortal combat
-Lie when asked something
-Turn down people, like when youre busy saving the world and some one comes crying about some rat/bat problem.

Pushing people around, threatening them with weapons, hitting them on the face, all good stuff I was able to do in ME.
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Juan Cerda
 
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Post » Fri May 27, 2011 4:04 am

You know, the peaceful and really distinct ray of light you might see in a clearing in the forest, the really hard to miss one.

You know, http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot25-1.jpg :evil:
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Leonie Connor
 
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Post » Fri May 27, 2011 4:33 am

You know, http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot25-1.jpg :evil:


WTF?! I don't remember morrowind having that much detail, is this from a mod, and which one?
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Taylor Bakos
 
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Post » Fri May 27, 2011 5:08 am

WTF?! I don't remember morrowind having that much detail, is this from a mod, and which one?

Ah, you haven't seen Morrowind's insane transformation with Morrowind Graphics Extender and related shaders/texture-replacers/Oblivion-style-grass-and-trees/etc.

You might want to check out http://www.gamesas.com/bgsforums/index.php?showtopic=1047048 thread (and the previous ones linked in the OP). Caution: Viewing might cause excessive drooling.
EDIT: Bah, the OP doesn't have the previous thread links, so here' s http://www.gamesas.com/bgsforums/index.php?showtopic=1039196 and the http://www.gamesas.com/bgsforums/index.php?showtopic=1004412.
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Lifee Mccaslin
 
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Post » Fri May 27, 2011 3:17 pm

Ah, you haven't seen Morrowind's insane transformation with Morrowind Graphics Extender and related shaders/texture-replacers/Oblivion-style-grass-and-trees/etc.

You might want to check out http://www.gamesas.com/bgsforums/index.php?showtopic=1047048 thread (and the previous ones linked in the OP). Caution: Viewing might cause excessive drooling.
EDIT: Bah, the OP doesn't have the previous thread links, so here' s http://www.gamesas.com/bgsforums/index.php?showtopic=1039196 and the http://www.gamesas.com/bgsforums/index.php?showtopic=1004412.



:drool: :drool: :drool: :drool: :drool: You were right about the warning, excuse me while i rediscover morrowind.
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Lisa Robb
 
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Post » Fri May 27, 2011 12:20 pm

You know, the peaceful and really distinct ray of light you might see in a clearing in the forest, the really hard to miss one.

Anyway, No.1 is interactiveness, and 2 is NPC expressions, animation etc.


I want to see trees burn when i throw a fireball at them, i want to see water freeze, and i want to see those damn plates break :stare:

LOL !! SO DO I! :celebration: :foodndrink:
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Rhi Edwards
 
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Post » Fri May 27, 2011 1:07 pm

Ah, you haven't seen Morrowind's insane transformation with Morrowind Graphics Extender and related shaders/texture-replacers/Oblivion-style-grass-and-trees/etc.

You might want to check out http://www.gamesas.com/bgsforums/index.php?showtopic=1047048 thread (and the previous ones linked in the OP). Caution: Viewing might cause excessive drooling.
EDIT: Bah, the OP doesn't have the previous thread links, so here' s http://www.gamesas.com/bgsforums/index.php?showtopic=1039196 and the http://www.gamesas.com/bgsforums/index.php?showtopic=1004412.

Oh... My... God... They need to do this with Oblivion.
How did I not know this was out?!
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Robert Devlin
 
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Post » Fri May 27, 2011 9:51 am

althogh it looks alittle fake because of the ground, rocks and water. other than that it looks great!
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Naomi Ward
 
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Post » Fri May 27, 2011 1:14 am

althogh it looks alittle fake because of the ground, rocks and water. other than that it looks great!


Oh it is indeed getting done with Oblivion.
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Hot
 
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Post » Fri May 27, 2011 8:26 am

After thinking about it... Yes, probably the least aesthetically-pleasing thing in Oblivion was animations; they weren't incredibly... erm, credible. They were certainly okay, but they were easily the weakest part of what was listed up there.

