A grappling hook

Post » Wed Sep 01, 2010 12:19 pm

I voted yes, even though I don't think a grappling hook would make an ideal fit in TES.

However, the functions of a grappling hook would make for some great gameplay (especially least for stealth characters if there will be upper level windows we can break in through). Something along the lines of a grappling hook would be great.
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Ron
 
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Post » Wed Sep 01, 2010 8:54 pm

Would be cool, but I don't think bethesda would be able to implement well. Sounds like a cheap exploit, get on a roof and start raining down destruction. Granted you could do this in oblivion with high acrobatics.


you could also do this in oblivion with paint brushes.

but as long as the NPCs react appropriately to you using a grappling hook it should be fine. They can follow you up the rope too. Maybe if one of the NPCs has a hook he can use it and others would follow.
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Joe Alvarado
 
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Post » Wed Sep 01, 2010 7:26 pm

No to grappling hooks.

Give us real climbing instead of "running up anything <90 degrees" and there'll be no need for them anyway.
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Markie Mark
 
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Post » Wed Sep 01, 2010 9:57 pm

All games could use a grappling hook lol. Even if it was something you had to use the console to get to it would be neat.
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biiibi
 
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Post » Wed Sep 01, 2010 5:33 pm

Doesn't the Thieves' Arsenal have climbable vines or ropes? If we can shoot climbable arrows into buildings and surfaces, why not a realistic-looking grappling hook?

I know that the Skyrim engine may not be able to support the tesselation/protrusions/havok physics to support the grappling hook properly, though I am hoping that a grappling hook mod can be doable later.
Realistic handhold climbing, rappelling, etc may be out of the question, as each surface would have to modelled to specially provide climbing supports.
Rather than millions of static hand-crafted unique surfaces, procedurally generated content is always a better option, especially from a performance standpoint, and Skyrim would be a hybrid of these 2 ways of generating content.

I played Just Cause for a long time, and JC2 took the grappling hook, almost to a point of perfection.
Those who say they don't want a grappling hook in the game have most likely not even played with it in any game, so they don't know how fun it can be, and how it takes the replayability to a whole level.

I certainly would like to see some kind of grappling hook in the game, at least one that I can throw over a castle wall in order to sneakily scale over it, like a ninja!
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Ally Chimienti
 
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Post » Wed Sep 01, 2010 8:16 pm

How could I say no to a grapling hook?
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Blackdrak
 
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Post » Wed Sep 01, 2010 7:11 pm

All the things you listed are practical and awesome. Who wouldn't want a grappling hook?


Them: (But I do)
No thanks.



No.

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Rob
 
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Post » Wed Sep 01, 2010 11:42 am

Them: (But I do)


Gloomweaver doesnt like anything new, the only real input he has when ever anyone suggests something new is to state that he doesnt want it.
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Javaun Thompson
 
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Post » Wed Sep 01, 2010 8:11 pm

Couple of issues:
1. How would it stick. Would the hook catch an edge and stick there? Would it embed itself in the surface? How would it support your weight? You don't want the hook coming loose when you're halfway up a wall.
2. Propulsion. How would you launch the hook in such a way that it sticks to what you are aiming for.
A grappling hook on a stone wall can come loose quite easily and doesn't attach all that easily in the first place. A bow can't embed an arrow in a wood wall in such a way that someone could climb up a rope attached to it. The arrow would either break or come loose.
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Marie Maillos
 
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Post » Wed Sep 01, 2010 8:43 am

I want climbing back.
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Dalton Greynolds
 
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Post » Wed Sep 01, 2010 4:21 pm

Mmm, yes and no. Yes I would like a grappling hook, but no I wouldn't use it for climbing.
Having the hook for combat would be pretty awesome, but I'd prefer something like ice picks for climbing (we are in Skyrim after all).
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Marlo Stanfield
 
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Post » Wed Sep 01, 2010 11:50 pm

It would be nice if there was some sort of climbing in TES5, grappling hook or no grappling hook.
Just make us able to climb.
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Jonathan Egan
 
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Post » Wed Sep 01, 2010 8:12 pm

no thank you. we can save that for zelda.
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Far'ed K.G.h.m
 
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Post » Wed Sep 01, 2010 7:33 pm

"climbing up ledges in mountains and wilderness"
"getting to the second or third floor of some buildings"
"Scaling castle walls"

These ideas are pretty good! :foodndrink:
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Lance Vannortwick
 
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Post » Wed Sep 01, 2010 10:54 am

Probably not, Bethesda has had trouble in the past games trying to implement climbing in The Elder Scrolls.
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Jordan Moreno
 
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Post » Thu Sep 02, 2010 1:01 am

