Grass, I hate you.

Post » Tue Sep 13, 2011 4:01 pm

Improved over the years?
You mean like how the Xbox has improved over the years?
Oh wait, it hasn't, it's the exact same hardware as in 2005.
There is your answer.


LOL right, because games like Gears of war 3 look just as good as Gears of war or Skyrim looks just like Oblivion. Right... we haven't improved at all..... It's not about the hardware improving, it's if Bethesda can truely push it to it's limits. Don't comment if you don't know what you're talking about because the graphical quality of games has improved over the years as developers learn how to push the tech that they have at hand.
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Elena Alina
 
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Post » Tue Sep 13, 2011 8:19 pm

It's called optimization.
Look at all of the other foliage in Skyrim - the trees, the bushes, the detail on the ground, all of those things that do NOT fade at a distance, this is called optimization. There wasn't even a fourth of the foliage in Oblivion and it's the same hardware. Bethesda just learned how to optimize their games so that what you see is beautiful, I think having a short draw distance on grass is something we can live with considering what we can see at a distance now, the mountains, I mean we saw a Dragon perched a good 300 feet away on that mountaintop. Three hundred feet away. Stop whining.
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jessica sonny
 
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Post » Tue Sep 13, 2011 9:59 pm

Well the problem with the grass isnt doesnt match the bushes at all, so there is a clear line where the bushes/grass stop.

Texture mods have been made for STALKER that allmost removes this distinction and you dont notice it nearly as much.
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Sarah Knight
 
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Post » Tue Sep 13, 2011 7:12 pm

LOL right, because games like Gears of war 3 look just as good as Gears of war or Skyrim looks just like Oblivion. Right... we haven't improved at all..... It's not about the hardware improving, it's if Bethesda can truely push it to it's limits. Don't comment if you don't know what you're talking about because the graphical quality of games has improved over the years as developers learn how to push the tech that they have at hand.


Games can be optimized, but no miracles can be made. There's a reason why a lot of companies are complaining about current gen consoles and saying they won't release any more games for the 360/PS3. Bethesda included.
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^~LIL B0NE5~^
 
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Post » Wed Sep 14, 2011 1:12 am

My pc probably can't handle grass rendered in infinity, so I'm glad it's like this. And of course you can change the render distance on pc.
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Solène We
 
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Post » Tue Sep 13, 2011 10:52 pm

Why does grass still only render 20 feet in front of you, it's exactly like oblivion you would think that they would have atleast improved it a minor amount over the years. Guess not :/

I can only hope that the pc version will allow farther rendering distances.


To be really honest with you, I don't need anymore realisim than Skyrim already offers if it's going to compromise game depth. There's only so much they can put on a CD.
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dean Cutler
 
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Post » Tue Sep 13, 2011 9:11 pm

It's called optimization.
Look at all of the other foliage in Skyrim - the trees, the bushes, the detail on the ground, all of those things that do NOT fade at a distance, this is called optimization. There wasn't even a fourth of the foliage in Oblivion and it's the same hardware. Bethesda just learned how to optimize their games so that what you see is beautiful, I think having a short draw distance on grass is something we can live with considering what we can see at a distance now, the mountains, I mean we saw a Dragon perched a good 300 feet away on that mountaintop.


Yep. If consoles had one good side for us PC players it's this. Developers need to optimize their game for 6 years old hardware, they can no longer be as sloppy as they were used to, the console-users can't update their hardware, so the PC hardware-race also has slowed down noticeably. A 6 years old XBox has the power of a 5 years old high end PC. Any current off-the-shelf PC is capable of running Skyrim with better graphics than the XBOX (and just LOOK at the XBOX graphics...)
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Arrogant SId
 
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Post » Tue Sep 13, 2011 8:20 pm

Why does grass still only render 20 feet in front of you, it's exactly like oblivion you would think that they would have atleast improved it a minor amount over the years. Guess not :/

I can only hope that the pc version will allow farther rendering distances.

If your worried about GRASS go outside and look at it in real full 1080p tru-high-def..... I'll take better gameplay over GRASS anyday.
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quinnnn
 
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Post » Tue Sep 13, 2011 7:23 pm

They need to better optimise grass, it is possible on 360 all they have to do is apply a secondary LOD onto the model from the usual grass to a 2d plane then they have a better grass distance. That is all that is, for some reason I've noticed that Bethesda doesn't like using a lot of Level of Detail (probably lack of disc space courtesy of the 360) but it would certainly help.
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~Amy~
 
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Post » Tue Sep 13, 2011 2:45 pm

Maybe grass isn't Bethesda's forte?
Besides, you PC players get the good stuff. You can edit the .ini files. :sadvaultboy:

We can do a whole lot more than that. :P
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Dj Matty P
 
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Post » Wed Sep 14, 2011 12:15 am

yeah, grass disappears in a very ubrupt fasion and it's ugly and so many games seem to have this illness, from ARMA2 to operation flashpoint to oblivion and skyrim etc etc....

i havent played RDR but Farcry 2 handles grass really really well. the draw distances in FC2 are not THAT large (on purpose. the landscape was created that way i assume) but it's still miles better than skyrim.

also the lack of details and shadows on farther objects is very apparent.

i really hope some mods can help this a bit. some of us have strong GPUs that can do much more.
if' it's an INI file change than we can expect tips on how to do this really quickly , i assume. i dont know how long it took until such a mod came out for oblivion though...
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Chantel Hopkin
 
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Post » Wed Sep 14, 2011 5:43 am

Yea but i'm not sure about pc being able to render better draw distances because they barely could in oblivion.


