Table of Contents
- The original post.You are here. It consists of a guide for new players to get Morrowind running well.
- Quick start guide and mod lists part 1.Mod lists for: Fixes, Landscapes, and Architecture.
- Mod lists part 2.Mod lists for: head/body replacers and creature replacers.
- I didn't post this.Move along, move along...
- Mod lists part 3.Mod lists for: Weapons, Armor, Clothes, Miscellanea, and Lighting.
v2.0
Change Log
v2.0 Ha ha
-Completed the Clothing and Miscellanea and Lighting sections.
-Corrected a spelling error ("Equiptment?" What the hell?)
-Added a message warning about the addictive nature of mods.
-Declared the lists done.
-Kicked back.
-Had a cold one.
v1.3
-Added a lot of new entries to the architecture section
-Fixed broken links
-Finished Armor and Weapons section
-Added links to new replacers at the bottom of the "Characters" section
-Added a Table of Contents
v1.2
-Completed Creatures list
-Added link to Stebin's Unofficial World Retexture Thread
-Added notes and links about important tools
-Added note about Texture use and BSAs
-Added note on AlienSlof's work
-Added entries in Land, Sky, and Plants section for Vality's tree mods, Max's Vivid Morrowind Repaint, and Jarrod's Bloodmoon Texture Pack.
-Added Jarrod's Mod to the Large Texture Replacer section.
-The large texture packs now have the number of textures replaced next to the name of the pack.
-Added important new information about Vibrant and Darker Morrowind.
-Added "Initial Tweaks" section.
-Added a quick setup for the impatient.
-Changed note about Galahaut's Mod List to note that it has started updating again.
-Cleaned-up some syntax, grammatical style, and one or two spelling errors
-Added link to another Psymoniser replacer, at the bottom of the "Characters" section
-Added an incredibly helpful Change Log.
v1.1
-Completed Character list
-Made a new section for large texture replacers
-Corrected mistakes, clarified some explanations based on suggestions
v1.0
-Finished OP
-Completed Land, Sky, and Plants list
-Completed Architecture List
For completely new players: for the sake of your sanity, download, install, and learn to love http://www.gamesas.com/bgsforums/index.php?showtopic=952489&hl=mash. You need this. There are other options for mod management, but Wrye Mash offers everything you need to keep mods and saves clean, along with its own leveled list merger (if you do not know what a leveled list merger is, learn fast, many Read-Mes in mods that need merged lists will describe the concept to you).
If nothing else, remember this: Use TESTool to merge objects when two mods modify the same thing, but in different ways, and use Wrye Mash to create Merged Leveled lists for any and all mods that involve leveled lists. DO NOT USE MERGE DIALOGUES.
I notice that posts asking about graphical updates are more common here than water in the ocean, so I'm hoping that with this thread I can provide a universal answer for the graphically challenged. This isn't meant to be exhaustive, anyone looking for such a list should look through http://yacoby.silgrad.com/MW/Modlists/Facelist/index.php, http://www.mwmythicmods.com/telesphoros.htm (a bit dated), http://gmml.pbwiki.com/ (under the process of being redesigned and updated. Not completely functional or up to date yet, but once it's done it will likely rank as the most complete and up-to-date mod list out there. Let us rejoice), and of course http://planetelderscrolls.gamespy.com/ and this very board can be perused for many a mod (Note: when searching on PES, I advise you to make use of the "Advanced Search" option that shows up when you click on the "Search" link in the "Morrowind Mods" section, you will get a greater number of more accurate results that way, even if you enter the same thing you did in the normal search).
I never bothered to ask anyone about graphical mods and scoured the net looking for them on my own. This took a very long time and led to my finding several mods that were better than those I had just downloaded. The only way to really know which ones are for you is to search around the internet on your own, but I will try to give you a clearer picture of what's out there.
I'll start by running you through the "essentials" of making Morrowind pretty, and subsequent posts will describe some of the best and most renown graphics mods to date.
http://morrowind2009.wordpress.com/ <--Click! (Thanks to Marbred for suggesting this, I should just add a "thanks" section)
This page recently went up courtesy of the mysterious Borrowind (who I hope does not mind my linking the page), and the step-by-step instructions are perfect for a new player looking to make Morrowind look younger than it is. HOWEVER, it is a bit dated and neglects to mention some of your equally good options. Let's go through it one step at a time.
