A grappling hook

Post » Wed Sep 01, 2010 6:51 pm

Yes means Yes I want them in.
No means No I don't.
Other means whatever I want it to mean. Particularly for me it means I don't care about the grappling hook, but we need some climbing. I also want climbing without grappling hooks to be possible, because there are other means of climbing...

The point is my view is not expressed in the poll, because my view is not among the yes or no options.

okay, if you want to talk all about climbing start a climbing topic.

this thread is (was) about grappling hooks, so of you don't care about them, get your own thread.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Wed Sep 01, 2010 10:03 am

Im pretty sure I remember reading somewhere that climbing was confirmed out.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Wed Sep 01, 2010 1:04 pm

No, because I do not oppose them being in the game.

Otherwise I would have said, No grappling hooks, but climbing would be cool.
Thats not the same.

WELL THEN YOU WOULD VOTE YES!!!! :@
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Thu Sep 02, 2010 1:18 am

A grappling hook is a pretty lofty desire given the apparent simplification / mainstreaming of Skyrim.

It just seems too specific to put time and effort toward.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Wed Sep 01, 2010 7:08 pm

WELL THEN YOU WOULD VOTE YES!!!! :@

What about Indifference?
Yes and No does not cover every feeling someone could have.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Thu Sep 02, 2010 1:18 am

A grappling hook is a pretty lofty desire given the apparent simplification / mainstreaming of Skyrim.

It just seems too specific to put time and effort toward.


Yeah, well i think the bethesda designer's like to dream big, so you never know.

I'm not gonna limit my desires for the game based on perceived difficulties.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Wed Sep 01, 2010 4:13 pm

What about Indifference?
Yes and No does not cover every feeling someone could have.

again... if you don't care about grappling hooks, then why did you even click on the topic? go talk about how climbing SHOULD be implemented on another topic, this one is for grappling hooks.
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Wed Sep 01, 2010 10:35 pm

Do a barrel roll.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Wed Sep 01, 2010 4:49 pm

Climbing will be a next gen thing. Especially as fluid animation systems get better and better. Soon it will be easy to implement Assassin's Creed climbing in most games, afaik, their engine is designed around this climbing mechanic, where anything that protrudes by a certain amount is climbable. That's pretty outstanding tbh, it really takes the pressure off environment/level designers as well, build a map how you usually would and many surfaces will be climbable without any effort. However, if you look at the environments in Assassin's Creed, they are far from natural, paths up buildings and whatnot stand out and do not vibe with the rest of the building's surfacel. It means we need to have more detailed models, rather than just normal-mapping depth onto a surface, tessellation will help in this area. Advances in natural/fluid animation will allow characters to climb and move between holds in a fashion that will not look so awkward as well.

To implement climbing in the game now, the environment/level designers need to be aware of how handholds are placed on a surface. This is a lot of work in itself, especially without the proper animation system, something that doesn't exist yet. As they will need to go over every city and cliff face and make sure that these are evenly spaced, otherwise areas might be unclimbable, or the act of climbing itself becomes something very unnatural to behold.

The grappling hook idea sort of works, but even with our awesome physics engines, getting a hook to "catch" on something is quite difficult. The only way to do this without error would be to have the rope go rigid shortly after the hook hits the ground and the rope settles against the surface. Once again though, this could look very unnatural and getting the rope to go rigid at the correct moment might not be so easy to do.

There are many game design studios here in Brisbane ma'am, I would love to hang out some time as you sound like a very attractive swimsuit model.

EDIT: Updated, first paragraph screwed.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Wed Sep 01, 2010 12:58 pm

Excuse me for saying this. But what manner of idiots votes no on this?! ..Probably the same people who wants 3000 feet magic jumps, but oh no, for heavens sake don't throw a rope with a graple so you can climb up stuff, that would be unfitting. :facepalm:
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Wed Sep 01, 2010 4:45 pm

Climbing will be a next gen thing. Especially as fluid animation systems get better and better. Soon it will be easy to implement Assassin's Creed climbing in most games, afaik, their engine is designed around this climbing mechanic, where anything that protrudes by a certain amount is climbable. That's pretty outstanding tbh, it really takes the pressure off environment/level designers as well, build a map how you usually would and many surfaces will be climbable without any effort. However, if you look at the environments in Assassin's Creed, they are far from natural, paths up buildings and whatnot stand out and do not vibe with the rest of the building's surfacel. It means we need to have more detailed models, rather than just normal-mapping depth onto a surface, tessellation will help in this area. Advances in natural/fluid animation will allow characters to climb and move between holds in a fashion that will not look so awkward as well.

