» Sat Dec 10, 2011 8:31 am
I have found a good anology for what Pc gamers expected of Crysis 2.
Crysis 1 had such a free and strategic gameplay.. giving the player a universe of options to complete a mission.
It sometimes almost came near a military simulation. The physics and the whole surrounding with the incredible physics just made each attempt unique and by playing Crysis about 12 times now... i still find new ways to complete the missions.
Crysis 2 is all Crytek could do to bring it on consoles and simplify it to make things easy for more casual style gamers.
And thats a progress that PC gamers hate... killing the complexity in games.. because Pcs can handle complex games like simulations while consoles dont. ( Best example is what has become of Operation Flashpoint)
I take serious issue with this. I have played Crysis 1 more times than I can count and for each objective there were only 3-4 strategic options for how the player can approach them. Each section of Crysis 2 had about the same number. As far as physics that are missing from Crysis 2, it isn't as much as most people think. Yeah, you can't break trees (pointless) and there are no shacks to destroy (and you could only destroy wooden or sheet metal portions of them, anything concrete was not deformed), but aside from that there isn't that much difference. You could never damage actual buildings in Crysis 1, or shipping containers, or large ships, or rip up railway lines, or make craters in the ground, etc. The physics in Crysis 1 are overstated.
You can still pick up objects and people in Crysis 2 and throw them with strength mode to kill other enemies or knock them down.
Additionally, the only suit power missing in single player is speed mode. Other than that, all previous suit abilities are there. And on top of that, you can now use more than one suit power at the same time.
So making the suit more powerful by allowing you to use multiple suit powers at once is a bad thing? Being able to use more than one of your suit powers at a time is a bad thing because it is easier to be a badass than in Crysis 1? I am sure you will counter by telling us that that is not what you said, but that is what I am getting from what you wrote.
So anything that was done to make the suit more accessible was obviously done so it would work on consoles and for no other reason? It couldn't have been possible that maybe Crytek felt that only being able to use one power at a time was holding the game back?
To me, more often than not I see posts from the hardcoe PC guys and it basically boils down to that because Crysis 2 can also work on a console, they hate it. I say that because alot of the things they list as being great about Crysis 1 are either still in Crysis 2 or it is a subjective issue such as the maps being bigger. If you like those that's fine, but it's a matter of opinion, and they state it as a fact. A large amount of those large campaign maps were fat. Space filled with boredom and speed mode so I could hurry up and finally get to do something other than walking through the jungle. I did not miss that stuff one bit. Crysis 2 is missing free use of vehicles and vehicle variety, that is true and sad that they are gone I must admit.
Oh, and the games are comparable lengths too. If you go through both games just rushing to complete objectives you complete both in about the same time. But if you take your time it can be much longer. And in both games the increase in hours comes from being creative and finding fun ways to mess with your enemies. Again, not much difference there.