STEPS 1-5: All good, just do as Borrowind says.
STEP 6: There is a more recent version of Timeslip's MGE http://www.gamesas.com/bgsforums/index.php?showtopic=955256 with even more efficient code courtesy of the inimitable LizTail. It does offer a distant land feature, and it is hardly "more trouble than it's worth"; the code for distant land generation is so efficient now that you'll be done in minutes, maybe seconds without any mods. The issue Borrowind mentions about distant land lacking a sense of, well, distance when compared to the vanilla fog effect is, in my opinion, non-existent. The fog is not only adjustable, but automatically adjusts with the weather. I highly recommend using distant land, but it's entirely up to your tastes. Further, the plugins mentioned later (Distant Land Fix and Foggy Weather) are in my opinion excessive with the latest MGE build. You can try them to see what I mean. Also, the water is at this point far from "horrid," with new shaders it puts Morrowind (and vanilla Oblivion) water to shame.
- Disable triple buffering on your graphics card.
- Disable VSync.
- If you have a dual core AMD card, get the fix from AMD to allow Morrowind to make better use of both cores, found http://www.amd.com/us-en/assets/content_type/utilities/DCO_1.1.4.zip.
- Get better hardware.
- Revert to an http://sourceforge.net/project/showfiles.php?group_id=239453&package_id=291185 :shrug: . The new version's main features include a filter that blends distant land and nearby land and an updated water shader that increases water opacity at greater depths, along with more versatile options for creating statics lists.
You should also keep a few things in mind when tweaking MGE:
- Morrowind relies on your CPU for almost everything, anti-aliasing and anisotropic filtering shouldn't affect your framerate too much with a decent graphics card.
- Make macros for features you'd like to test or toggle in the macro editor under the "Input" tab. Make sure to map the "take screenshot" function to a key OTHER THAN "Print Screen" (thanks to Psyringe for the tip) since with MGE Morrowind's built-in screenshot function needs to be disabled. If you map it to the Print Screen key, Morrowind displays an annoying error message.
- Very important: Open up whatever program your graphics card uses for graphics settings (Catalyst for ATI, nView for nVidia, there should be a button on the bottom right of your desktop for it), look for 3D settings, and ensure that any options also offered by MGE are DISABLED. This is to avoid conflicts, which can really slow things down. If you decide to use the option under the "Render State" tab called "Mipmap LOD Bias*," you will need to tell your graphics card to "allow negative LOD bias." Some cards either allow this function by default or do not allow it at all, so don't worry if you don't see this option.
- You may use the FPS settings under the "Misc" tab, but I prefer to use the http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=22, as it has more options, such as context specific minimum frame rates.
*This option is tough to explain. Suffice it to say a negative bias (-1 or -2 are both good, below that is a bit much) makes the distant land textures appear sharper, but with some pretty bad aliasing on the textures themselves. It looks "noisy" in motion. Some people like it, and you can set a macro to test it and see if you are one of those people.
Protip for those using an LCD display: use MGE to make your Morrowind resolution the screen's native resolution, if your graphics card can handle it (this is usually the maximum resolution your LCD monitor will allow, try right-clicking on your desktop, clicking on "Properties," then the "Settings" tab, and increase your resolution with the slider until your monitor tells you it can't handle it (either with a message or by displaying a distorted image). The point just before your monitor can't handle any more is your natural resolution. You should keep this in mind because if a resolution is too much for your desktop, it's too much for Morrowind.
STEP 7: Not Graphics related, but vital. Do not get Morrowind Script Extender unless you intend to make MWSE mods, it is included with MGE. Note however that there may be a newer version of MWSE than what is included in the most recent version of MGE, and mods that utilize a newer version of MWSE will NOT function properly without the newer version of MWSE. Such mods include http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=133153&id=6241 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=133153&id=5036 (thanks to Fliggerty for the tip!). If you wish to use a different version of the Morrowind Script Extender than the one included with the Morrowind Graphics Extender, MGE provides an option to disable its version. You may get Morrowind Mod Manager if you prefer, but the latest Wrye Mash, linked above, has all that and so much more.
