Great Khans. RP-Thread #1.

Post » Mon Jun 10, 2013 2:08 pm

Welcome to the Great Khans role-play, the RP-Thread #1!

The Great Khans RP is set in the Wyoming Wasteland, after the battle of Hoover Dam at 2281. The goal of the RP is to live the life of a Great Khan, a faction who has many enemies.

Link to the out-of-character and sign-up thread: http://www.gamesas.com/topic/1462575-great-khans-rp-ooc-sign-up-thread-i/

“Due to our initiation rituals, Great Khans are extremely tough. Don’t expect us to do down easily. Though we have had a rough history, the legendary Great Khans are one of the longest-lived gangs to come out of the southwest.”

“The initiation ritual is a vital part of our strength. The man or woman who wishes to become a true Great Khan Warrior will enter the ring in our camp, together with a handful of true Khans, carrying the initiation clubs. If the initiate survives the beating, without screaming or crying, he or she will be accepted as a true Great Khan.”

“In our home camp, we live through hard work. We farm the land for sparse crops and hunt in the mountains for meat and hides. Our search-parties scavenge old ruins, or loot dead traveler’s possessions. If an NCR patrol is foolish enough to walk into our new lands, we won’t hesitate to ambush them. Sometimes we’ll go on more organized raids to nearby villages and outposts. But the biggest income for us is our drug dealing. We sell them to anyone, traveling merchants, fiends, raiders, jackals, scorpions, vipers, you name it. Sometimes they come to us, but most of the time we go to them.”

“We work in small war parties; small teams lead by a unit leader. The individuality and flexibility of these units has proven valuable many times, often catching our enemies’ off-guard due to their unpredictability.”

“Some factions in the wasteland prefer to rely on technology, but to rely on something so frail is to rely on something weak. Our physical strength in melee encounters is unmatched, and our fast firing sub-machine guns are perfect for close-to-mid range encounters. For versatility, we also carry shotguns and revolvers, both backing a serious punch up close. The occasional scoped weapon gives us the edge we need when defending our new home against intruders.”

“I believe that is all you need to know. Welcome to the Great Khans. I hope you won’t disappoint.”

The Battle of Hoover Dam was a bloody massacre without equal. Both the Legion and the NCR suffered heavy causalities, only to wipe out everyone at the damn when it was blown apart. The Mojave Wasteland is in chaos, and both the NCR and Ceaser’s Legion have gone into a new stale-mate, no longer interested in the broken dam. The Legion’s leader, Ceaser, died to a brain tumor, leaving command to a mysterious new figure.

Due to the events of the Dam, the Great Khans too suffered great casualties. They’d sided with Ceaser’s Legion and lost nearly half their warriors when the dam collapsed. The Khans retreated, and now their former ally also hates them. They have no friends left in the Mojave. They could no longer stay in the Mojave, and instead sought a new start at Wyoming. The place has a weak NCR presence, with dangerous creatures and powerful gangs in control.

Description of the new camp:

The Great Khan’s new camp has been put up at the Robert Mountain, at the west side of the new territory. An old ranger’s shack serves as Papa Khan’s housing, with tents put up at the bottom of the dried-out lakes nearby. The area is very uneven and is sealed away by the mountain from all sides, making it quite a safe-spot. There are two main exits to the camp, but with a bit of climbing you can make it out of it through any side. The southern exit has two narrow gaps between natural hills, while the eastern exit is much wider.

A zoomed-in map of the camp: http://i877.photobucket.com/albums/ab337/GorbadPS3/wyomingcamp_zps5796a17f.jpg

(Orange stars are exits. Green star is Papa Khan’s shack. Dark-Red/Black stars are places for tents. The black draw-line around the camp shows where the natural hills surround the place, concealing the small area well.)

The camp's location in Wyoming: http://i877.photobucket.com/albums/ab337/GorbadPS3/wyomingplace_zps0d9e70cc.jpg

The surrounding areas:

Around the new mountain-camp, there are more mountains on all sides. To the west, south-west and north-west, you can see a ruined mountain-forest beginning, a great place for hunting. The city of Pinedale is located right where the mountain-forest stops, to the west.

To the north, past a large mountain, is a large desert, which turns into mountains once more. What gangs live in those mountains is unknown.

To the east, a large plains opens up, the destroyed city of Casper visible in the great distance, with two unexplored cities closer: Lander and Riverton.

To the south, more desert opens up, the wildlife refuge of Seedskadee dominating the area.

Accepted characters:

GorbadPS3

Yor – Caucasion male, 33 years old. Scavenger and Hunter.

Spoiler

Magus the Red

Malcolm Winter - Caucasian Male, 44 years old. Doctor and Hunter/Gatherer.

Spoiler

The-Viking

Ragnar Rage - Caucasian male, 30 years old. Warrior / Squad Leader.

Spoiler

In addition to player-controlled characters, there are a few non-player characters in the camp. Two twin-women, one carrying a 9mm sub-machine gun, the other a 10mm sub-machine gun, are guarding the southern and eastern exits. A man with two sawn-off shotguns is inside Papa Khan’s shack, a personal guard to Papa Khan. A man with a trail carbine and a woman with a hunting rifle are part of the war-squad, should the Khans ever go to full-out-war against someone. (in total, 6 NPC’s in addition to the characters controlled by the players. The rest of the jobs should be covered by players, not NPCs).

If you are interested in joining this RP, put up a character-sheet in the OOC and Sign-Up Thread!

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