GRAPHICS: To those asking about graphics mods, start here.

Post » Fri Sep 10, 2010 1:32 pm

The Daedric textures that I'm talking about are just black and red, no gold. Primarily, they're black, but some of the stone textures are red. It's seriously like I said before though; the textures look like they were created specifically to match the style of Daedric armor. A black background with a few wavy, red stripe patterns interspersed throughout the design.

Actually, I think it may be the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=29044&id=5504, I forgot to link that one.

In fact, I forgot to link a lot, the Architecture section needs a lot of additions...
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Dawn Porter
 
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Post » Fri Sep 10, 2010 9:27 pm

Yes, that's exactly what I was looking for. I spent a lot of time looking for those, and I had almost reached the point where I was convinced that I had dreamed them up with my nostalgia or something.




Thank you.
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Petr Jordy Zugar
 
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Post » Fri Sep 10, 2010 11:45 am

Since you already list Plangkye's Hi-Res Telvanni textures, I feel you should list his wonderful Green Marble Hi-Res Mournhold textures ( http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=20128&id=6267 ) - probably my fav Mournhold retex.
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elliot mudd
 
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Post » Fri Sep 10, 2010 11:01 am

I'm going to take DivinePanda's recommendation here. i was looking for a Mournhold texture replacer and since he says that one is so good, I think I'll try it out as well. :)
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Loane
 
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Post » Fri Sep 10, 2010 8:47 pm

I hope it doesn't dissapoint. I was very frustrated trying to find one that looked nice without going too far off the beaten path. Tbh I actually mix and match a few of Connary's MH one in as well. IT's very rare a texture pack suits my tastes in its entirety.
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Juan Suarez
 
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Post » Fri Sep 10, 2010 5:38 pm

Real life is a beast. I haven't even had time to play for 15 minutes lately. Here's hoping I can finally finish this soon. Soon...

Yes, that's exactly what I was looking for. I spent a lot of time looking for those, and I had almost reached the point where I was convinced that I had dreamed them up with my nostalgia or something.




Thank you.

No worries.
Since you already list Plangkye's Hi-Res Telvanni textures, I feel you should list his wonderful Green Marble Hi-Res Mournhold textures ( http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=20128&id=6267 ) - probably my fav Mournhold retex.

Done and done, the Architecture section should be more complete now.
I'm going to take DivinePanda's recommendation here. i was looking for a Mournhold texture replacer and since he says that one is so good, I think I'll try it out as well. :)

I added that and another one for your consideration. Keep in mind that Mournhold architecture is in the Indoril tradition so you don't miss Connary's excellent offering.
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teeny
 
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Post » Fri Sep 10, 2010 7:47 pm

This thread is just what I was looking for. Good work; keep it up!
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Rich O'Brien
 
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Post » Fri Sep 10, 2010 8:29 pm

Thanks for the suggestions, BramblesMarlow. I've discovered quite a few new or overlooked things because of you that are going to add whole new dimensions for me to enjoy.

I'm quite interested in seeing your chapter on Lighting, as that's always been an area I have trouble visualizing differences. Shifting to quadratic is an easy choice; bringing mods to play and making it really stand out is amazing, but becomes just mind-boggling to me. With INI edits especially, like radius multipliers, getting mod merging to work ... hope you touch on that.

I'll be looking forward to your guide.
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Katie Samuel
 
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Post » Fri Sep 10, 2010 9:16 pm

This is a great thread, thank you BramblesMarlow

I've printed it off and read it through in detail, to the extent that I feel motivated now to fire up a brand new Morrowind GOTY installation, mod it to the max, and get back into playing what I still think was the best ever RPG....
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OJY
 
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Post » Fri Sep 10, 2010 3:23 pm

You should consider adding "http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=452" to your list of Sky makeovers. I've just started using it and it's really cool! :lol:
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Spaceman
 
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Post » Fri Sep 10, 2010 9:03 pm

Brambles, do you mind if I copy this over to GHF? It's right in line with the sort of informational threads that I'm collecting and pinning.
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Stephy Beck
 
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Post » Fri Sep 10, 2010 2:51 pm

I have been having a lot of real life trouble lately, and it doesn't look like it's going to end any time soon, and I haven't had time to try out the mods I wanted to, play Morrowind (or games in general, unless you count poker), or finish this. Today I figured I'd just get it done with. I have found a new job at least, but my troubles don't end there, so I will once again be absent for some time to come. I was planning on making several mods myself, including animation replacers, and though I have made a few mods and mesh replacers, along with other small things, I won't be able to do anything like that for a while. Cos? ? la vita.

The lighting section is finished. It contains a thorough explanation of what exactly each light attenuation setting does, so I recommend giving that a quick read.

This thread is just what I was looking for. Good work; keep it up!

Glad to help.

Thanks for the suggestions, BramblesMarlow. I've discovered quite a few new or overlooked things because of you that are going to add whole new dimensions for me to enjoy.

I'm quite interested in seeing your chapter on Lighting, as that's always been an area I have trouble visualizing differences. Shifting to quadratic is an easy choice; bringing mods to play and making it really stand out is amazing, but becomes just mind-boggling to me. With INI edits especially, like radius multipliers, getting mod merging to work ... hope you touch on that.

I'll be looking forward to your guide.

I've finished the lighting section now. I've provided what I hope is a good explanation for the INI settings available. It turns out to be pretty simple, actually. I didn't explain radius multipliers, and maybe I should, but they really aren't necessary and don't add anything to the function that can't be accomplished with the other variables alone, except that it causes one attenuation method to treat the radius settings of a given "light" entity differently than the other methods, but that difference is small.

