Gray Blood Company Sign Up & OOC

Post » Sat Aug 04, 2012 2:08 am

The Gray Blood Company

Mission Four: New Blood

Sign Up Thread


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We are still accepting new players; post in this thread if you are interested with a character sheet for approval.



"The Emperor's decision to fight his way out of the city rather than make a last stand was a bold one. No general dared advise him to abandon the capital, but Titus II was proven right in the end."

The Great War

By Justianus Quintius



The Story So Far:

The year is 174, of the Fourth Era. The Aldmeri Dominion, comprised of the former provinces of Valenwood, Elsweyr, and the Summerset Isles, has been at war with the fractured remnants of the Empire for three long years. The Thalmor, leaders of the Dominion, seem set on nothing less than the conquest of all of Tamriel. The main elven army, led by Lord Naarifen, has struck north from Elsweyr, and is now advancing on the Imperial City itself. The embodiment of ruthless ambition itself, Naarifen has ordered anyone unfortunate enough to be caught in the army's path to be taken captive, to prevent advance warning from reaching the emperor. Focused on his goal, so close at hand, the Thalmor general has left the prisoners lightly guarded. A fact he will come to deeply regret.

Two nights before the siege is fated to begin, the alarm goes up in one of Lord Naarifen's camps. The soldiers had set up for the night outside the remains of Fort Homestead, on the southern shore of the Rumare. The prisoners they had gathered along the way were forced into the crumbling ruins of the fort's yard, and at the blackest hour of the night they began their desperate plans for escape. The small but hardy crew managed to break free of their shackles and fight their way through the interior of the fort, killing almost two dozen Aldmeri soldiers in the process. After a bloody battle in the depths of the fort, the prisoners, led by a disgraced Bosmer commander, found a secret exit that led right onto the Rumare.

From there the prisoners made a reckless dash for freedom, skirmishing with several Thalmor patrols during their flight, and taking a few of their enemies captive. Many of their number were killed or wounded in the effort, but the prisoners had no time to grieve. After what felt like days running under the fading moonlight, the group stumbled across an Imperial patrol, just south of Weye. The captain of the patrol at first thought them Aldmeri spies, and was ready to give the order to attack when the prisoners managed to convince him of the truth. After that they were led, carefully watched but unharmed, to the first steps of the Imperial Bridge. Finally, bloodied and exhausted but alive, the prisoners had found their freedom.

The refugee's victory was short lived, however. As several of their number spread throughout the city, quietly recruiting more citizens to their numbers, the core of the group was confronted by an high ranking member of the Legion, the Tribune Vaultren. The legionnaire overheard the exhausted company's discussion about their Aldmeri prisoner, and before long they were taken to an Imperial interrogation chamber. In short order Faendal, self proclaimed leader of the refugees, was at Vaultren's throat, and as the guards swooped down on the prisoners it seemed they would be captured again. Just as the Legion was ready to put the whole group to the sword, however, a messenger came from the emperor himself, summoning the company to the White Gold palace.

After the still haggard group had assembled in the imperial antechamber they were shown into the throne room, where a dour emperor arbitrated between the Tribune Vaultren and Faendal. Just as the stoic Imperial seemed ready to pass the death sentence, however, he surprised all of them by agreeing to let the company enter into his service as mercenaries. Once the ex-prisoners had sworn their loyalty to the Empire they were dismissed, to be outfitted and rested for the upcoming battle. For every minute they waited, however, the Aldmeri armies marched closer, encircling the city, bringing doom on the tips of their swords.

Just as the company, and the empire itself, looked doomed, the legion marched. Emperor Titus II broke the siege before it had even begun, outflanking the Thalmor army and retreating to the north. Despite heavy losses- and the sacrifice of the city itself- the emperor would not be beaten. For their role in the battle, the emperor granted the survivors of the mercenary company their freedom, a deal the weary soldiers gladly accepted. All Titus asked was that the company obey Imperial law and help preserve order in Skyrim, as well as giving them a message to deliver to every loyal citizen they met: hope. Hope, and wait for news of victory. With that, the emperor rode off, taking what was left of his army to meet up with reinforcements from Skyrim.

Now the company finds itself suddenly alone, with only itself for protection. On the long trek north the surviving members have little to do but talk, and before long they are a company in truth, with nothing but opportunities for them in the vast wintry lands of Skyrim. With their new found freedom, however, comes many great dangers; they have already made enemies of the Thalmor, and rumors have already spread of Reachmen to the north. For now, however, they have only one goal in mind: warm beds in Falkreath.

