Graphics Explanation on Bethesda.net

Post » Wed Dec 02, 2015 9:33 am

Yeah a poster was asking if they were in for the consoles too,I was just reconfiming it what I saw.

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Rachel Tyson
 
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Post » Wed Dec 02, 2015 3:16 pm

Game looks freakin beautiful and colorful. Dunno what the fuss is all about.

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Amysaurusrex
 
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Post » Wed Dec 02, 2015 10:57 pm

I read all of that.

Then I looked at the leaked Ultra-PC and PS4 shots (direct-feeds) from the actual game, rather than developer shots.

Nope, sorry, It still looks a gen behind Witcher3-Ultra and even behind Horizon.

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dell
 
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Post » Wed Dec 02, 2015 6:44 pm


It is if you've played Killing Floor. :disguise:

Visuals looking as good as usual, nice to hear the specifics in the work they put into graphics. And that is a mighty fine set of T51-b and what looks to be some kind of energy weapon. This interest me.
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M!KkI
 
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Post » Wed Dec 02, 2015 12:01 pm

First I've heard it, but the concept is ancient. "Die By The Sword" had limb from limb dismemberment (per joint) and per-location gore re-texturing, and animation changes to reflect the injuries... in 1998. To this day it puts the melee in many modern games to shame.
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meghan lock
 
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Post » Wed Dec 02, 2015 5:32 pm

It'd be weird if you DIDN'T !

:whisper: "Tell me more Mr. Howard!"

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Roisan Sweeney
 
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Post » Wed Dec 02, 2015 12:39 pm


That's interesting. Glad Beth is using something practical in the matters of dismemberment. ^^
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Loane
 
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Post » Wed Dec 02, 2015 7:11 pm


Off-topic, but i just dislike those T-51b round features. Well, https://bethesda.net/data/images/event/41/full/7.jpg looks a lot better. BGS' equipment and creature design is something i've always liked.
And i don't dislike it nearly as much as the http://fallout.wikia.com/wiki/Remnants_power_armor. Well, it's Bethesda's game, so the http://fallout.wikia.com/wiki/Enclave_power_armor_%28Fallout_3%29 should be in the game :hehe:

On topic, those textures still look worse than the high-resolution ones i have in New Vegas right now :shrug:
But i guess that's to be expected.
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Taylor Bakos
 
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Post » Wed Dec 02, 2015 10:52 am

DBTS was ahead of it's time; motion controllers didn't exist; but DBTS allowed full 360° control over the weapon... Hit where you want, and the force of the hit influences the damage. You had to manually block the opponent's weapon too.
You could chop off the opponents head (killinging them), arm, leg, shin, forearm... etc; and they could do it to you. Fighters got bloody and gore covered wherever they got wounded. Losing an arm or leg did not stop the fight... Opponents lost their other weapon/or shield, and hopped if they lost a leg.

***The game shipped with an animation editor that allowed players to animate their own custom combat moves and hotkey them for use in the game.

That one's my absolute favorite; but I don't like the New Vegas version. (Major clipping, and it has that silly fan in the back, instead of the radiation symbol.)
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Sudah mati ini Keparat
 
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Post » Wed Dec 02, 2015 10:25 am

Curiosity - which texture mod are you using in FONV? Didn't play enough of that game to go looking for replacers like that, but in FO3.... I didn't bother downloading the main texture mod there (NMC?) because I thought it looked bad - just wasn't a fan of how "noisy" and busy so many of the textures were - bumps/flakes/grain everywhere. Way too over the top. :shrug:

(just goes to show how different opinions of what looks "good" are. Although the massive proliferation of Skyrim ENBs would tell you that, too - so many different setups people put out, saying "I love this! Doesn't it look great?".... eh, not really. And in so many different ways - super-saturated, super-gloomy, super-contrasty, super-bloomy, super-blurry, several of those at once.... :tongue:)

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Matthew Aaron Evans
 
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Post » Wed Dec 02, 2015 3:05 pm

I was really confused by this comment until I realized that I'd confused ambient occlusion with occlusion culling :brokencomputer: That's what I get for posting before coffee, I guess.

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Lauren Denman
 
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Post » Wed Dec 02, 2015 6:05 pm

Game looks great to me. I'm anxious to see how well it runs on my pc. :geek:

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Jynx Anthropic
 
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Post » Wed Dec 02, 2015 10:39 am

I think the game looks absolutely brilliant. The lighting blows me away.

