*graphics hoe* Cant bethesda improve the visuals?

Post » Thu Dec 08, 2011 10:17 pm

There's quite a few mods that make the game look better. This is NOT one of them. It's a horrible, horrible shader that makes all colors look terrible. People who think this really increases graphics have no idea what they're talking about and no idea what actually good graphical quality means.

The main issue with Skyrim's graphics, as the OP rightly points out, les in the textures. The cause problem is the available space on a 360 disk. Other games you mentioned don't have as much resources (textures, sounds, models) as Skyrim and therefor it allows greater quality in each of them. We'll have to wait for the next console generation for the real face melting graphics, sadly. The PC version will get it's tweaks over the coming months and I'm sure it'll look twice as good as it does right now, but console users will just have to accept the low res textures and enjoy the (awesome, imo) game as it is.


But, sir, my PS3 BluRay has ALL this extra space for textures! :clap:
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Thema
 
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Post » Fri Dec 09, 2011 2:10 pm

It's funny, I love Skryim and I didn't really notice the texture "issues" until someone pointed it out. To be fair, they do exist, particularly on some wood surfaces like posts. What is odd is that it's not ALL wood surfaces, which makes me think it's not really a texture problem, but a UV mapping problem or how the textures are mapped to certain surfaces, and the textures are stretched beyond their limit.

I've looked at the texture packs Saskia links to - some do look good, but to be fair, some of the mods on that list are just cosmetic changes made at the preference of the author. The eye mod, for example, makes the eyes "more colorful" and IIR the author admits it's a personal preference. I think they make the eyes look like the player is wearing high colored contact lenses.

Some people - Insanity Sorrow is one - are making retexes that are consistent with the overall design and theme of Skyrim, recognizing that Bethesda created a work of art that shouldn't be destroyed just because some guy wants to kill dragons while playing as a sixteen year old schoolgirl.
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Chris Guerin
 
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Post » Fri Dec 09, 2011 1:04 pm

^ Skyrim apparently uses very little disk space. Im some more can be fitted onto the disk. A few detail textures wouldnt exactly be lots on the 360. There is room for another gig if what i heard about 9 gigs being on a dual sided disk and 7.5 is usuable. (ps3 and pc obviously have no problems though, i dont see why Bethesda didn't simply put better textures in those versions)
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Skrapp Stephens
 
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Post » Fri Dec 09, 2011 7:51 am

[censored] are people really this stupid. The whole world is being streamed and you expect the graphics to be top notch? of course MW3 would have sharper textures IT LOADS EACH MAP. Get this through your thick heads- Big world= decreased graphics. Small worlds=better graphics
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Anthony Santillan
 
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Post » Fri Dec 09, 2011 12:31 am

^ Skyrim apparently uses very little disk space. Im some more can be fitted onto the disk. A few detail textures wouldnt exactly be lots on the 360. There is room for another gig if what i heard about 9 gigs being on a dual sided disk and 7.5 is usuable. (ps3 and pc obviously have no problems though, i dont see why Bethesda didn't simply put better textures in those versions)


I find it hard to believe they didn't use virtually all the space on the 360 disk, but I wouldn't deny it here since I simply don't know.

As for better textures for the PS3 and PC - I'm a bit puzzled as well. I've dabbled quite a bit in modelling and texturing and I seriously don't see the problem with creating the textures in 2048 and batch scaling them down to 512 for the 360 version. It takes one additional step in every texture and doesn't seem that far fetched to do. It would have made the PC and PS3 versions look so much better. There must be some reason why they did this, but I don't see it. It seems to me the little bit (and really little; tiny even) of additional effort would pay off in the end. It would have lead to more PC and PS3 sales, more satisfied customers and less complaining, so it even makes sense from a business point of view.

[EDIT] Come to think of it, I'm not sure the PS3 could handle the game with higher resolution textures. Probably not. But high-end PCs should have had no issue at all. [/EDIT]
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Charlotte Buckley
 
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Post » Thu Dec 08, 2011 9:59 pm

There must be some reason why they did this, but I don't see it.


My guess, MS had a say in it, (Read $) so their system didn't look like crap compared to the others. You know, it's that "lowest common denominator" thing.

Cripple for all for the sake of some. :shrug:

Just glad I can fix my own game being the PC version. Mine is starting to look pretty bad ass with the texture mods I've added.
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Manny(BAKE)
 
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Post » Fri Dec 09, 2011 10:50 am

[censored] are people really this stupid. The whole world is being streamed and you expect the graphics to be top notch? of course MW3 would have sharper textures IT LOADS EACH MAP. Get this through your thick heads- Big world= decreased graphics. Small worlds=better graphics


Dynamic texture loading?
Detail textures?
Oblivion? Morrowind?