"While the Eighth Legion fought a desperate (and doomed) rearguard action on the walls of the city, Titus II broke out of the city to the north with his main army, smashing through the surrounding the Aldmeri forces and linking up with reinforcements marching south from Skyrim under General Jonna."

The Great War

By Justianus Quintius


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The Scenario:

It is the sixteenth of Second Seed. After four long days of travel, the company has finally reached the walls of Falkreath. The sun has set, however, and the company has little left on their minds but a hot meal and real beds at the town's only inn. Peace, however, is hard to come by in Skyrim, as the motley band of soldiers is soon to find out.

Note from the Host:

The sign up for the fourth official section of the Gray Bloods series is now open! For those of you that have been with us from the beginning, you may choose to stick with your old character or make somebody new. Everyone looking to join for the first time, you have complete freedom in your character creation: the Company accepts anyone that will be useful in the coming struggle. If you have any doubts about a character idea, just ask me, and I'll let you know if it's okay. You can either send them to me or post them here when you're done, and I'll approve them as quickly as I can, so we can start the RP.

The RP itself will be the first of our mini-series adventures, decided entirely by you, the players, and acted out however we see fit. This thread will be used to discuss plot ideas, and while our general goal will be to establish ourselves as a company (and eventually conflict with the Reachmen) we can do whatever we'd like in the meantime. The plots should be character driven, which means active conversation and participation from everyone. If you have an idea, whether it's a barfight or going to clear out a local bandit nest, post it here! We can take the entire company, or just have two or three players go out and have their own adventure. Our current base is the Falkreath inn, so that's where we'll be meeting, but apart from that it's largely free form. Please though, run any ideas by me before you start off; most everything is game, but I'd like to at least know what it is you are doing. ;)

A final note from the host: these RPs are going to be driven almost solely by you, the players. I have an overall plot in mind, and will be moving us along steadily, but for the most part the day to day action will be up to you. If you want to do something, do it! Unless it directly contradicts another player (or myself), you have near complete freedom. I do reserve the right as the host to stop or alter anything in the RP, however, so don't get too crazy, obey the RPing rules, and check with me before you do anything totally out there. Thank you, and happy RPing! :D
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Danger Mouse
 
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Post » Sat Aug 04, 2012 3:15 am

New thread!!!!
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Antonio Gigliotta
 
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Post » Sat Aug 04, 2012 9:12 am

You're going to post the Dramatis Personae here, correct?
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quinnnn
 
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Post » Sat Aug 04, 2012 2:19 pm

Excellent! Thank you, Darkom. Now that you have brought us up to date, things are making a lot more sense. Much appreciated. :D
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Catherine Harte
 
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Post » Sat Aug 04, 2012 5:47 am

I'm going to update this OOC with Willik's profile. I really think that Darkom, or someone needs to gather the sheets so they can be put up on the first page of the OOC too. I'm doing this so the information of my character is readily available.

Spoiler

Name: Willik
Race: One of the humans, they all look the same to Shira [Breton most likely]
Gender: Male
Age: 25
Sign: The Apprentice
Home Country: Skyrim

Faction and Rank: NA
Faction Description: NA

Class: Spiritualist

Class Description: Benders and weavers of the fates given to their opponents. They steal souls and enslave minds. Entropic mages of chaos and the randomness of the time around them. Their gifts lie in their natural ability to deal spiritualistic damage. Not be convinced with Necromancy, many of the spriitualist abilities are of a manipulation magic, but not of the dead. But the energy around.

Skills:

Mysticism
Spellcrafting
Enchanting

Magic: [Some of the spells don't occur in TES, but I feel they would fit into the Mysticism branch and fit into TES]

Shimmering Shield- The mage is surrounded by a shimmering shield of energy that blocks most damage and grants large bonuses to armor and all resistances. When active, however, the Shimmering Shield consumes mana rapidly.

Soul Touch- A touch spell that forcibly takes the enemy's soul. However, can only work on those with a weakened state of mind. Cannot be forced out otherwise. Does cause minor spirit damage otherwise.

Horror- Terrifying visions rend an enemy's mind, leaving the target stunned inflicts recurring spirit damage for as long as the enemy remains stunned.