Second priority... Hard to choose. I chose Atmosphere, since that's something that's always nice to work on, but most certainly, I think better voicework could be used. (I subconciously hope that they switch back to text boxes in TESV; Voiceacting EVERYTHING in the game is insane. Extremely impressive in it's own right, yes, but there's a lot of possibility for http://www.youtube.com/watch?v=FRa_iebjg1E. Effort could easily be devoted to other things, methinks; I don't think any other game to this date has had every single line of dialogue, and in that same branch, so much dialogue overall, voiceacted like Oblivion has.)
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Nathan Maughan
 
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Post » Fri May 27, 2011 7:19 am

I'd definately like to see more interaction with your enviroment. That would be my first priority. Why can I slay an oger with my ebony sword (which loses its quality when not repaired) but cannot destroy some pitchers with my strong fireball?

Second of all would be the atmosphere. More things like Shivering Isles and Vvanderfell, please :D.

But, I have to agree with Ragnalin:



Improving everything would be just awesome. :P


I agree, though I picked the above two in the reverse order.

Atmosphere is a strong motivator in TES games.

I consider atmosphere to be more of a complete package though, not just the things mentioned in the poll. The sound and 'art style' in particular are large contributors to 'atmosphere'.
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Loane
 
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Post » Fri May 27, 2011 4:14 pm

This is a great thread. Reading that list makes you want and hope so much. TES5 don't have to improve much from Oblivion though because it's already so extremely fantastic.

I chose interactivity as number one, but all those options are so important for immersion which is the big thing with The Elder Scrolls.
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Amelia Pritchard
 
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Post » Fri May 27, 2011 4:20 am

Atmosphere and transitions is what I picked.

However, out of that list EVERYTHING needs to be better.
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Tessa Mullins
 
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Post » Fri May 27, 2011 9:36 am

Part of what I've always loved about TES is that I can play it without speakers. In fact, currently my computer has no speakers. I have headphones that I put on when strictly necessary, but mostly I just turn on my subtitles and read. I actually hate voice acting, always have. I'm too bloody impatient for it. I don't need sound. :P
Don't care about load-times either. I keep a book on my desk specifically to entertain me while things are loading. Works well.
Everything else is important though, and hard to sacrifice.
I chose Atmosphere first, and Lighting second.
Lighting is important. I'm increasingly looking at OB, and realising that what I find attractive/unattractive almost always comes down to lighting in that game. (And I find parts of it remarkably unattractive.)
Atmosphere is most important to me though, mostly because I like getting lost and gogging. That's... yeah. That's what I do most. So pretty things that fit together and make the world feel real are important to me. I missed seasons so much in the DF->MW switch. So. Much. It just didn't feel real to have the season be winter, or fall, and to know that from the month, and see no indicator to that effect in-game.
Of the others... Detail would be my third. Because it adds to atmosphere, really.
NPCs and interactivity... I don't know. Interactivity is a moot point in a lot of ways for me. If it's something I can't think of a good RP reason to do, my character won't do it. Period. So the inability to actually do so in-game never really hurts me at all. It's nice, but by no means necessary for how I play.
NPCs... I dunno. Anything above sprite-level still strikes me as amazing, so I'm not one to ask. :P
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Laura Elizabeth
 
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Post » Fri May 27, 2011 2:46 pm

NPCs and Loading times.

I wish there was an option for "style" - that is, architecture, clothing, armor, etc, had a strong artistic style (like in Morrowind).
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Ross
 
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Post » Fri May 27, 2011 3:58 am

I voted atmosphere first and interactivity second, but if art design was included in the options I would have voted for that instead. Art design is very important for me, as it can make or break a game IMO.
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Dominic Vaughan
 
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Post » Fri May 27, 2011 2:42 pm

I love the voice acting of Oblivion and Morrowind, but I'd like to see more dialogue and NPC interaction/uniqueness. Things like in Oblivion when you talked to beggars, sometimes they sounded beggar like some times they sounded well spoken-that kind of issue really isn't acceptable.
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Emmi Coolahan
 
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