» Sat May 28, 2011 6:38 am
With some tricky scripting, it might be possible. Not necessarily easy, and there are a few issues to consider. I doubt you could rotate the player. In fact, it might be easier to watch for the player to move, and every frame take the delta (distance moved) and center the player and move the cylinder instead. That has its own set of issues, but might be simpler if you set things up just right.