Appearance:
His blue robes billowed in the wind as he towered over you, you lay on the ground staring into this soulless figure. His arms wore tribal like tattoos of a nature you didn't understand. He was pale skinned and you could feel a malicious intent coming off of him. If you hadn't envision these horrible dreams you would tower over him, he was short when you first noticed him. Standing around 5'2". His face was hidden to you, but you could only imagine the things under his hood.
http://i1129.photobucket.com/albums/m507/Dream_Sequencer/willik.jpg

I'll go unto describing his face. Willik is rather young and handsome, at twenty-five I wouldn't say that he has a properly flawless face. He has some scaring on his face. He has beautiful wispy blonde hair that to the touch is soft and wispy, like a cloud. It's cut short to the nape of his neck and the front has some bangs to each side of his forehead. His eyes are silver and he appears to have one lazy eye. Some dark circles around his eye and some brusing as well. His tattoos are enfused with arcane magicka and glow when he uses his magicka.

Hair: Blonde with light brown highlights

Eyes: Silver

Personality:
Despite his rather intimidating presence, Willik is rather calm and intelligent. He appears as one who is older than his age, bestowing wisdom and knowledge that take many years to know. All though studying and practicing still in his abilities as mage, Willik likes to push beyond the boundaries of knowledge. He wants to ascend human limitation and become something more than his parts. He's fascinated by all kinds of arcane knowledge. He is respectful and polite. He can be fickle at times changing his mind if he feels a certain outcome doesn't suit what he wants. He only sees two people friends and those who are pawns. Pawns will be twisted in any way he imagines and he seems to somewhat enjoy bringing horror to their faces. Friends are people he trust his most dark and lucrative secrets too. He is rather melancholy, enjoys the occult and the macabre, but despises Necromancy and will not pull himself that far. He enjoys reading and writing, and there are a few books in his satchel that he carries around with him. He always seen with a mysterious black journal where he writes down all his failed spells or spells that he has successfully created. He also writes down his ideas in this journal. He tends to be blunt and honest, even at times cruel. But what he says has a point to it and seems rather logical. He's a realistic, logical thinker and doesn't like thing beyond those limitations. He dislikes those whom discriminate. And he likes to study.

Motivation for Joining: To find the knowledge to ascend human limitation

Weapons: NA

Clothing: The Blue robes in the picture

Miscellaneous:

Theme Song- Witcher 2 Soundtrack-Sorceresses

History:

Embers. Embers not very pretty embers, the dead useful, but more useful alive. Such destruction, such chaos, that is no good. Not so useful, not so useful at all. She walked, she was the one they called Matriach or Mother. Simply those. She went by the name they gave her, Shira. And now they were dead, they lay dead on the ground. Her home destroyed by not so pretty people. Her tower all, but a husk of its former glory. It no longer stood in pride where Shira hid herself, it no was distraught and ugly. Everything burning. As she scuffled across the grass of Skyrim she wondered through the broken tents and dead of Forsworn. She hadn't thought much of it, hadn't thought much of the future. She always believed her home would be her home. She hadn't considered that they'd take it away from her. Then she heard movement not to far from here. Movement, from what. Maybe one of the ugly attackers. Shira scuffled as quickly as she could towards where she heard the shuffling. Prepared for a battle, she pulled back one of the broken tents to find a baby. The baby only stared at her as she loomed over it.

"Pretty pretty baby," Shira said in her rough voice.

As she was carer of all Forsworn even this babe, she was careful to not nick the child with her claws. She had no care for what it was, race wise. For her alone enough, the fact that this here was a Forsworn was enough for he to carry on to find a new home. Somewhere away from the ugly tot trash around here. But where to go? For Shira would not be welcomed into any other home, Matriachs were very particular about their towers. There was a story of history where one Matriach took another's tower, the one casted out reentered her tower for vengeance. No that would not do. Even if Shira had sisters they would not accept her. She must find somewhere else. She must find. She was matriach after all. Matriach and must have those she cared for lived on. With babe in her hand she took the babe with her. Down stone steps, her feet making a wet sound as she scuffled. The babe was mellow. Than Shira realized something. These humans. They had a tradition of naming things.

