My Graphics Tweaks - We don't need DX11

Post » Thu Dec 31, 2009 2:38 am

After tweaking with Wasdie's Advanced Graphics app, I found some settings that look AMAZING (Crytek.. why do you lens flare, bloom and blur things out on EXTREME?!)

Check out the settings:


http://img688.imageshack.us/i/settingswy.jpg/


And a screenie with these settings:

http://img854.imageshack.us/i/mysettings1.jpg/


Now compare the same screen on EXTREME:

http://img40.imageshack.us/i/extremez.jpg/


The textures are sharper and you don't have that horrid, exagerrated lens flare/bloom. More pics to come...
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A Dardzz
 
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Post » Thu Dec 31, 2009 1:44 am

Just my .02, but I prefer the Extreme look over your custom settings. I like the lighting effects, and the textures look the same IMO.
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Chica Cheve
 
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Post » Wed Dec 30, 2009 11:30 pm

NEWS FLASH! w
We already know about extreme settings and that user-made program.

NEWS FLASH, the textures are still crap in the game.

You do know what dx11 does over dx9 right? If you did, I don't think you would have made this moronic thread.
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Multi Multi
 
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Post » Wed Dec 30, 2009 11:35 pm

Yeah.. DX11 = tessellation and.. nothing else.

If you think the textures look like crap in my screenshot, you need some glasses and you are expecting way too much.

If you want more PERFORMANCE (It's already optimized), DX11 isn't gonna give it to you...
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Josh Dagreat
 
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Post » Wed Dec 30, 2009 9:17 pm

What does DX9 have to do with sharpness of textures?
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Latisha Fry
 
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Post » Thu Dec 31, 2009 12:56 pm

That looks absolutely the same except for the giant lens flare
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kirsty williams
 
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Post » Thu Dec 31, 2009 8:29 am

you removed the blur from the light?..
So? Bring one from the multiplayer and i will notice you (a little)..
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Killer McCracken
 
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Post » Thu Dec 31, 2009 4:16 am

DX11 is also significantly faster than DX9 when doing exactly the same effects. Also i'm not sure where you've seen lens flare. Lens flare is when you get those purple colored rings over the screen due to extremely bright object (sun, reflector light). What seems to be enhanced here is coronas (shining visual light around light emitting objects when observed from a distance) and glow intensity.
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Spooky Angel
 
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Post » Thu Dec 31, 2009 12:15 pm

Exactly... DX11 patch isn't going to make your textures sharper. Here is another set of shots with my settings. If you need "better textures" than this, you are up in the night:

http://img705.imageshack.us/i/awesomehj.jpg/

http://img141.imageshack.us/i/awesome2.jpg/
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Budgie
 
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Post » Thu Dec 31, 2009 2:46 am

We need some updated textures with normal mapping that can be used by the Crysis2 shaders, if the current DX9 shaders can handle it (i.e. parallax, occulsion, displacement mapping or whatever technique you want to pick) then great otherwise you need DX11 (which includes all the DX10) type shader support.

Personally I thought DX9 couldn't handle it as efficiently on modern hardware, but I am not an expert and maybe wrong in that regard.

It looks to me like Crytek have ripped out Dx10 & 11 support in a hurry and left a bit of a mess behind. I bet they did that in part because of the leak and or because of external pressure to not make the consoles version look outdated or simply because it wasn't working in time. Either way you can see why that would be kind of awkward to publically discuss.

..and whatever way you want to look at it Crytek have been less than honest from the PC gamers point of view, I wouldn't want that bad karma over me especially after using 'the Turkish Eye' symbol in their logo.

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Joanne
 
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Post » Thu Dec 31, 2009 4:26 am

Exactly... DX11 patch isn't going to make your textures sharper. Here is another set of shots with my settings. If you need "better textures" than this, you are up in the night:

http://img705.imageshack.us/i/awesomehj.jpg/

http://img141.imageshack.us/i/awesome2.jpg/

multiplayer ftw ...................................... ............................. .................. ........... ...... ..... ... .
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Jessica Lloyd
 
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Post » Thu Dec 31, 2009 4:15 am

Yeah, I am not saying don't give us ADVANCED GRAPHICS SETTINGS IN GAME, but DX11 isn't going to make this game AMAZING like everyone is saying. DX11 really just brings tessellation to the table.

DX11 runs better than DX9.. really? Prove it with... what game?
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Rebecca Dosch
 
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Post » Wed Dec 30, 2009 9:32 pm

Yeah, I am not saying don't give us ADVANCED GRAPHICS SETTINGS IN GAME, but DX11 isn't going to make this game AMAZING like everyone is saying. DX11 really just brings tessellation to the table.

DX11 runs better than DX9.. really? Prove it with... what game?

depends what kind of card you have. my 5970 emulates dx9. It would probably run at the exact same framerate if the game was in dx11.
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Heather Kush
 
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Post » Thu Dec 31, 2009 4:35 am

Yeah, I am not saying don't give us ADVANCED GRAPHICS SETTINGS IN GAME, but DX11 isn't going to make this game AMAZING like everyone is saying. DX11 really just brings tessellation to the table.

DX11 runs better than DX9.. really? Prove it with... what game?

