No Great Mods Forthcoming?

Post » Sat Feb 19, 2011 12:15 am

I've replayed all my favorites and am need of something new. But it seems that for a very long time now, there have been no great mods released. I'm talking about big mods that offer something new to do and see... mods such as...

Gates To Aesgaard 1 & 2
The Lost Spires
Heart Of The Dead
Willie Sea's Haunted House

... and the like.

While there have been one or two announced as WIP's, it seems like the author either loses interested or realizes he/she is in over their head and abandons the project. I understand that modding is difficult and time consuming and that modders offer their achievements to us for free... and I am not complaining. I'm just really disappointed.
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Christine Pane
 
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Post » Sat Feb 19, 2011 10:34 am

True, great quest mods are dwindling. Everything now is more on the actual world experience, which is nice in itself. It is like great movies, few and far between. Mostly what we get these days in the theatre are remakes. With quest mods, it has to be the same, but remakes in this area will not work.

Either change your play style or look for another game are the only options. Change the difficulty level, and replay the quest. That may be worth a shot.
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Alex [AK]
 
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Post » Fri Feb 18, 2011 8:45 pm

Um...

Integration (released)
Anything by Simyaz (Released)
Adash - city of magic (translated and released)
Reclaiming Sancre Tor (due shortly)
All sultric drums' mods (mostly released)
Windfall (released)

There's a load of great stuff out there if you take the time to look. Quest mods don't get as much attention on the forums, but that doesn't mean they're not there.
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Astargoth Rockin' Design
 
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Post » Fri Feb 18, 2011 9:53 pm

The most exciting, ambitious mod developed for Oblivion since Oscuro is, for me, onra's http://www.gamesas.com/index.php?/topic/1091082-tamriel-worldspace-modding-project/ When combined with http://www.tesnexus.com/downloads/file.php?id=29688 it has transformed my game in ways that few other mods the last four years have even attempted.
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Andrea P
 
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Post » Sat Feb 19, 2011 11:21 am

http://www.gamesas.com/index.php?/topic/1091510-relz-the-ayleids-steps-3-thread-2/page__p__15924710__hl__ayleid%20steps__fromsearch__1&#entry15924710......
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Nany Smith
 
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Post » Sat Feb 19, 2011 9:32 am

I've replayed all my favorites and am need of something new. But it seems that for a very long time now, there have been no great mods released. I'm talking about big mods that offer something new to do and see... mods such as...

Gates To Aesgaard 1 & 2
The Lost Spires
Heart Of The Dead
Willie Sea's Haunted House

... and the like.

While there have been one or two announced as WIP's, it seems like the author either loses interested or realizes he/she is in over their head and abandons the project. I understand that modding is difficult and time consuming and that modders offer their achievements to us for free... and I am not complaining. I'm just really disappointed.


http://www.gamesas.com/index.php?/topic/1071663-relzbeta-elsweyr-the-deserts-of-anequina-thread-8/...maybe?

I am not really sure at what point a mod becomes a 'great mod' or what constitutes a 'great mod', there are many diverse and interesting mods. I do know there are lots of WIPs that provide something completely new and interesting. Not all authors have run off and quit, for instance I have been working on a mod for two years now and am still going strong, close to release. But then it may not fit some people's perception of a 'great mod', I suppose that can only be ascertained after it is released. I think this is the same with all WIPS, so don't sell some of the WIPS around short, they may turn out to be the next 'great mod' or not. So keep the eyes open.
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stevie critchley
 
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Post » Sat Feb 19, 2011 6:32 am

I think when Kragenir's Death Quest was released it was as if the mod came out of absolutely nowhere for many people, despite having been worked on for years. So who knows what large projects people could be working on at this moment that we are unaware about.

On the other hand it's understandable that things may slow down a little bit at this point, 4 years after the initial release.
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Kelvin
 
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Post » Sat Feb 19, 2011 8:03 am

I would think a GREAT quest mod has a great story and great quest with challenging dungeons, like Lost Spires. More than anything, it is about an overall immersive story.

All quest boil down to:
go to location A, do task B, come back, get reward and next quest.

The difference is how they go about it, how they depart from Oblivion visuals, how it fits into the mods big picture.
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joseluis perez
 
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Post » Sat Feb 19, 2011 11:30 am

To the OP


Maybe you aren't looking properly, there are a plethora of mods -quest- mods if thats what your seeking, that teeter or are have already been released.
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Add Meeh
 
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Post » Sat Feb 19, 2011 5:55 am


All quest boil down to:
go to location A, do task B, come back, get reward and next quest.



None of my quests fit into that description. I must have it wrong somewhere. :P
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carley moss
 
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Post » Sat Feb 19, 2011 5:23 am

Adash - City of magic may well be better than all the mods you listed at the beginning. I have been playing it for a while and it is huge. The content and story are brilliant and highly professional. It is in german but all important documents and updates have English translations. It is not so much a mod as an expansion pack. If you miss this you will kick yourself.
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Stat Wrecker
 
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Post » Fri Feb 18, 2011 10:58 pm

What do you mean by "great?" Big?
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 12:43 am

And after you've tried those mentioned, there's always just good old role-playing.
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Kelvin
 
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Post » Fri Feb 18, 2011 11:42 pm

I would think a GREAT quest mod has a great story and great quest with challenging dungeons, like Lost Spires. More than anything, it is about an overall immersive story.

All quest boil down to:
go to location A, do task B, come back, get reward and next quest.

The difference is how they go about it, how they depart from Oblivion visuals, how it fits into the mods big picture.

I think I actually disagree with everything here, even that a great quest mod has a great quest - why just one? Why not a set of independent small quests that add up to a bigger picture?