You don't know what you are talking about, yet you call people stupid?
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Matthew Barrows
 
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Post » Fri Dec 09, 2011 12:42 pm

There's quite a few mods that make the game look better. This is NOT one of them. It's a horrible, horrible shader that makes all colors look terrible. People who think this really increases graphics have no idea what they're talking about and no idea what actually good graphical quality means.


Yeah the hundreds of thousands of people who are using it and voted it top 5 best mod sure are misinformed.

It's obvious to people with your understanding of graphics that the image on the left is superior.

http://www.skyrimnexus.com/downloads/images/760-1-1321835127.jpg
http://www.skyrimnexus.com/downloads/images/760-1-1321781260.jpg
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ladyflames
 
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Post » Fri Dec 09, 2011 8:20 am

images on the right looks better, left is foggier.

Ini tweaks can make more of a difference then the FXAA pp mod.
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CArlos BArrera
 
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Post » Thu Dec 08, 2011 11:09 pm

Yeah the hundreds of thousands of people who are using it and voted it top 5 best mod sure are misinformed.

It's obvious to people with your understanding of graphics that the image on the left is superior.

http://www.skyrimnexus.com/downloads/images/760-1-1321835127.jpg
http://www.skyrimnexus.com/downloads/images/760-1-1321781260.jpg


Lol, ya that guy doesn't know what he's talking about. There's like a quarter million people that downloaded this mod. And nearly 100 pages of comments with a lot of praise.
It requires some tweaking to get it looking nice but it definitely improves the look of the game imo, I love the added color.
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Chris Ellis
 
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Post » Fri Dec 09, 2011 3:25 am

My guess, MS had a say in it, (Read $) so their system didn't look like crap compared to the others. You know, it's that "lowest common denominator" thing.

Cripple for all for the sake of some. :shrug:

Just glad I can fix my own game being the PC version. Mine is starting to look pretty bad ass with the texture mods I've added.


Look at the sales.......the "some" you speak of do not equal the majority.

XBOX 1.9 Million.

PS3/PC (i.e. "some") 1.5 million "

You are right MS did have a say, but not the way you think it did. More than half all TESV buyers needs that "crippling" to play the game. Has nothing to do with the "lowest common denominator" and everything to do with which console sells the most games.
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Amie Mccubbing
 
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Post » Fri Dec 09, 2011 1:49 pm

images on the right looks better, left is foggier.

Ini tweaks can make more of a difference then the FXAA pp mod.


Yep and the images on the right use the FXAA mod. You can still tweak the .ini if youre using this mod for even better results as well.
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Aman Bhattal
 
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Post » Fri Dec 09, 2011 10:13 am

no

/thread
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sarah simon-rogaume
 
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Post » Fri Dec 09, 2011 5:31 am

That's a problem though. Should someone realy have to download all this stuff to make a game look decent?

The game just came out. Over the next few months there will be many texture packs, and there will be some great ones that keep the original look of the game. They will eventually be available as a single pack. Then highly optimized versions of that pack will arrive (if needed).
The CK hasn't even be released yet. Complaining about mods at this point is just plain crazy.

Yes, BGS failed on textures, but if they were going to drop the ball on any aspect of the game, this is the best one, because modders were guaranteed to do better, and textures are easy to install and uninstall.
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Rex Help
 
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Post » Fri Dec 09, 2011 10:48 am

"Some of skyrim looks beautiful. I said that. Because i bet some idiots will put "OMG SKYRIM LOKS SUPEWB YOU NO NO WHAT YOU SP3ak!!" Then the other half of the [censored] will tell me "COMPARED TO PACMAN THIS GAME IS MAJESTIC AND PACKMAN IS ALL I NEED"


Nice way to open a thread. It really makes me want to engage with you. But I will anyway. Do you think Bethesda spent five years trying to make the graphics in their game:

a. passable
b. impossible
c. the best they could across all three platforms.

Answer that and you answer your question.
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Carys
 
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Post » Fri Dec 09, 2011 8:54 am

[censored] are people really this stupid. The whole world is being streamed and you expect the graphics to be top notch? of course MW3 would have sharper textures IT LOADS EACH MAP. Get this through your thick heads- Big world= decreased graphics. Small worlds=better graphics



Im guessing you never played Far Cry 2 ? ;)
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Alex Vincent
 
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Post » Fri Dec 09, 2011 4:07 am

Look at the sales.......the "some" you speak of do not equal the majority.

XBOX 1.9 Million.

PS3/PC (i.e. "some") 1.5 million "


Right, look at the sales......oh yeah......Valve does not release digital sales numbers. (Do the other digital distributors?) Kinda invalidates your point until the true numbers are revealed. Not to say the 360 wouldn't still smash the PC numbers, but, maybe, the numbers are not as far apart as some may think. (Maybe they are.)

More than half all TESV buyers needs that "crippling" to play the game.

Has nothing to do with the "lowest common denominator" and everything to do with which console sells the most games.


