Graphics Dummed Down in Multiplayer?

Post » Tue Jan 04, 2011 11:31 am

After watching the new Multiplayer Demo Trailer, I'm really impressed! I do have one question though. Are the graphics dummed down a little bit for multiplayer? Crysis 2's multiplayer visuals still look amazing, but not as good as the single player footage I have seen (Xbox 360). I know games like Black Ops have done this. The campaign's visuals looked kickass, but the visuals online looked like they had been tuned down just a notch but it still looked pretty decent. I was wondering if this will be the same case for Crysis 2?
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Kitana Lucas
 
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Post » Wed Jan 05, 2011 12:29 am

Yeah, games typically do this. Even the original Crysis had reduced graphics quality in multiplayer.
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Chris Jones
 
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Post » Tue Jan 04, 2011 1:53 pm

Yeah, games typically do this. Even the original Crysis had reduced graphics quality in multiplayer.


Well no Crysis Wars at least ^^ its just have a diferent TOD than the crysis warhead but the textures , Object details are the same

About the Multiplayer i have to say that we see videos played on xbox360 only so ... hard to say if the graphics will be Reduced on pc too
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Ellie English
 
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Post » Tue Jan 04, 2011 10:23 am

I know games like Black Ops have done this. The campaign's visuals looked kickass
You've got to be kidding me right?
BO has to be one of the worst looking games I have played in a while, they are still using the same outdated engine that was used in MW2, yet it looked worse than mw2 :/

Anyways, for Crysis 2 you can't come into conclusions like that just by watching some trailers, when the game is released we will all see ;)
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sw1ss
 
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Post » Tue Jan 04, 2011 7:45 pm

How anyone could find cod games 'graphically kickass' is beyond me.
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Dorian Cozens
 
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Post » Tue Jan 04, 2011 10:44 pm

From a general perspective, most MP portions are designed with a more strict approach to detail in order to keep performance up for a better online experience. SP doesn't matter as much for performance because not every microsecond counts in SP. As for Crysis 2 SP vs MP visual detail, i'm not sure myself. I'd say the level designers in both SP and MP are optimising the levels as best as they can to deliver the best performance & visuals :)
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Amber Hubbard
 
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Post » Wed Jan 05, 2011 1:00 am

I know games like Black Ops have done this. The campaign's visuals looked kickass
You've got to be kidding me right?
BO has to be one of the worst looking games I have played in a while, they are still using the same outdated engine that was used in MW2, yet it looked worse than mw2 :/

Anyways, for Crysis 2 you can't come into conclusions like that just by watching some trailers, when the game is released we will all see ;)
They are using the same engine since cod4 :) that means they used in: cod4,codwaw,mw2,bo...4 games
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Matthew Barrows
 
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Post » Tue Jan 04, 2011 11:59 pm

How anyone could find cod games 'graphically kickass' is beyond me.
It's called brainwashing (with media before the release of the game) :)
It happened to a few friends of mine.
Anyway,ontopic: the devs are calling it "optimizing" not turning them down,they should do the same with the singleplayer.
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Bereket Fekadu
 
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Post » Wed Jan 05, 2011 1:25 am

From a general perspective, most MP portions are designed with a more strict approach to detail in order to keep performance up for a better online experience. SP doesn't matter as much for performance because not every microsecond counts in SP. As for Crysis 2 SP vs MP visual detail, i'm not sure myself. I'd say the level designers in both SP and MP are optimising the levels as best as they can to deliver the best performance & visuals :)
Also if you ever played Red Dead Redemption MP, you could see how it was not planned to be something used.

Example: Go to a high mark or point on the game, pull out a sniper rifle and look around the land below and you see LOW textures and just a base color plane with no people.

I forgot how Rockstar does it, but they use a radius around your player so that if your in Central City or some place like that, then the textures and everything will not be loaded until you start going towards that area.

Its something that Rockstar used to make the game look insanely beatiful while still retaining a great sandbox size.

Crysis 2 SP might do that same and hopefully does it right.

Choregraphed Shooters, and I wont even call it this but, like Halo sometimes have bad draw distances just to have great graphics all around.

Even Comfy pointed out, the game lags alot behind a bad framerate during cutscenes and big portions of gameplay.

HOPEFULLY they did it right. But I think Crytek are all around better at making a engine that fits its games then Bungie's half assed Reach one.
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Sweet Blighty
 
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Post » Tue Jan 04, 2011 10:00 am

Anyway,ontopic: the devs are calling it "optimizing" not turning them down,they should do the same with the singleplayer.
'Turning the graphics down' and 'optimising' are two completely different things :)
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James Rhead
 
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Post » Tue Jan 04, 2011 4:50 pm

Anyway,ontopic: the devs are calling it "optimizing" not turning them down,they should do the same with the singleplayer.
'Turning the graphics down' and 'optimising' are two completely different things :)
Yea, but its almost the same,ofcourse the devs are not going to say "the multiplayer will look worse than the singleplayer", they are going to say they've been optimising it :)
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evelina c
 
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Post » Tue Jan 04, 2011 9:58 am

Of course they will be "dumbed down". Consoles couldn't even play the original Crysis multiplayer so...
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Stacyia
 
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Post » Tue Jan 04, 2011 11:47 am

Anyway,ontopic: the devs are calling it "optimizing" not turning them down,they should do the same with the singleplayer.
'Turning the graphics down' and 'optimising' are two completely different things :)
Yea, but its almost the same,ofcourse the devs are not going to say "the multiplayer will look worse than the singleplayer", they are going to say they've been optimising it :)
but optimizing is like squeezing the sponge, your getting all you could out of the graphics engine.

Making it worse sounds alot more negative like your literally just cant optimize it or.

At the end of the day, the two will look similar but ofcourse the MP at times will look a tad worse.
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Lucie H
 
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Post » Tue Jan 04, 2011 7:41 pm

Of course they will be "dumbed down". Consoles couldn't even play the original Crysis multiplayer so...
Hey keep the flaming at a minimum, especially in these forums.
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Dezzeh
 
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Post » Tue Jan 04, 2011 10:45 pm

Anyway,ontopic: the devs are calling it "optimizing" not turning them down,they should do the same with the singleplayer.
'Turning the graphics down' and 'optimising' are two completely different things :)
Yea, but its almost the same,ofcourse the devs are not going to say "the multiplayer will look worse than the singleplayer", they are going to say they've been optimising it :)
No, as i said, they're completely different things. This is optimisation: http://www.crymod.com/thread.php?threadid=54648

- Turning down graphics is lowering detail. The visual change is obvious.
- Optimising is keeping the same/similar visual quality but at an increased performance level by prioritising things you can actually see.
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Scarlet Devil
 
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Post » Tue Jan 04, 2011 6:21 pm

Also remember that a lot of people think the multiplayer demo video was PC footage on console settings. If true, the PC version could potentially look a lot better depending on your system.
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Verity Hurding
 
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Post » Tue Jan 04, 2011 12:13 pm

Then why they are not making the singleplayer of crysis games so optimized as the multiplayer?
It wouldn't require a 500$ graphics card.
I know that in singleplayer the engine has to load alot more stuff than in multiplayer,in multiplayer it's just a tiny map ofcourse,but they should spend more time on optimizing the singleplayer,this time they were lucky because of the console versions.
But in the end is just about complying they're contracts with Nvidia...bad optimization and **** to make people get better video cards...
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Imy Davies
 
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Post » Tue Jan 04, 2011 6:26 pm

Of course they will be "dumbed down". Consoles couldn't even play the original Crysis multiplayer so...

That's a bit already obvious.
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Symone Velez
 
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