Green Banners - recruitment and discussion.

Post » Sat Feb 19, 2011 8:04 am

Many humans would have been surprised had they lived among the goblins and seen their ways. Often they were portrayed as mindless savages, hell-bent of destruction and death. Very often they were found to act like that too. But appearances can be deceptive. Scratch the surface, and you'll never be quite sure what you'll find. Of course, there wasn't much interest in goblin research in the Empire - after the one or two interested pioneers had been eaten or become bored with their flight of fancy, the Imperial academia was content to study the creatures on the autopsy table or at the end of a blade. Wherever in Tamriel goblin were found, human and mer alike preferred them dead. Many humans would have been surprised had they lived among the goblins and seen their ways.

The torch light flickered, painting the cavern walls orange and red. The looming shadows set the mood admirably. The Shaman, wizened and decrepit though it was, readied to tell its tale, of beginnings and glory. Of treachery. Of blood. This was the tale of Everything and the Origins of Everything. It was leant on an old and equally worn staff, no doubt plundered from a mage's corpse many a year prior. Their language was indecipherable to the civilised races, in that it was spoken through guttural grunts, subsonic groans and supersonic squeals that were imperceptible to the human ear. The broodlings were impatient and clamouring. Hushing the others with a raised fistful of claws, it began. Roughly translated, the story proceeded as follows: "< Long ago, before the rise of the man-tribe, We roamed the fields. Unthinking, uncaring, blind. We were as the fast-deer, the tooth-bear and the tusk-pig. But We were not alone. The Gold-Spirits observed us, then found us worthy. There was the Enlightenment, and we found thought. The Gold-Spirits asked for nothing but our service, and in return we found knowledge. >

"< There was the One Great Tribe, and the Gold-Spirits awarded us the Great Totem as a sign of our faithfulness. The Great Totem imbued us with the magicka of the Gold-Spirits. We grew under the Gold-Spirits' guidance, learning of the knife and sword and bow. But evil tainted the hearts of many - the One Great Tribe fractured, with Warlords emerging from the ruins to try and snatch the Great Totem. Weeping at the sight of its broodlings warring, the Great Totem exploded, scattering its fragments all over the land. The dark hearts of the traitorous tribes led to the Decent, their evil destroying the One Great Tribe. >

"< But know this broodlings. One tribe stood in opposition to the evils of the traitors - Our own brood-line nobly defended the Great Totem until overwhelmed. It is Our destiny to reclaim the fragments of the Great Totem, and reforge the One Great Tribe. The fools of the traitor tribes believe this too, misguided by the evil machinations of their Shamans and Warlords. That is why we must fight them. Remember that, broodlings. We will return the Gold-Spirits' blessing to the One Great Tribe. >" There was a long and pregnant silence as the small group of broodlings took in the ancient's words. After a while, one spoke in reply. >

"< But if they all believe the same, how do we know who is right, O ancient one? >" The shaman immediately darted forward and plucked out the juvenile's eye in a single fluid motion. It ran squalling from the congregation, its cries echoing down the tunnels.

"< Such questions do not befit a young broodling. >"
The others nodded and gibbered to themselves, cackling at their young comrade's fate.


***


http://www.uesp.net/wiki/Oblivion:Goblin#Overview - http://www.uesp.net/wiki/Oblivion:Goblin#Culture - http://www.uesp.net/wiki/Oblivion:Goblin#Goblins_by_Tribe
Good day ladies and gentlemen of the Fan Fiction area! As you may have guessed, this is a recruitment and discussion thread for what may become a successful and entertaining group role play. As you can see, it's about goblins. I provided the goblin creation story up there as a sort of guideline for how I see them being portrayed, I guess (as well as for what I hoped would be an entertaining read). Now, you might not think there would be too much scope to what you could really do with goblins, but hear me out. I'm not thinking individuals, I'm thinking tribes.

Each player would control the Warlord of a single goblin tribe, meaning, he or she controls that tribe. The tribes, as we all know, are in a perpetual state of war with each other; maiming and killing each other, stealing tribe totems, moving the furniture around - all those sorts of hijinks. Based on this, I would hope that this role play could work on a number of levels - individual development of the Warlord in question, the development of the tribe itself, and the interactions between the tribe and outsiders. This could range from raids on human settlements and farms, to wars and skirmishes with other tribes. The possibilities are endless. Well. You know what I mean.

