A great RPG element they could use from Dragons Dogma...

Post » Sun May 18, 2014 5:35 pm

If anyones played Capcoms Dragons Dogma you'll know that if you fall in water, your clothes get soaked and your movement is temporarily slowed. You are also visibly wet which is cool. Skyrim could benefit a lot from little penalties like this. It makes the player think rather than running around a fairly forgiving world.

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Lloyd Muldowney
 
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Post » Sun May 18, 2014 8:20 pm

http://www.gamesas.com/topic/1483221-official-beyond-skyrim-tes-vi-31/page-4
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Naomi Lastname
 
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Post » Sun May 18, 2014 5:19 pm

Why should wet clothes slow down someone who's fit and used to running around in heavy armor all day? Underneath that armor is merely a loincloth, that being wet will not slow anyone down and would be very annoying if it did.

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Strawberry
 
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Post » Sun May 18, 2014 11:22 pm

What they should take from Dragon's Dogma is their customization.

How come Japan isn't afraid of children?

DD, basically allowed me to run around basically as a little kid, in hyper violent world.

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Laura Cartwright
 
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Post » Sun May 18, 2014 1:18 pm

Agree with this.

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des lynam
 
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Post » Mon May 19, 2014 12:58 am

Not all characters are fit. And I don't care how fit you are in real life, you're going to get weighted down by water. I hike, I've fallen in creeks before.

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Joanne
 
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Post » Sun May 18, 2014 11:08 am

I don't think getting wet is an RPG element. It's just a gameplay mechanic. A great one in DD that makes the logic assumption that when you go in water, you get wet. It gives a great element of immersion.

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clelia vega
 
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Post » Sun May 18, 2014 1:26 pm

This brings up a good point. I would want this only if we got Attributes back. If some of my characters could overcome the effects of wet clothes through improving Strength or Endurance - while others who did not improve these Attributes were slowed - I would love it. It would be another way characters could be different from each other, which is what roleplaying is all about.

But if all characters were slowed down uniformly, at exactly the same rate for exactly the same amount of time, I'd oppose it. As far as I'm concerned, that would be just as primitive - and anti-roleplaying - as what we have in Skyrim now.

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CHARLODDE
 
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Post » Sun May 18, 2014 4:18 pm

Not the UI; the game is gorgeous and there is a lot of customization, but I'm used lots more to the classic western conception of RPG. In fact I never could figure out how to play Final Fantasy. Point is, are we ever gonna go back to those classics? Alas, I do not think so.
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Mike Plumley
 
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Post » Sun May 18, 2014 1:44 pm

This is quite true, but I have to say. There's a point at which I'd rather my game not be entirely realistic in certain aspects. And this happens to be one of them. Why? Because if I wanted to play as somebody who got slowed down when they were wet, I'd run outside into my woods and jump in a pond. Again, that's just me.

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Taylor Thompson
 
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Post » Sun May 18, 2014 2:35 pm

The way it's handled in the game is by using the carry weight system. Very light, light, average, heavy and very heavy. You move very fast to very slow. If you are very light it will just bump you up to light. You still move fast but not as fast when you are dry. Water makes clothing heavy. Specially if it's a fur coat that will absorb a lot of more water. Even the strongest person will move slower as you get deeper in water. Not only does water make you wet but it burns out your lamp. In a game as dark as http://i.imgur.com/mAiUcIr.jpg, the lamp is extremely important. More so when a lot of dungeons are flooded. Unlike Skyrim where everything is bright as day at midnight and eternal candles in all dungeons and if you go into water with a torch and come out of the water. It breaks immersion.

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Max Van Morrison
 
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Post » Sun May 18, 2014 6:56 pm

in this respect, i'd rather they just show some common sense and have the appropriate penalties and consequences for people who attempt to swim with armor on. as well, clothing would, obviously, impact speed and other attributes.

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Matt Fletcher
 
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Post » Sun May 18, 2014 2:21 pm

Its likely that we will see a wet effect in a next gen TES, but keep that slowing you down crap out. no point to it. not everything has to be realistic. you can walk on water for god sakes.

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Harry Hearing
 
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Post » Sun May 18, 2014 6:45 pm

I'm an immersion player and someone hit the nail on the head down below you

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Nicholas
 
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Post » Sun May 18, 2014 2:35 pm

Like I said, I was just sharing my personal thoughts. Neither of us are wrong, really. We just prefer different levels of realism in our games. No big deal, right?

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Sammie LM
 
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Post » Sun May 18, 2014 7:54 pm

Pokemon allows a 11 year old to roam around a world full of absolutely terrifying creatures without ANY supervision and befirend said creatures to battle in sports, take out evil crime organizations, and even meet deities.

Many Final fantasy/Dragon quest characters are at BEST 16 years old

yeah, that is normal for japan

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Dean
 
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Post » Sun May 18, 2014 12:24 pm

I know. But I like JRPGs sometimes, not all the time. The only series I still follow even today is Shin Megami.

But what I liked about Dragon's Dogma was the merge of a western RPG with that of a Japanese one. It was a cool game.

And beside the joke. Skyrim needs Dragon's Dogmas customization. I want an advanced customization like that.

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Alina loves Alexandra
 
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Post » Sun May 18, 2014 10:29 pm

The heck with getting wet and being slowed down, I'd prefer being able to "hire" companions, like Pawns, created by other players. The creator could pick the look, skills/traits, speech style, interactions, etc. Now that's what I'd like in the next game. Similar to Dogma, but with better choices for personality/banter. Pawns are so stoic/dull.

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Miss Hayley
 
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Post » Sun May 18, 2014 7:36 pm

The Dragonborn can stealth just by crouching a little, can shoot fire, ice or lightning from the fingertips, can blast an enemy off a mountainside by just shouting. Forget worrying about realism, it's a fantasy game, get over it.

Play something else if suspending your sense of reality is too hard for you.

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Taylah Illies
 
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Post » Sun May 18, 2014 6:08 pm

I would love to have so many options from Dragon's Dogma in Skyrim, thin characters get easily knocked down by hits or gust. Smaller characters can run faster, while bigger ones can carry more things, larger arms mean more weapon reach. Smaller characters are harder to hit due to a smaller hit box. The weight of the characters effect speed, stamina and SO many other things.

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Tiffany Carter
 
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Post » Sun May 18, 2014 1:38 pm

Why do so many people seem to want their games to share all the same features?

Might as well have one big game, where you can do everything and not have any variety at all.

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Alyce Argabright
 
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Post » Sun May 18, 2014 11:05 am

To be more realistic people with heavy armors shoudl just sink down in the water and not be able to swim .

My fear is instead that the water still looks like Skyrim , wich is still a flat surface with animated normal maps .

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Chantel Hopkin
 
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Post » Sun May 18, 2014 11:39 pm

although, falling into water in heavy armour should drag you down (unless it's "light heavy armour")...

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gemma king
 
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Post » Sun May 18, 2014 7:02 pm

there are basic GAMEPLAY features that some games should have. they are core elements to effective rpg gameplay.

then, it falls on the shoulders of the writers and devs.

it has nothing to do with having one big game that's all the same with no variety.

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no_excuse
 
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Post » Sun May 18, 2014 8:36 am

Whenever my non-Nords go swimming in the North I have to wonder why I'm not dying of Hypothermia. Being slowed down would be the least of my problems.

But no. I start trying to make Skyrim realistic and my head just explodes. I do want things to make sense, in a fantasy mystical way that they should, and I like realism, but I've had to accept that Skyrim by passed a lot of realism for ease of play.

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Bloomer
 
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