This proves it runs faster than DX10 in battleforge. DX9 is out of date so it's not compared here. But people with DX11 cards are getting plenty of fps on Crysis 2 anyway it's the effects that are important.

http://www.youtube.com/watch?v=J9mooWbChQU
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Claudia Cook
 
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Post » Thu Dec 31, 2009 4:02 am

Actually DX11 brings more to the table then tesselation. It brings a more unified API which eases the development of games which has a nice return of giving more content for less work. It includes DX10 without actually programming for it. Yes tesselation is the only feature that you outright see. But all the hidden features improve the quality of the game, and the performance of it as well. Which is awesome anyway you slice it. That is when they get used to DX11 API and how to effectively use it. It takes awhile for devs to get accustomed to a new API and work out all the hacks and tricks. That's why the first games don't perform as good as they should.

Crytek could have taken DX11 to the fullest extent possible. But so far we don't know if that will ever happen.
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Kayla Keizer
 
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Post » Wed Dec 30, 2009 11:34 pm

I never heard such stupidity, a graphics card that emulates dx9, not really, for your info if the card is dx9 games and she will ask him if a DX11 game asks, this is by no means the map emule anything
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Paul Rice
 
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Post » Thu Dec 31, 2009 3:07 am

Look at Metro 2033... the DX11 offers advanced DOF (CRAP) and tessellation that looks good. Either way, it doesn't look way better than DX10 and it definitely does run better. So all this theory about "'DX11 is unified and runs better", etc etc is all nothing but that... theory. Real world PC games, DX11 isn't doing much.. and with the population of PC gamers that are DX11 ready, there is no incentive.

The most popular card according to Steam hardware server is the Nvidia 8xxx series... and with consolization taking over, what is the incentive?
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Anna Krzyzanowska
 
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Post » Thu Dec 31, 2009 1:42 am

DirectX 11 features include:
Tessellation — to increase at runtime the number of visible polygons from a low detail polygonal model
Multithreaded rendering — to render to the same Direct3D device object from different threads for multi core CPUs
Compute shaders — which exposes the shader pipeline for non-graphical tasks such as stream processing and physics acceleration, similar in spirit to what OpenCL, NVIDIA CUDA, ATI Stream achieves, and HLSL Shader Model 5 among others.
Other notable features are the addition of two new texture compression algorithms for more efficient packing of high quality and HDR/alpha textures and an increased texture cache.
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Flash
 
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Post » Thu Dec 31, 2009 7:17 am

Nice but it is still only for Steam version?
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Holli Dillon
 
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Post » Thu Dec 31, 2009 6:51 am

NEWS FLASH! w
We already know about extreme settings and that user-made program.

NEWS FLASH, the textures are still crap in the game.

You do know what dx11 does over dx9 right? If you did, I don't think you would have made this moronic thread.
It doesn't improve textures, if that's what you're trying to say. I see so many people say the textures in C2 are bad and I've yet to see an example of a bad texture in the game.

I've seen a lot of comparisons between Crysis 1 and 2 though and in most cases Crysis 2 has better textures.
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^~LIL B0NE5~^
 
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Post » Thu Dec 31, 2009 12:22 pm

DX11 will not fix the problems with this game.. period:

* Consolized multiplayer
* Consolized graphics settings (or lack thereof)
* Smaller maps
* Less destructible environments

Remember when Crysis came out and everyone was touting DX10 would blow away DX9? After tweaks, DX9 with tweaks looked almost exactly the same and ran better in most cases...

You can paste your DX11 features all day but real world examples are sparse at best.
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Jesus Duran
 
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Post » Thu Dec 31, 2009 10:49 am

Yeah, that's why I don't get all the threads about dx11. They need to fix all the issues with multiplayer first so we can actually consistently play the game.

If I can't play the game it can have all the dx11 features in the world and it wont matter.
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Symone Velez
 
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Post » Wed Dec 30, 2009 9:31 pm

I've seen a lot of comparisons between Crysis 1 and 2 though and in most cases Crysis 2 has better textures.
Crysis 2 doesn't have better textures, the textures in Crysis 2 are actully half the resolution to those in Crysis 1, a lot of the textures in C2 are actully re-used from C1 (just the lower res ones).

http://vghq.net/2011/03/28/crysis-2-textures-are-12-size-of-crysis-1-proof/

I'm not bothered about DX11 etc (i do want the game fixed however) but i would love crytek to release a high res texture pack to bring the textures up to Crysis 1 levels as it's quite disapointing that the 3/4 year old game actully has better/higher res textures.
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claire ley
 
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Post » Thu Dec 31, 2009 9:26 am

I am 100% with you. It's insane we have to use a tool written by some college student to tweak this game. It's insane that Crytek is trying to "fix issues" but they won't say a word about gimped textures or anything..
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Dragonz Dancer
 
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Post » Thu Dec 31, 2009 8:34 am

Don't get me wrong, I'm all for improved graphics, but it's just some people got their priorities all wrong. Still, a week later, some people can't even log into the game or stay connected to it for more than 5 minutes(me). What good is dx11 going to do them?

And those textures aren't bad looking, imo. It's just not as high resolution as Crysis 1 and I think people are nit picking quite a bit there.
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CSar L
 
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