Grass in Morrowind

Post » Sat Dec 10, 2011 3:14 pm

Long story short: I'm trying different things out with my game and was wondering if MGE is a requirement to have grass in the game? Dont get me wrong, I am an MGE XE user and have nearly everything maxed out, I just wanted to do some performance comparisons with and without certain mods and tweaks.

Anyhow, TIA

Joel
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sat Dec 10, 2011 6:35 pm

If you leave the grass ESPs enabled then they'll be rendered by the Morrowind engine (and I guess MGE as well if you used the ESPs whilst generating distant land). Chances are your frame rate will suffer quite badly.

It's also possible that with grass rendered by Morrowind all those little clumps will have collision as well.

So, really, MGE / MGE XE is needed to use grass in any playable way.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Sat Dec 10, 2011 7:01 am

If you leave the grass ESPs enabled then they'll be rendered by the Morrowind engine (and I guess MGE as well if you used the ESPs whilst generating distant land). Chances are your frame rate will suffer quite badly.

It's also possible that with grass rendered by Morrowind all those little clumps will have collision as well.

So, really, MGE / MGE XE is needed to use grass in any playable way.


Thanks Dragon32.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sat Dec 10, 2011 1:00 pm

If you leave the grass ESPs enabled then they'll be rendered by the Morrowind engine (and I guess MGE as well if you used the ESPs whilst generating distant land). Chances are your frame rate will suffer quite badly.

It's also possible that with grass rendered by Morrowind all those little clumps will have collision as well.

So, really, MGE / MGE XE is needed to use grass in any playable way.

Meh, I don't think the framerate was that bad. You have to remember that the original grass mod was made way before MGE took over the rendering of the grass.

There were issues, the AI sometimes didn't do to well with it in places like the grasslands (big areas of grass and in some cases small creatures) and I seem to recall that load times did suffer a bit. I don't recall having a problem with framerate.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sat Dec 10, 2011 2:49 pm

Meh, I don't think the framerate was that bad. You have to remember that the original grass mod was made way before MGE took over the rendering of the grass.

There were issues, the AI sometimes didn't do to well with it in places like the grasslands (big areas of grass and in some cases small creatures) and I seem to recall that load times did suffer a bit. I don't recall having a problem with framerate.
Never tried it without MGE (I guess I should've come clean and said that up front...) I just assumed that frame rate would tank with Morrowind having to handle all those extra objects.

Still, I'd listen to the guy who came up with the mesh generator program in the first place....
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Sat Dec 10, 2011 5:10 pm

Never tried it without MGE (I guess I should've come clean and said that up front...) I just assumed that frame rate would tank with Morrowind having to handle all those extra objects.

Still, I'd listen to the guy who came up with the mesh generator program in the first place....



Hahah yeah. Thanks Yacoby.

I will give it a shot. I suppose I could just disable Distant Land. The MGE issue I have is how fog and fpsOPT dont go well together with MGE. I like the fog in morrowind but cant live without grass and frankly without MGE. I just loaded it up without MGE and grass and I forgot how bad the game can look....
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Sat Dec 10, 2011 10:32 am

Meh, I don't think the framerate was that bad. You have to remember that the original grass mod was made way before MGE took over the rendering of the grass.


Actually, not really. I'm still using Vality's grass in some areas (not generated by MGE), and on a year old laptop it get's somewhat choppy in areas with lots of grass. Laptop is not equipped for gaming, but it does have a 2ghz dual core procesor, 4GB of RAM with newer average DirectX 11 graphic card which is a lot more powerful than average PC at the time the original grass was made. The fact that many people have and had overpowered PCs equipped specifically for gaming is another thing, but for us average people dense grass meant slideshow. :P
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am


Return to III - Morrowind