That was 2006.
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Jeffrey Lawson
 
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Post » Wed Sep 14, 2011 6:19 am

PC for the win thnx.
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Markie Mark
 
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Post » Wed Sep 14, 2011 4:32 am

God, why don't they just have LOD for grass? Just have basic flat grass from a certain distance onwards. That could be done easily.
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Cayal
 
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Post » Tue Sep 13, 2011 9:11 pm

The grass on the tundra section seemed a bit "funny" too. Everything before looked great. I dunno, here's hoping that everything looks grand when we get our hand on it.
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Monika
 
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Post » Tue Sep 13, 2011 4:59 pm

Pete completely skid around answering me question, don't expect draw distance to be better on the pc than it is on the 360.

@DCDeacon Pete Hines
@Sickslol As always, we make sliders available for the PC so you can scale things. Bigger the machine, the more you can jack up the settings All he did here was confirm that there is a slider for it, but didn't say if it will allow the pc to go farther than what we have seen in the demo.

@Sickslol If you have a PC, you can scale settings based on your hardware...so yes, you can.


+1 for Pete Hines evading a question.
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Farrah Barry
 
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Post » Wed Sep 14, 2011 3:40 am

Pete completely skid around answering me question, don't expect draw distance to be better on the pc than it is on the 360.

@DCDeacon Pete Hines
@Sickslol As always, we make sliders available for the PC so you can scale things. Bigger the machine, the more you can jack up the settings All he did here was confirm that there is a slider for it, but didn't say if it will allow the pc to go farther than what we have seen in the demo.

@Sickslol If you have a PC, you can scale settings based on your hardware...so yes, you can.


+1 for Pete Hines evading a question.

okay, regardless of what the vanilla sliders allow as far as draw distance is concerned, there are always mods that will take care of the rest so no need to worry.
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how solid
 
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Post » Tue Sep 13, 2011 7:42 pm

Miracles cannot be made, perhaps Bethesda decided to sacrifice grass rendering to improve quality elsewhere.

As for all those comments about optimisations, what makes you think they haven't already?

You make it sound like you can always optimise further, as if enough optimisation could make Skyrim run on 486-DX2. Hardware will limit you, no matter how good you are at optimising the code.
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Kirsty Collins
 
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Post » Tue Sep 13, 2011 10:44 pm

..what? You've apparently never played Oblivion on the PC because you could push back the grass draw distance by quite a lot, and there were mods to make it infinite. So yeah.

I couldn't agree more. Was thinking the same thing when I read this. I play with FCOM and the draw distances are fantastic. I see it on the xbox and it's just not the same. I guess a lot depends on your vid card and memory.
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Hazel Sian ogden
 
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Post » Tue Sep 13, 2011 5:21 pm

But in vanilla Oblivion on PC the draw distance was much higher than on 360, so no reason to think it won't be here too.

As for what Bethesda does on current gen consoles, I'm just glad they didn't wait until next gen to come out with Skyrim.
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meg knight
 
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Post » Tue Sep 13, 2011 11:39 pm

I believe one mod fixed the whole issue of grass causing massive lag in Oblivion.
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James Baldwin
 
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Post » Tue Sep 13, 2011 9:36 pm

Miracles cannot be made, perhaps Bethesda decided to sacrifice grass rendering to improve quality elsewhere.

As for all those comments about optimisations, what makes you think they haven't already?

You make it sound like you can always optimise further, as if enough optimisation could make Skyrim run on 486-DX2. Hardware will limit you, no matter how good you are at optimising the code.


My old NVidia GeForce 6150SE run New Vegas in it's lowest settings with some .Ini tweaks. :tongue:
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Phoenix Draven
 
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Post » Tue Sep 13, 2011 8:32 pm

It's not entirely console limited, but it course has partly to do with that.

Red Dead Redemption (on the 360) has about 10 times the grass distance than Skyrim. Then again, the grass in RDR is low-poly, but it still looks good.

So... I think Rockstar handles grass, literally, 10 times better.



Lets face it---they are still stuck with old technology. The Creation engine is just an improvement (a good one, I'll admit) but it still has a LOT of limitations (no ladders, water falls through objects, physics still svcks, animations are better but still iffy, limited draw distance for groundcover, etc...)
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Trent Theriot
 
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Post » Wed Sep 14, 2011 4:26 am

Just pretend your dovakhiin is a druid and causes plant life to sprout up wherever they walk.
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Jade MacSpade
 
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Post » Tue Sep 13, 2011 7:03 pm

But in Read Dead the game doesnt have to deal with forks and other stuff that has to be loaded constantly. And about grass, I differ. It draws better than Oblivion on 360 and PS3. In Oblivion it was like, in front of you. In Skyrim it looks farther ahead.
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luke trodden
 
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