She couldn't just call the babe, babe for long. For babes grew up, they grew up and became people. She must enslave this babe to a name to an indentity. She stared, she couldn't think of any names. For she was not a name maker. She was Matriach, but to those whom named her and enslaved her to an indentity of Shira. She had to considered, names were not in her mind. Names were nothing. Names were something, something for pretty fleshy things to have. As she began to make her way down to the valley she held the babe close to her. Where was Shira to go? She didn't know. Somewhere secluded. Somewhere to raise a brood.

She made her away across grassy fields, and as she wondered she passed many many creatures. They weren't so pretty, they were ugly and she could easily flail their flesh. But none bothered her. All knew not to impose on a Hagraven. Though they were mightly curious of the babe that she held with her. As she wondered, she saw it. She saw the new place to call home. It didn't stand so tall, it was a nameless tower close to an ancient ruin. She was not going to name it, she refused to name it. Names were not her thing to think. She walked inside and as she walked to find her way to the tower, the dead arose to defend their home. But Shira stared at the dead and the dead stared at her. There was one, their lord of the dead whom walked to Shira.

"Wo?" the dead spoke.

"Shira is Shira. Ugly ugly thing. Now out of Shira's way, Shira want tower. Tower so pretty to Shira," she replied.

She didn't understand a darn thing this thing grumbled, but she had no problems with the dead before. The dead only seemed cautious of the mortal soul she brought. They wouldn't have had problems with Shira had plans to devour the child, but she was Matriach she was to care for the Forsworn whom she cared for. Shira pushed on ahead towards the tower she saw that sprung behind the buildings of the ancient ruins of the dead. The dead seemed to not care and went back to rest and Shira made it to the tower. She was not good at names, but she put the babe down unto the stone pedastal.

"Willik," she said, "I shall call you pretty pretty thing Willik."

She didn't know what it meant. But she had now bonded this babe to the enslavement of an indentity and a name.

And thanks for the new thread Darkom.
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Johanna Van Drunick
 
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Post » Sat Aug 04, 2012 12:01 am

Are there any Races that arent currently being RP'd...
I cant think of any Khajiit or Nords
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Daniel Holgate
 
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Post » Sat Aug 04, 2012 11:04 am

No khajiits or any Nords I am aware of.
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Rebekah Rebekah Nicole
 
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Post » Sat Aug 04, 2012 12:12 pm

So, I read the story so far, and I'm pretty interested in joining. The only thing I don't get is who the prisoners were before they were captured by the Aldmeri. Were they just a bunch of random people in Cyrodiil when they were captured and do we completely come up with our own backstory to our character?
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Melung Chan
 
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Post » Sat Aug 04, 2012 6:51 am

So, I read the story so far, and I'm pretty interested in joining. The only thing I don't get is who the prisoners were before they were captured by the Aldmeri. Were they just a bunch of random people in Cyrodiil when they were captured and do we completely come up with our own backstory to our character?
Considering you weren't part of the prisoners(who were random folks captured by the Aldmeri, who happened to be our characters) you can start fresh in Falkreath. Or you can come up with a story of how your prisoner escaped, which is unlikely, since we Rped most of it out.

This RP is about creating your character with their own backstory.
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alyssa ALYSSA
 
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Post » Sat Aug 04, 2012 9:33 am

Considering you weren't part of the prisoners(who were random folks captured by the Aldmeri, who happened to be our characters) you can start fresh in Falkreath. Or you can come up with a story of how your prisoner escaped, which is unlikely, since we Rped most of it out.

This RP is about creating your character with their own backstory.

Okay, sounds cool. Now if I created a character that was living in Falkreath when the company arrived, how would I go about joining the company? Or would it just be easier to just include that my characters backstory and start the rp with my character already in?
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Ruben Bernal
 
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Post » Sat Aug 04, 2012 1:34 am

Currently, Darkom is wrapping up the events that procede after the Sacking of the Imperial City, so some of the characters are back in Cyrodiil while some are currently in Falkreath. It was a bit of a mixup, but I guess you can go ahead and join in.

The Company will meet in Falkreath. We haven't got to that part yet, so you can just join the RP with your character.
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Luis Longoria
 
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Post » Sat Aug 04, 2012 1:41 pm



Okay, sounds cool. Now if I created a character that was living in Falkreath when the company arrived, how would I go about joining the company? Or would it just be easier to just include that my characters backstory and start the rp with my character already in?

