Short story.
I'm in the middle of Caught in the Hunt quest. Have 3 good saves : one - before the quest is started, 2 - just before first meeting with Kurdan , 3 - just before the travel to Fort Grief.
1. I changed following grass meshes
Spoiler Meshes\plants\bwgroundcover02.nif
Meshes\plants\bwgroundcover03.nif
Meshes\plants\cpfern02.nif
Meshes\plants\groundcoverfern02su.nif
Meshes\plants\groundcovermediumgrass02.nif
Meshes\plants\groundcoverwildplants02-03su.nif
All three saves work fine
2. I changes this meshes again and added another one.
Spoiler
Meshes\plants\bwgroundcover02.nif
Meshes\plants\bwgroundcover03.nif
Meshes\plants\cpfern02.nif
Meshes\plants\groundcoverfern02su.nif
Meshes\plants\groundcovermediumgrass02.nif
Meshes\plants\groundcoverwildplants02-03su.nif
All look correct in Nifscope. The difference is part of new one are just a copy of another under new name (bwgroundcover02 == groundcovermediumgrass02 , bwgroundcover03 == groundcoverfern02su ).
Independent on the save I use I get CTD when the Fort Grief's terrain has been loading. Plants from two of meshes pack are presented on Fort Grief area (bwgroundcover03.nif ).
If I back to previous version of meshes all three saves work without any problem and I can kill ugly Kurdan (HA!).
Question is "Why ?"
Request is - If anyone knows good source of info about grass in this game (what does means this "su" suffix, how way the grass has been placing), please link.