This is a great thread, thank you BramblesMarlow

I've printed it off and read it through in detail, to the extent that I feel motivated now to fire up a brand new Morrowind GOTY installation, mod it to the max, and get back into playing what I still think was the best ever RPG....

Sorry for being so long-winded, but I'm glad it helped. Have you started playing yet?

You should consider adding "http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=452" to your list of Sky makeovers. I've just started using it and it's really cool! :lol:

I'll try it out, thanks! It seems like more of a major change than a strict upgrade, but if I like it enough I'll gladly recommend it.

Brambles, do you mind if I copy this over to GHF? It's right in line with the sort of informational threads that I'm collecting and pinning.

You don't even need to ask, I'm flattered. :)
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abi
 
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Post » Fri Sep 10, 2010 2:55 pm

I've finally built myself up a proper gaming rig to get back into PC gaming and Morrowind is going to be the first game that I'll be installing onto that. I haven't played the PC version for a few years now, so I've been away from the modding scene here for far too long - came in looking for some new mods and I find this wonderful thread! Many thanks for putting this together Brambles, you've saved me a lot of time and headaches, so I just wanted to give you some props for that :)
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Jynx Anthropic
 
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Post » Fri Sep 10, 2010 2:42 pm

Ahem!

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=2354 :whisper:

Descrition: Graphic replacer for misc items, containers, apparatus, and much much more. New meshes and textures.
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Paula Ramos
 
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Post » Fri Sep 10, 2010 3:34 pm

And here is a really great bump.
Don't forget http://www.tesnexus.com/downloads/file.php?id=25468. Read http://www.gamesas.com/bgsforums/index.php?showtopic=1007905 for more information.
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Shannon Marie Jones
 
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Post » Fri Sep 10, 2010 10:47 am

Glad to see someone finally acknowledging that I retextured Mournhold... previously, my Telvanni pack kept getting plugged and it was like I never did anything else. Oh, and you might want to note that a: my Mournhold replacer now comes in Original Gray as well, for all the purists out there, and b: there is only one E in my username. :)

Also, Slof relented on http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2609. She still hasn't made her Goth Shops available again, but at least the Beast textures are back!
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Hella Beast
 
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Post » Fri Sep 10, 2010 6:36 pm

This thread is amazing, I've been spending the past 2 days trying to catch up to the 2-3 years of Morrowind modding that I've missed, and this thread has been invaluable. Thank you so much :clap:
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john page
 
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Post » Fri Sep 10, 2010 3:36 pm

So I had problems today with the compatibility between Vality's Ascadian Isles and the Patch Project (I also wrote a thread about it, http://www.gamesas.com/bgsforums/index.php?showtopic=1021674 ). Then I read this sentence in the OP:

" Vality's Ascadian Isles for example comes with a compatibility patch for the UUMPP. "

What's this? I didn't get any such patch in my d/l, and I can't find any trace of it online either... I want them to work together :(


Oh, and I also found the "mysterious" Borrowind, who wrote the blog in the OP, he's on this forum but his nick is Burrowind:

http://www.gamesas.com/bgsforums/index.php?showuser=521770
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Saul C
 
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Post » Fri Sep 10, 2010 7:58 pm

this thread will be very helpful, i haven't played morrowind in about 4-5 years and on a whim decided to see what the modding community has been up to.

i am going to have to dust off the old disks and give this classic a go again.
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Brandon Wilson
 
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Post » Sat Sep 11, 2010 12:57 am

Thanks very much for this thread!

Although all the mods are somewhat overwhelming to download and install I'm hoping I can make it through and get to playing eventually :).
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gemma king
 
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Post » Fri Sep 10, 2010 3:27 pm

Thanks very much for this thread!

Although all the mods are somewhat overwhelming to download and install I'm hoping I can make it through and get to playing eventually :).


So true. I think i'm going to spend more time downloading these mods than actually playing the game.
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Scott
 
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Post » Fri Sep 10, 2010 6:02 pm

Er, you've misspelled my name. Twice. It's only got one E in it.

Also, some things missing that probably ought to be listed: Westly's two http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7365 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7368, and while we're at it, why not http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7387 too. Oh, and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6267. There are so many of these that I'm only going to link mine, since I don't even know how to begin looking for all the rest of them.
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Natasha Biss
 
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Post » Fri Sep 10, 2010 5:35 pm

Ahem!

http://www.elricm.com/nuke/html/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=2354 :whisper:

Descrition: Graphic replacer for misc items, containers, apparatus, and much much more. New meshes and textures.


Is this compatible with Morrowind 2009, or is it replacing the same things? Since its just an aplha is it worth installing or is it more of a resource?
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Laurenn Doylee
 
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Post » Sat Sep 11, 2010 12:00 am

Is this compatible with Morrowind 2009, or is it replacing the same things? Since its just an aplha is it worth installing or is it more of a resource?
NelothsMouth released Morrowind 2006 as well as Morrowind 2009. As I understand things 2009 is built on 2006. There were some issues with MW2006 like misnamed textures and a lot of the meshes not being referenced by the ESP. If you fancy you could use the Construction Set to merge the two ESPs (with 2009 having a later Last Modifed Date it'll overwrite 2006 changes) and then use TESFiles or Overunity to identify the needed resources (NIFs etc) for that new ESP; this is much easier with a clean, separate test install of Morrowind.

[Edit: typo]
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louise fortin
 
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Post » Fri Sep 10, 2010 10:11 pm

Ok, thanks! 2006 had a lot of nice meshes...
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Veronica Martinez
 
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