STEP 8: Vaguely graphics related, but also vital. Get the Unofficial Morrowind Patch mentioned, and I also recommend that you get the http://www.gamesas.com/bgsforums/index.php?showtopic=946462&hl=Unofficial+patch as a REPLACEMENT for the UMP (Thanks tetchy!); it is more extensive and includes the changes in the UMP, though there may be some conflicts with mods that try to change the same information or move the same objects. Vality's Ascadian Isles for example comes with a compatibility patch for the UUMPP. Get the UUMPP if you're okay with dealing with the occasional minor conflict for the sake of a much more polished game without the spelling errors and logical inconsistencies. As for the Unofficial Morrowind Code Patch? You should remember that the "Allow Stealing from KOed NPCs" fix also allows you to start up conversations with hostile NPCs if you sneak up on them. I think it's hilarious, but if that bothers you and you don't think you'll be doing much non-lethal damage, leave this one out.
STEP 9: This is one of the best options for landscape texture replacers, but there are more that I will describe in a later post.
STEP 10: Not graphics related, but very good recommendations. Save these for after you get Morrowind looking fabulous.
STEP 11: All good, but there are other options I will describe in a later post, and I recommend reading those descriptions before settling on any replacers.
- To those who play on a family computer or prefer not to see nudity in the game, BETTER BODIES COMES WITH A PERMANENT UNDERWEAR OPTION. You have no reason not to get Better Bodies.
- Darknut's creature retextures are fantastic, all of his retextures are, and I recommend getting the rest, which you can find http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=119915. He is exceedingly thorough, so even if you decide you prefer a specific creature retexture over one of his, you'll still be seeing better textures on pretty much everything. There are other options, and I will desc... You get the idea.
- For the sky, miscellaneous items, and signs, all of Borrowind's suggestions are top-notch. Other options described later.
- As for the Better Books and Book Jackets mods, there are other options, but these ones are so brilliant I can't recommend any others besides http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5443 by Connary, but we'll get to Connary in a bit. If I've made a grievous error and missed a great one, please let me know.
- Vality's mods are among the most obvious recommendations one could make, though they may be a bit too much for some computers. About the grass: download it if you want it, but do not activate the ESPs, as the Morrowind Graphics Extender offers animated grass that also has a limited, FPS friendly radius around the player and adjustable density. This feature requires that you have installed the grass mods, but do not activate them in your mod manager. Go to http://www.gamesas.com/bgsforums/index.php?showtopic=955256 to learn how to implement this feature if you so desire.
- Illuminated Windows is great. This and other lighting mods and tweaks will be described in a later post.
- The rest, though not graphics related, are truly the cream of the crop. http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=5047 has a more recent version. Living cities of Vvardenfell is a very major mod, and should be handled with care. It is thick with scripting and apparently does not play nice with versions of Morrowind Comes Alive later than 4.1. As Borrowind says, don't bother with the text patch if you use the Unofficial "Unofficial Morrowind Patch" Patch (UUMPP). Using Where Are All the Birds Going, Water Life, and Morrowind Comes Alive is more likely to hurt your frame rate than anything the Morrowind Graphics Extender does, so try them one at a time and see how things go. If you do get Morrowind Comes Alive, I also advise that you get http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4648 (or it's more recent and much more involved incarnation, http://www.gamesas.com/bgsforums/index.php?showtopic=876055) as some of the new NPCs have a tendency to get in your way in narrow corridors, and Casey Tucker's mods allow you to ask them to move (nudge nudge, Bethesda). If you do get Less Lore, it should go at the top of your mod list.
STEP 12: All good advice. Pay special attention to the section on the Morrowind FPS Optimizer's n-patch settings, especially if your card does not support n-patch.
As for the rest, feel free to peruse Borrowind's great suggestions, I will mention the many more graphics mods that you should not miss in a later post (and please, keep the suggestions and critiques coming!)