It doesn't require a dungeon at all to be great, or require dungeons to be challenging.

A "story" usually implies a linear sequence that the author has predetermined, which spoils most mods for me. I'm playing an interactive game, not reading a book, and I'd like to be the one in control. I'd have preferred the Guild quest lines to have offered a lot more of their individual quests in parallel, instead of the linear progression they all had. At least you could do a quest from each one at the same time, or the whole game would have been boring.
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Mr. Allen
 
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Post » Sat Feb 19, 2011 9:58 am

While there have been one or two announced as WIP's, it seems like the author either loses interested or realizes he/she is in over their head and abandons the project.


i don't think you realize how long making a decent mod takes
just because a WIP thread dies doesn't mean the mod is dead
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Isabella X
 
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Post » Sat Feb 19, 2011 3:56 am

Modding is hard, especially if you've never done it before. That's why a lot of WIPs don't get finished. One of the biggest problems is getting help. Up to this point most of the mods I've released have mainly been mesh edits, equipment, etc. The mod I'm working on now is using scripts, and scripts are hard to understand. I've had a little background knowledge in qbasic and basica so I understand the workings of a script, although the language is different. I can completely understand someone leaving a project because of scripts being needed, especially when someone has never worked with that type of thing before. That being said, I'll have to give to major kudos/props to the folks that patrol the CS forums. Many a great knowledgable folks there.

I always knew modding was difficult, especially quests, but I truly did not have a complete appreciation to the modders that actually complete them until I started working on Stealth Wars, and it's not even a true quest mod yet.

Rather than comment about the lack of them, why not try a hand at it yourself and release a quest mod. I bet you'd have a different outlook on modding in general, and perhaps you can release the next "great" mod.
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Stacy Hope
 
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Post » Sat Feb 19, 2011 12:20 pm

I suggest to try Blood and Mud if you haven't. It's a must for me.
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Trista Jim
 
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Post » Sat Feb 19, 2011 7:32 am

GREAT does not mean BIG. It is all about the story. Having different endings based on choices is icing on the cake. For me, a mod is GREAT if I remember it and think of it well months after playing it. Then there are times when a slash and smash quest mod does the trick too, especially if it makes you use your brain with puzzles and traps. At the end, you sit back, smile, and say, "Damn, who the man!" :)
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benjamin corsini
 
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Post » Sat Feb 19, 2011 3:37 am

Reclaiming Sancre Torr is just going to be a great mod...I have to get off my butt and finish the main quest.
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Paula Rose
 
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Post » Sat Feb 19, 2011 6:18 am

I have to respond to the OP because they are so wrong. Just on the first couple of pages of this forum there are threads for the following WIPs

HeX_Off's Unnecessary Violence 2
Shezrie's Pells Gate
Onra's Tamriel Heightmpas and Worldspace Modding Project
Madmole's Unholy Darkness vampire overhaul
Darkrider's Retaking Sancre Tor
Povuholo's Kraganir's Death Quest V2

All of these mods are being made by modders with proven track records and each, I would argue, should be considered 'great ' in its own way. All stand an excellent chance of being released.

There's plenty of other good stuff being worked on too.
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Dean
 
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Post » Fri Feb 18, 2011 8:20 pm

I would hope that we are not saying there are no great mods in the works. The question mark in the title implied to me a discusssion of opinions on mods in progress, mods already made, and what one thinks makes a quest mod great. Everyone has mod opinions just like movie opinios. No doubt there are people who did not like Avatar. For me, quest mods are what makes oblivion great and I am always looking for that hidden gem (like a great independent film that blows you away).

Unlikely I would have heard of some of the mods already mentioned as in the works in this thread, as scouring the forums is not my favorite thing, so thanks to everyone who pointed these mods out, I for one will keep an eye ot for them :)
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Adam Baumgartner
 
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Post » Sat Feb 19, 2011 12:46 pm

I have to respond to the OP because they are so wrong. Just on the first couple of pages of this forum there are threads for the following WIPs

HeX_Off's Unnecessary Violence 2
Shezrie's Pells Gate
Onra's Tamriel Heightmpas and Worldspace Modding Project
Madmole's Unholy Darkness vampire overhaul
Darkrider's Retaking Sancre Tor
Povuholo's Kraganir's Death Quest V2

All of these mods are being made by modders with proven track records and each, I would argue, should be considered 'great ' in its own way. All stand an excellent chance of being released.

There's plenty of other good stuff being worked on too.


Hey my mod (Stealh Wars) is not listed in there! :toughninja:

Although, I dunno about my track record...... :facepalm:
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Ronald
 
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Post » Sat Feb 19, 2011 2:59 am

also the terror of the deepwoods looks like it's going to kick your ass till it bleeds.
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Vahpie
 
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Post » Sat Feb 19, 2011 6:04 am

You want to pop over to tesalliance.org and ask about "The Oubliette."

Also, do you use any gameplay-altering mods? "The same old stuff" can be remarkably different with a few changes to the basic rules.
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Ludivine Poussineau
 
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Post » Sat Feb 19, 2011 2:44 am

You want to pop over to tesalliance.org and ask about "The Oubliette."

Also, do you use any gameplay-altering mods? "The same old stuff" can be remarkably different with a few changes to the basic rules.


Heh heh heh http://www.invision.tesalliance.org/forums/index.php?/files/file/190-v120-the-oubliette-tesas-2009-halloween-challenge/ MWAHAHAHA ahem.

and tejon's gameplay mods should definitely be top of your list of things to grab to make your game better. :foodndrink:
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Joe Alvarado
 
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