Graphics bug

Post » Thu Jan 27, 2011 2:01 am

I'm not new to mods, what with oblivion and its mods, but I seem to have hit a snag. I cant seem to tell if this bug is from a mod or if one of the mods files were overwritten.

The problem is that monsters like dogs, mirelurks and other things seem to shift between multiple textures depending on how I look at them. Quite a nuisance if I must say.

Here is my load order in case this is the problem. and yes, my load order is more than likely incorrect.

Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== Active Mod Files:* 00  Fallout3.esm* 01  Anchorage.esm* 02  ThePitt.esm* 03  BrokenSteel.esm* 04  PointLookout.esm* 05  Zeta.esm* 06  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]* 07  CRAFT.esm* 08  RTS NW.esm* 09  CALIBR.esm  [Version 1.2]* 0A  FOOK2 - Main.esm* 0B  FOOK2 - [[censored]] World And Neighbourhood Kit.esm* 0C  FOOK2 - [DIK] DLC Improvement Kit.esm* 0D  FO3 Wanderers Edition - Main File.esm* 0E  Project Beauty.esm* 0F  Mart's Mutant Mod.esm* 10  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]* 11  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]* 12  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]* 13  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]* 14  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]* **  Project Beauty- Broken Steel.esp* **  Project Beauty- Point Lookout.esp* **  Mart's Mutant Mod - Project Beauty.esp* 15  CRAFT - Activation Perk.esp* 16  CALIBRxMerchant.esp* 17  FOOK2 - Main.esp* 18  FOOK2 - [EVE] Energy Visuals Enhanced.esp* 19  FOOK2 - Mothership Zeta.esp* 1A  FO3 Wanderers Edition - Main File.esp* 1B  FO3 Wanderers Edition - DLC Anchorage.esp* 1C  FO3 Wanderers Edition - DLC Broken Steel.esp* 1D  FO3 Wanderers Edition - DLC Mothership Zeta.esp* 1E  FO3 Wanderers Edition - DLC Point Lookout.esp* 1F  FO3 Wanderers Edition - DLC The Pitt.esp* 20  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp* ++  FO3 Wanderers Edition - Optional Worn Weapons.esp* 21  WeaponModKits.esp* 22  WeaponModKits - FWE Master Release.esp* 23  WeaponModKits - OperationAnchorage.esp* 24  WeaponModKits - ThePitt.esp* 25  WeaponModKits - BrokenSteel.esp* 26  WeaponModKits - PointLookout.esp* 27  WeaponModKits - Zeta.esp* 28  WeaponModKits - FOOK.esp* ++  WeaponModKits - FWE Optional Worn Weapons.esp* 29  WMKAA12Shotgun.esp* 2A  RTS NW - Volume 1st.esp* 2B  RTS NW - Volume 2nd.esp* 2C  RTS NW - Volume 3rd.esp* ++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp* 2D  EVE.esp* **  EVE - FWE Master Release.esp* ++  EVE - FWE Master Release (Follower Enhanced).esp* 2E  EVE Operation Anchorage.esp* ++  EVE - FWE with WeaponModKits.esp* ++  EVE Anchorage - FWE DLC Anchorage.esp* 2F  Mart's Mutant Mod.esp* 30  Mart's Mutant Mod - DLC Anchorage.esp* 31  Mart's Mutant Mod - DLC The Pitt.esp* 32  Mart's Mutant Mod - DLC Broken Steel.esp* ++  Mart's Mutant Mod - DLC Point Lookout.esp* 33  Mart's Mutant Mod - DLC Zeta.esp* ++  Mart's Mutant Mod - Feral Ghoul Rampage.esp* ++  Mart's Mutant Mod - Hunting & Looting.esp* ++  Mart's Mutant Mod - Increased Increased Spawns.esp* ++  Mart's Mutant Mod - Natural Selection.esp* ++  Mart's Mutant Mod - Tougher Traders.esp* 34  Mart's Mutant Mod - Zones Respawn.esp* 35  Mart's Mutant Mod - FOOK2.esp* 36  Mart's Mutant Mod - FWE Master Release.esp* ++  Mart's Mutant Mod - Project Beauty + FWE.esp* 37  Bashed Patch, 0.esp



UPDATE: Seems i found the culprit. Archive invalidation had to be invalidated twice, duno why.
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Julie Ann
 
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Post » Thu Jan 27, 2011 12:13 am

If I remember right it was fook2 that adds a lot of new enemy skins, and some new types of enemies, maybe when you downloaded and installed it some textures went missing?
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Victoria Vasileva
 
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Post » Thu Jan 27, 2011 7:45 am

If I remember right it was fook2 that adds a lot of new enemy skins, and some new types of enemies, maybe when you downloaded and installed it some textures went missing?



Could be a possibility, but it seems more like it cant tell what texture to use, so it grabs random textures.
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Jessica Nash
 
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