I will be getting this mod as soon as it comes out of beta.
That's great to hear. I hope that day comes sooner rather than later
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I think I've found the conflict that caused my game to crash. I disabled Galsiahs Character Development and it's not crashing anymore.
UPD at least for a while. Crashing is back for no apparent reason. This svcks (
I believe that it is due to the fact that I have to make every one of the attachment related scripts reset and turn off every time the player loads a saved game, and then turn back on once the game has loaded. If one of them doesn't reset correctly and turn off when it should, it crashes your game. It's pretty infuriating since there are very few ways to get scripts to do this and GV is already using the most acceptable method that I know of (which is using invisible journal entries). So now I've got to go through and look at each individual script again to see if I can somehow improve upon a system that may not be possible to improve any further and that should already be working correctly
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That fact of the matter is, there might be the chance that the particular functions of MWSE that GV uses for its attachment scripts may be partially broken, and that it might not be possible to get a completely crash free version of GV until fixes for those functions arise or alternative functions are created ( via OpenMW/Project Aedra ). I can't say for sure since I don't have the knowledge to crack open MWSE and look for myself but I'm quite limited when confined to simple scripting functions and I'm running out of options as far as fixing the crashes goes. But this definitely isn't to say that I'm giving up anytime soon, especially with how hard I find it to play MW without this mod.