Graphics settings -> screen brightness

Post » Mon Dec 05, 2011 4:01 pm

Is there a setting in the Fallout.ini that controls the screen brightness? I'm going to make a plugin that dynamically controls screen brightness based on night and day time (if it can be controlled via a script, that is). Using URWL, the nights are too dark, and increasing brightness helps with this. But during the day, increasing screen brightness washes out the colors.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Mon Dec 05, 2011 4:59 pm

I looked through the various INI's and didn't see anything that jumped out at me. I'll take a look at IMAGINATOR and see how the author of that mod does it.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Mon Dec 05, 2011 5:42 am

Don't release it (or do with the author's permission) but tweak URWL.esp and make the nights brighter yourself. it would be a simple variable tweak, probably only changing a number or two.

On another note, I agree with you. But when you can see New Vegas' light polution in the distance, in reality, it would be that dark.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Mon Dec 05, 2011 10:47 am

I've looked into that. It's more than one or two variables. There's night levels for each weather type.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Mon Dec 05, 2011 3:58 am

You can control the "Brightness" with the "fGamma:Display" setting.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Mon Dec 05, 2011 7:16 am

You can control the "Brightness" with the "fGamma:Display" setting.


That controls brightness, not gamma? Cool, thanks.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Mon Dec 05, 2011 7:14 am

fGamma does not correspond to the brightness control located under "Display" settings. My gamma in the INI is 1.0, and when I ramped the brightness up all the way, it remained 1.0.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Mon Dec 05, 2011 4:42 am

Ignore my last post. You are right. I was looking at the wrong INI file.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm


Return to Fallout: New Vegas