To implement climbing in the game now, the environment/level designers need to be aware of how handholds are placed on a surface. This is a lot of work in itself, especially without the proper animation system, something that doesn't exist yet. As they will need to go over every city and cliff face and make sure that these are evenly spaced, otherwise areas might be unclimbable, or the act of climbing itself becomes something very unnatural to behold.

The grappling hook idea sort of works, but even with our awesome physics engines, getting a hook to "catch" on something is quite difficult. The only way to do this without error would be to have the rope go rigid shortly after the hook hits the ground and the rope settles against the surface. Once again though, this would could look very unnatural and getting the rope to go rigid at the correct moment might not be so easy to do.

There are many game design studios here in Brisbane ma'am, I would love to hang out some time as you sound like a very attractive swimsuit model.

EDIT: Updated, first paragraph screwed.


okay sounds like you COULD be a game designer... sorry for doubting you, i just don't believe everyone on these forums.

I have to come clean though... im not a swimsuit model, i'm actually a 20 year old college guy.

however, this does not mean that i think you are right about everything.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Wed Sep 01, 2010 8:56 am

A grappling hook is one of the most important things to add to Skyrim, I feel. Being able to climb up anything adds a great sense of freedom.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Sep 01, 2010 11:53 am

what the?
the minecraft forums are that way ------------->
User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Wed Sep 01, 2010 11:01 pm

If this were any other game I'd say why not... But no.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Wed Sep 01, 2010 2:42 pm

Or, to save the effort, just make any surface you can't walk up have a "You must be this skilled to climb" quality dependant on material and slope, with a decent "One-size-fits-all" animation that can detect variations in surface texture to accomodate (Using Inverse Kinetics in the animation to reach for such variations properly). Especially when it comes to Khajiit, who have claws that dig into a surface (And thus allows the scaling of sheer walls). I'm sure very mild clipping's excusable if it means Climbing gets implemented. I don't think we really minded Oblivion's and Fallout 3's stupid "Sideways Moonwalk" all that much.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Wed Sep 01, 2010 5:41 pm

There should of course also be a rappelling ability. Throw down a rope and climb down that dark vertical chute in the dungeon.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Wed Sep 01, 2010 9:02 pm

NO!
This is NOT Just Cause.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Sep 01, 2010 10:07 pm

I would prefer Elder Scrolls V: Assassin's Creed 2: Rise of the Lycans. By that, I mean climbing is nice "Though not on the freerunning level of Assassin's Creed.

That being said, I voted no because grappling hooks always seemed too gimmicky to me, and were never really something I thought would fit well in a TES game.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Sep 01, 2010 10:02 am

NO!
This is NOT Just Cause.


I've never played that game, and it had nothing to do with coming up with this idea

just because one game has something, people hate the idea of this game implementing it and i'm sick of that.

and from what i can tell, just cause is a very different game.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Wed Sep 01, 2010 3:30 pm

Sounds great -- like a lot of fun. I'd like to play the rooftop thief. Opens up new exploration options.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Wed Sep 01, 2010 10:54 am

Climbing will be a next gen thing.


Right.. A genius already made a mod that adds http://www.youtube.com/watch?v=WTox1MCqp7I in Oblivion, that are fully functional and attach to most things. I'm sure the devs of Skyrim can make something similar...
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Wed Sep 01, 2010 10:18 am

Right.. A genius already made a mod that adds http://www.youtube.com/watch?v=WTox1MCqp7I in Oblivion, that are fully functional and attach to most things. I'm sure the devs of Skyrim can make something similar...


yeah, and the grappling hook from old games like Zelda wind waker for the gamecube was pretty decent... and that was early last gen... on the GAMECUBE, so i imagine it could be much better now.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Wed Sep 01, 2010 7:26 pm

adding this would be a good addition for adding better brotherhood quests and scaling mountains
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Wed Sep 01, 2010 7:02 pm

Right.. A genius already made a mod that adds http://www.youtube.com/watch?v=WTox1MCqp7I in Oblivion, that are fully functional and attach to most things. I'm sure the devs of Skyrim can make something similar...


Oh yes and that looks great and will totally pass QC.

Mods are not made to the same standard as a retail title.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed Sep 01, 2010 2:50 pm

Oh yes and that looks great and will totally pass QC.

Mods are not made to the same standard as a retail title.


yes but the people at bethesda are professionals and are privileged to much better tools than what they give modders. Plus, this is on an internally developed engine right? not that dinosaur that oblivion was on.

Besides, that video didn't even look that bad.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

PreviousNext

Return to V - Skyrim