Greatsword and other Two-handed weapon's reach..?

Post » Sun Dec 11, 2011 8:17 pm

did you guys noticed that the two-handed weapon has a ridiculous reach??nevermind the forward power attack as they take a step and charge up font...but the single swing seems a bit misfit,at least from my pov...i was killed from about 4-5 steps from the bandit's initial position by a normal strike...

what do you guys think??
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Nicole Coucopoulos
 
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Post » Sun Dec 11, 2011 10:04 pm

They did a good job on weapon reach. I gotta be up real close to use my daggers.
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lucy chadwick
 
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Post » Mon Dec 12, 2011 5:35 am

They did a good job on weapon reach. I gotta be up real close to use my daggers.


so it's true then..LOL

i was on master and using dual-wield steel sword and a bandit starts swinging his battleaxe 3 times from far away,and it hits me...all of 'em -___-"

btw,thx man for the info :D
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Mark Hepworth
 
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Post » Mon Dec 12, 2011 12:52 am

The reach on two handers is perfect. If anything it'd be too short. (Have you seen how long the warhammer and axe's handles are? :whistling: )
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Carys
 
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Post » Sun Dec 11, 2011 9:18 pm

The reach on two handers is perfect. If anything it'd be too short. (Have you seen how long the warhammer and axe's handles are? :whistling: )


yeaah,they are long as i can recall it,hahahahaha...

that being said,wouldn't be awesome if someone make a mod so when anything (any weapons) hits you we will be stagger according to the attack types..of course that's already being implemented in the game which they combined with radial blur (awesome)..but when i hit a person my sword,it just went thru them and they keep charging at me like they feel nothing or anything happens unless we use power attack,wouldn't a great if there's a little struggle in their face and body gesture when we hit them??as do they hit us of course...just to feel a little bit more natural in a combat :D

any thoughts?
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Georgia Fullalove
 
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