It was refreshing to have more gray areas. I'm not going to spoil anything, but at the ending, even if you did what was best at the end you didn't feel like the knight in shining white armor. You didn't ride off into the sunset with people cheering your name. This might not be a "gray area" but it was breaking a cliche. There are many points in the game where you have to stop and think on what to do instead of clicking "generic good guy response to evil demon" and "generic bad guy response to evil demon". :glare:
With you being the one destined to save the world from Alduin it will be difficult to do this. But maybe outside of the MQ they could try to break some cliches. I'm hoping Skyrim will have more substance to it, it won't match up to the way DA2 pulled it off, but I'd like to see it.
Maybe this level of depth in decision making doesn't belong in Skyrim. Maybe they could atleast take some pointers? What do you all think?
Edit: Sorry I should've made something more clear. Gray Areas mean parts where there is no option that everyone would agree is right and noble. For example, a man who mudered four people escapes from jail for the third time. You find him and he surrenders to you. You realize that he might escape again and kill more people. Do you kill an unarmed man to save future victims?
Not the best example, but it's the best I could think of.