The grass in Skyrim is probably the one element that single-handedly hinders visual immersion, for two reasons:
? It doesn't reflect torch or spell light
? It isn't rendered on distant LOD terrain
As we've all seen, Skyrim looks crazy amounts of amazing with the proper grass mods installed, coupled with increasing the density. This obfuscates landscape texture patterns and makes the world look more real, both up close and from far away. Of course, if you're using realistic lighting mods, you're screwed at night, even when using a torch.
Additionally, if there were any way at all to render grass on the distant LOD terrains, I wouldn't even think to want to change the uGrids settings, which cause all sorts of mayhem when fiddled with. The worst part about looking into the distance in Skyrim is seeing those awful land textures, which, when coupled with that wonderful high grass density, look even worse at the loaded grid dividing line. (Not to mention that moment when a new grid gets loaded and you get an entire space's worth of grass pop-in, provided you've set the grass draw distance far enough away.)