Right, because....

..the 360 is the lowest common denominator! You just said it yourself.

More than half all TESV buyers needs that "crippling" to play the game.


Indeed they did.

And before anyone starts grabbing for pitchforks and torches screaming "PC elitist SOB yadda yadda yadda", I own a 360 slim, a PS3, and a gaming PC. I owned the original Xbox, and the Xbox Elite. The cold hard fact is the consoles are getting dating. Technology moves on, consoles stay the same. It's just simply the truth.
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Leanne Molloy
 
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Post » Fri Dec 09, 2011 10:14 am

My graphics look awesome sauce. Before you post these long winded threads, you the OP is better off by starting with what system specs you on, what graphics card you have and what resolution you play on.
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m Gardner
 
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Post » Fri Dec 09, 2011 8:52 am

And just what would that prove?

P.S.

I never said the graphics svcked.
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Pawel Platek
 
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Post » Fri Dec 09, 2011 4:54 am

Good graphics add to the game. Bad graphics do not detract from the game. Look at Minecraft. It's hardly a bad game. In fact, it's my favorite game of that adventure sandbox genre. You'd agree that the graphics are...less than impressive. Still, it's a great game.

Skyrim could've had worse graphics so don't complain.
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Karl harris
 
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Post » Fri Dec 09, 2011 8:44 am

Right, look at the sales......oh yeah......Valve does not release digital sales numbers. (Do the other digital distributors?) Kinda invalidates your point until the true numbers are revealed. Not to say the 360 wouldn't still smash the PC numbers, but, maybe, the numbers are not as far apart as some may think. (Maybe they are.)


http://store.steampowered.com/stats/

Not quite sales numbers, but pretty darn close. Look at Skyrim. It has nearly three times as many players today as the next game.
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Ana Torrecilla Cabeza
 
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Post » Thu Dec 08, 2011 10:47 pm

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/

59% of units were sold on the X360 (over 2 million copies) and 27% on the PS3, with 14% on PC.

Not counting digital sales, which the NPD consistently estimates at 45-55% of PC sales.

In other words, PC sales =/> PS3 sales but < Xbox 360 sales. Very competitive.

http://www.1up.com/news/digital-sales-pc-games-eclipse-physical-retail
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rolanda h
 
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Post » Fri Dec 09, 2011 7:45 am

Skyrim could've had worse graphics so don't complain.


You know, if everyone subscribed to that nonsense nothing in life would ever change! Took people like Martin Luther King to voice his opinion (Or "complain" they were being treated unfairly.) before people really started to roll with desegregation.

http://store.steampowered.com/stats/

Not quite sales numbers, but pretty darn close. Look at Skyrim. It has nearly three times as many players today as the next game.


Too hard to simply guess though. All we know is at least that many have bought it Skyrim. My game time does not show in that chart. How many others don't either?

Not counting digital sales, which the NPD consistently estimates at 45-55% of PC sales.

In other words, PC sales =/> PS3 sales but < Xbox 360 sales. Very competitive.

http://www.1up.com/news/digital-sales-pc-games-eclipse-physical-retail


And all we ask is for a little PC specific attention. UI worthy of a KB\M, 64bit exe for those of us not stuck with the miniscule amounts of RAM the consoles are forced to use. Then we wouldn't need things like LAA patches.

edit: Completed an incomplete sentence. :blush:
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Kanaoka
 
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Post » Fri Dec 09, 2011 2:39 am

And all we ask is for a little PC specific attention. UI worthy of a KB\M, 64bit exe for those of us not stuck with the miniscule amounts the consoles are forced to use. Then we wouldn't need things like LAA patches.

Some companies have no qualms with giving the PC a little extra love as the lead platform, DiCE and Bioware are two examples; The former going all the way with DirectX 11 and player numbers in multi-player, the latter making sure the UI is more mouse and shortcut-friendly. Others, however, like Crytek and Bethesda will moan about PC development being "too hard" and too prone to piracy (despite the Xbox 360 version of Skyrim being widely available and heavily downloaded 8 days before the PC version).

Some developers, unfortunately, are more than willing to play second fiddle to the customers who got them where they are in the pursuit of obscenely larger and larger profits. I am thoroughly enjoying Skyrim but I feel like they just weren't interested in my business unless I bought it for my Xbox 360, which I didn't. Maybe the fact that the PC version of this game is easily competing with both consoles in terms of sales will wake them up.
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NIloufar Emporio
 
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Post » Fri Dec 09, 2011 6:09 am

http://www.vgchartz.com/article/88459/skyrim-sales-exceed-34-million-units-in-two-days/


That only includes non digital downloads. That is the WHOLE REASON why everyone thinks PC is dying; when in truth it's not; it's just most people buy digitally now and only steam and gamesas know how well this sold on the pc.
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Alba Casas
 
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