-But-

There is only one thing I really care about:

For my sanity's sake please tell me they finally fixed the [censored] rain falling through statics issue. Please.

Serously if they came up with dynamic wet surfaces but rain still falls under a bridge I'll end up in a nuthouse.

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Naomi Ward
 
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Post » Wed Dec 02, 2015 12:45 pm


http://www.nexusmods.com/newvegas/mods/43135/? as the base, with all http://www.nexusmods.com/newvegas/mods/39755/? packs overwriting it. Covers nearly all environment textures of the game.

And yes, i know what you meant with "busy" high-res textures, but i think the OB ones are real good looking for NV.
And i have not been a fan of the ENB either. I have it on Skyrim for the shadows and ENBoost functionality, but most of those presets just have ridiculously exaggerated effects.



Still haven't played the classics long enough to see the original, but that New Vegas version just look bad. Well, some Fallout 3 mod added it to that game, it looked even worse :lmao:
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Betsy Humpledink
 
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Post » Wed Dec 02, 2015 8:03 pm

That would be nice but I guess everyone has their pet peeves. The Witcher 3 solved this issue in their game but on rare occasions there is rain coming through an interior or even a cave. But that's rare like if it were a glitch. It is cool when you can see a powerful storm howling outside, with heavy rain, trees violently swaying, from the inside of the interior - in real time. I feel so comfy when I'm inside next to a warm fireplace. ^^
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Rodney C
 
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Post » Wed Dec 02, 2015 11:09 pm

Thirty years later, when every game has rain NOT fall through static objects, we will still complain about Beth not fixing the issue.

At this point I am feeling like they are treating this as one of franchise traditions.

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Laura Hicks
 
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Post » Wed Dec 02, 2015 4:04 pm


Again off-topic, but said game is on sale on GoG right now for few bucks ;)
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sara OMAR
 
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Post » Wed Dec 02, 2015 6:47 am

I already got used to it. Heck, when I played a game without any rain clipping, I thought something was wrong. ^^
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Fluffer
 
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Post » Wed Dec 02, 2015 7:25 pm

I guess this explains the discrepancy in the system requirements.

http://www.pcgamer.com/fallout-4-system-requirements-released/

There's quite a lot of difference between a 550Ti and a 7870.

I'm curious to see how this runs on my 290X. I think I'll make a benchmark video and post it to YouTube, so others with a 290X can get an idea of how well the game will run on their systems.

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Fanny Rouyé
 
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Post » Wed Dec 02, 2015 3:25 pm

I'm worried guys. https://bethesda.net/data/images/event/45/Fallout4_graph03.jpg Full screen it. Look at the drip splashes at the bottom. I can't tell exactly what the perspective is, but it looks like some of them may be under the bridge. :cold: Don't you do it, Bethesda! Don't you do it!

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Lucky Girl
 
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Post » Wed Dec 02, 2015 3:48 pm

In regards to the droplets hitting the water under the bridge, i imagine it would be quite hard to also script certain parts of water that are under cover to not show drops when some of that water is also outside. But given mods fixed rain clipping i am sure we wont be getting wet under cover this time round, not when there are so many buildings we can enter now that are still connected to the wider world. I doubt bethesda would have overlooked that. Droplets hitting that water though, i could see that being overlooked

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Tanya Parra
 
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Post » Wed Dec 02, 2015 7:47 pm

They can do anything but they can't do everything. :wink_smile:

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Amy Cooper
 
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Post » Wed Dec 02, 2015 9:49 pm


That's one of my favorite pics. I'm going to use it as my wallpaper. It reminds me a lot of a scene from STALKER: Clear Skies.
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N Only WhiTe girl
 
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Post » Wed Dec 02, 2015 11:10 pm

I don't understand the negativity about the brightness and "pretty" theme of Fallout 4. Most of the screenshots shown are gloomy and desolate looking. Reminds me of The Last of Us environments.

So far, I am impressed.
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carly mcdonough
 
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Post » Wed Dec 02, 2015 7:53 pm

Maybe the wind blows the rain inwards?

We don't see drops anywhere in front of the tunnel walls, so that's a good sign.

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Genocidal Cry
 
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