Grass color problem with Frans + MMM

Post » Tue Feb 01, 2011 7:44 pm

Hi, I was trying Frans + MMM for the first time. So I started a new game and when I got out of the sewers the grass was all colourful, like hippie (although with less colours). I ran BOSS after installing Frans + MMM. Here's the BOSS log

Oblivion.esm  . Note:  Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $Francesco's Leveled Creatures-Items Mod.esm  . Bashed Patch tag suggestion:  {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}Francesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmMart's Monster Mod.esm  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Unofficial Oblivion Patch.esp  . Note:  Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).  . Note:  Remember to use the 'MOBS' version when using Francesco's or FCOM.  . Note:  Newest MOBS and non-MOBS versions have the same name.Francesco's Optional Files.esp  . Bashed Patch tag suggestion:  {{BASH:Delev,Relev}}Mart's Monster Mod for Fran.esp  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Gems & Gem Dust.esp  . Note:  Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.Mart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Durability & Damage.espMart's Monster Mod - More Wilderness Life.esp  . Note:  Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.Mart's Monster Mod - More Passive Wildlife.espFrancesco's Slower skills x1.5.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.esp

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M!KkI
 
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Post » Tue Feb 01, 2011 11:10 pm

MMM & Frans shouldn't have anything to do with grass.
Did you modify the oblivion.ini? In the grass section.

Do remove: Francesco's Optional New Creatures Add-On.esm
This is handled by MMM and will conflict.
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Emilie M
 
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Post » Tue Feb 01, 2011 7:32 pm

By any chance does the grass look like a mini-map of Cyrodiil? If so, your shaders are messed up, you'll need to replace them. I believe you can download them from the Nexus.
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Lance Vannortwick
 
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Post » Tue Feb 01, 2011 8:49 pm

By any chance does the grass look like a mini-map of Cyrodiil? If so, your shaders are messed up, you'll need to replace them. I believe you can download them from the Nexus.


Noticed it looks like the map. I can see the imperial city in it lol.
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WTW
 
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Post » Tue Feb 01, 2011 1:59 pm

I downloaded the shaders from nexus and it works now :) Thanks alot!
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victoria gillis
 
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Post » Tue Feb 01, 2011 11:03 am

Yep, that's your shaders being messed up. You'll need to replace them with the default ones. IIRC, someone uploaded them to the Nexus because of this very problem that people were having.
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Emma Parkinson
 
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