Hmm Climbing hard to implement... Depends how you implement it. It was in Daggerfall . Poorly but it was done. Now making it realistic is properly more difficult. Grappling hooks have been implemented as far as when Quake first came out. In a famous mod: the first Capture the flag!!!!!
Dear, it seems I type that sh$t every time an Elder scroll game is about to come out... that has to be the third time :( So well grappling hooks would be easier to implement than wall climbing...... Anyway! I am not here to repeat myself like the old senile gamer that I am. ( even though I still think from time to time than climbable ladders wouldnt be an exceptional feat in a game published after 2000 ad.... oops I am going at it again ) Anyway I just think it would be nice if the jumping button could be used to hold ( hang ) onto a ledge and even pull oneself onto the ledge. I think I have seen that in mirror's edge and Batman Arkham Asylum. While not pleading for over the top platform sequences ( I don't think Batman was over the top with platforms ) I am just thinking than there are more exciting things in life than sneaking slowly to a baddy to murder him and to empty purses in term of gameplay for thieves guild wannabees out there. I also think that there are lots of mountains in the game and that a lot are not accessible, and some acrobatics might be a cool way to get to that temple on the moutain top. Plus with flying monsters back in the game, one could imagine getting as high as you can might be among the main things the character would have to consider. As I don't think dragons sit on the ground waiting to be slaughtered.. Hey what about a grappling hook to throw at the dragons, and they take you into the sky etc Nah that would be suicidal. Good night.
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Jessica Stokes
 
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Post » Wed Sep 01, 2010 5:37 pm

For gameplay purposes I think it should be restricted to use in the wilds, as a way to navigate around this mountainous terrain.
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Dalley hussain
 
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Post » Wed Sep 01, 2010 7:26 pm

I voted no only because I would prefer the levitate option back.
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SexyPimpAss
 
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Post » Wed Sep 01, 2010 7:32 pm

I voted no only because I would prefer the levitate option back.

if levitation IS back i'm sure it'd be much more limited than Morrowind. Grappling hooks would be a good alternative for non magic characters.
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Isaac Saetern
 
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Post » Wed Sep 01, 2010 3:17 pm

Of course i want it! But i dont think it will be implemented! :sadvaultboy:
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kirsty joanne hines
 
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Post » Wed Sep 01, 2010 12:26 pm

Of course i want it! But i dont think it will be implemented! :sadvaultboy:

agree'd... now that i've seen the trailer. Something this cool they would've shown off.
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Jessica Raven
 
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Post » Thu Sep 02, 2010 1:04 am

if levitation IS back i'm sure it'd be much more limited than Morrowind. Grappling hooks would be a good alternative for non magic characters.



It seems like if they intentionally made Skyrim with levitation(which I kind of doubt, especially with how it would affect dragon fight dynamics) that they would implement it in a way very similar to Morrowind's. I guess maybe they might try to limit it's use so as to not exploit in combat? But yeah, I could see how grappling hooks in that case might prove to be a better option that might not be as exploitable and still get your character around, especially a non magic user.
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Shelby McDonald
 
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Post » Wed Sep 01, 2010 8:52 am

It seems like if they intentionally made Skyrim with levitation(which I kind of doubt, especially with how it would affect dragon fight dynamics) that they would implement it in a way very similar to Morrowind's. I guess maybe they might try to limit it's use so as to not exploit in combat? But yeah, I could see how grappling hooks in that case might prove to be a better option that might not be as exploitable and still get your character around, especially a non magic user.

I made a poll on whether we should limit levitation. It ended up something like 50/50:

http://www.gamesas.com/index.php?/topic/1162427-npcs-and-limited-levitation/#entry17070941
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Devin Sluis
 
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Post » Wed Sep 01, 2010 11:16 am

I like the concept but I doubt it will be applied. I have never seen a good first person grappling hook in any rpg games yet and I think bgs should wait until some one makes a working grappling hook mod and then try to work it in next time.
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Justin Bywater
 
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Post » Wed Sep 01, 2010 9:19 pm

I am going to say yes to Grapple Hooks, but that it should require something, perhaps a perk (tho a perk that does more then just grappling hooks) or a certain skill level in something. I doubt very much people could just accurately toss such a hook or be able to pull themselves up such a thing without some skill at least... In other words for Stealth characters, yes, for mages and warriors, no. Mages probably should get levitate instead... I don't see why a warrior would care about stealth to be honest.

I am gunna say no to Grappling hooks as a weapon tho, if you are a rogue or an archer, why toss your handy Grappling hook in a fight when you have bows and arrows? You could be tossing away your one way to escape should you flee and end out down a back alley.

as for use, the Hook should need to cling or attach to something. Landing on a perfectly flat surface wouldn't do anything for such a hook, nor would landing on roof tiles, unless you could hook it around a chimney or something.
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jeremey wisor
 
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