You would wantvto show yourself joining, I would thInk. My character will be joining up and she was as born and raised in Skyrim...
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marina
 
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Post » Sat Aug 04, 2012 5:42 am

Oh and Lady Syl, that's fine, Lycus won't bother Arileth. I forgot to answer you back in the other thread :P.
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Kelli Wolfe
 
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Post » Sat Aug 04, 2012 9:17 am

You would wantvto show yourself joining, I would thInk. My character will be joining up and she was as born and raised in Skyrim...

Yeah, I want to do this, but I was just a little confused on how you would get in or something?..
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nath
 
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Post » Sat Aug 04, 2012 9:59 am

Oh and Lady Syl, that's fine, Lycus won't bother Arileth. I forgot to answer you back in the other thread :P.

Ok. And here I was getting ready to gear up for a fight! :P either way, I'm looking forward to your next post!
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Javier Borjas
 
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Post » Sat Aug 04, 2012 4:14 am

Yeah, I want to do this, but I was just a little confused on how you would get in or something?..
What some of us planned out is that the members of the Company go there(not yet truly formed into a company) Your character can visit the tavern and be present in the moment where the Grey Blood company is forming.
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Racheal Robertson
 
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Post » Sat Aug 04, 2012 9:08 am

Ok. And here I was getting ready to gear up for a fight! :tongue: either way, I'm looking forward to your next post!
Edited.

If you want to RP some more, I can keep Arileth busy.
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Gavin Roberts
 
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Post » Sat Aug 04, 2012 4:12 am

What some of us planned out is that the members of the Company go there(not yet truly formed into a company) Your character can visit the tavern and be present in the moment where the Grey Blood company is forming.

Oh, I see. Alright, thanks guys! I think I'll make a CS in a minute.
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Vicki Gunn
 
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Post » Sat Aug 04, 2012 8:37 am



Yeah, I want to do this, but I was just a little confused on how you would get in or something?..

Ah, yes... well, I'm going to have my character join bc she hopes to find her brother, who she believes was kidnapped by the Thalmor. They're meeting up in the town she lives in at the same time he disappears, so it just works out for her I guess...

Sorry, I should have been more specific. :)
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sharon
 
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Post » Sat Aug 04, 2012 7:12 am


Edited.

If you want to RP some more, I can keep Arileth busy.

I would, but I have my next post already sort of planned... Unaware of the werewolf on the prowl, Antoine comes to serenade Arileth. You could always eat him after she makes him leave... ;)
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Smokey
 
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Post » Sat Aug 04, 2012 4:20 am

I would, but I have my next post already sort of planned... Unaware of the werewolf on the prowl, Antoine comes to serenade Arileth. You could always eat him after she makes him leave... :wink:
It depends on you, of course. If you really want Antoine dead, I suppose. But too many deaths might be a bit . . .too much? I don't know.
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Prue
 
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Post » Sat Aug 04, 2012 1:17 pm

It depends on you, of course. If you really want Antoine dead, I suppose. But too many deaths might be a bit . . .too much? I don't know.

Let's make him have a close call, perhaps? I don't think I actually want him dead... She dislikes him intensely, but she would feel awfully wretched if he got killed in such a manner... Maybe werewolf stalking...but doesn't get to the attack before Antoine goes back into town...? Maybe he is completely unaware just how close to death he was...?
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kristy dunn
 
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Post » Sat Aug 04, 2012 1:01 pm

Let's make him have a close call, perhaps? I don't think I actually want him dead... She dislikes him intensely, but she would feel awfully wretched if he got killed in such a manner... Maybe werewolf stalking...but doesn't get to the attack before Antoine goes back into town...? Maybe he is completely unaware just how close to death he was...?
See, Falkreath is a large place. A very large place. The ingame depiction of it is just a small representation of the actual thing. For example, a game set in New York City would not give the true size of the actual city any justice.

So, I suppose the werewolf can be heard, but it is probably miles away. I do admit, the werewolf isn't the only thing walking around Falkreath. You can post the serenade scene and I can follow up with some stalking of my own, unrelated to the werewolf massacre happening somewhere else :P.
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Ashley Clifft
 
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Post » Sat Aug 04, 2012 3:57 am

That's true. Sounds good. :)
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Ashley Tamen
 
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Post » Sat Aug 04, 2012 2:26 am

Would it be too far-fetched to have a Thane running around in Falkreath? I plan to have a Thane. Anyone know?
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jessica robson
 
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