The role play itself would be set in Cyrodil. The question would be whether we want it to be the Cyrodil depicted in Oblivion, or the Cyrodil described in all the books in previous games. The Oblivion method would probably be easiest. Anyway, if you are interested, just stick a post here with suggestions, and I'll get on with refining the concept down to a workable role play thread. Also, there will be a mechanism for new tribes to be formed if we spill over the current 7 portrayed in Oblivion.

Thank you for reading. :)
-Luggage


Interested people:
  • Me (Luggage) - http://images.uesp.net//8/84/Cyrodiil_map_Oblivion.jpg
  • foxy - http://images.uesp.net//1/1a/OB-Goblin-DustEater.png
  • Gortock - http://www.uesp.net/wiki/File:OB-Goblin-RockBiter.png
  • Don't forget this - http://images.uesp.net//6/6e/OB-Goblin-SharpTooth.png
  • Scow2 - http://images.uesp.net//6/68/OB-Goblin-WhiteSkin.png
  • acrb101 - http://images.uesp.net//b/b0/OB-Goblin-BloodyHand.png
  • Gavril - http://images.uesp.net//9/91/OB-Goblin-ThreeFeather.png
  • Kyrill - http://images.uesp.net//1/11/OB-Goblin-SkullBreaker.png

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Jack
 
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Post » Sat Feb 19, 2011 3:55 am

Very unique RP thread. I like.
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Laura
 
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Post » Sat Feb 19, 2011 1:01 pm

Very unique RP thread. I like.

Glad to hear it. Up for taking part? :)
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Jake Easom
 
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Post » Sat Feb 19, 2011 5:40 am

I think I'd be up for taking part. However, I'm not exactly knowledgeable of lore surrounding goblins or lore on what Cyrodiil should look like. Also, I have no experience in doing war strategy RPs.

Saying that, this does sound like fun.
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Marquis deVille
 
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Post » Sat Feb 19, 2011 10:32 am

i would like to give it a try. though will we use their classes? warlord, berserker,skirmisher, cook, rat handler, shaman?
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Jaylene Brower
 
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Post » Fri Feb 18, 2011 9:55 pm

i would like to give it a try. though will we use their classes? warlord, berserker,skirmisher, cook, rat handler, shaman?

Well, you as the player would be the Warlord. There is one Warlord and one Shaman in every tribe, so that's a solid base-rock to start with. From there, you can do pretty much whatever you want with the tribe. It is yours after all. Just remember to play fair, and keep a good balance between the combat classes and stock goblins. After all, if you keep a good balance and show sportsmanship towards your fellow writers, they should return the courtesy. The link to the goblin tribes in my first post should give you a rough idea on how many goblins you have to play with at first. We'll say about 30 per tribe for now.

Oh, and foxy, there isn't really much lore about them anyway. What is known is that they were first trained / domesticated by the Altmer, who then used them as a sort of slave force. They were good cannon fodder, seeing as no-one really cared if they died. That means the High Elves harbour a little more sympathy for them than the other races, but in Cyrodil, that probably wouldn't make much difference anyway. So far as lore goes, just use the Wiki page I linked to and the creation story I made up, and everything should go fine. :)

We'll get to the war parts when it happens.
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Angela
 
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Post » Sat Feb 19, 2011 1:08 pm

will we be giving examples of goblin names or will we just be calling hem warlord and shaman?
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Terry
 
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Post » Sat Feb 19, 2011 9:50 am

will we be giving examples of goblin names or will we just be calling hem warlord and shaman?

Again, up to you. When writing as a narrator, I suppose it wouldn't hurt to refer to the main goblins by their rank, but I suppose the goblins themselves would refer to each other by names. Try to use exotic and guttural sounding names - so, like the Orcs, maybe? Yeah. Try using Orc names as a template, but without the surnames. So just forenames would do fine.
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Rachel Tyson
 
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Post » Fri Feb 18, 2011 11:59 pm

i find that goblins would have more simple names not orc sounds like skreetch, sniksnik, fip, you know? ratty silly sounding names
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Destinyscharm
 
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Post » Sat Feb 19, 2011 3:54 am

This sounds Interesting, i's like to join up as well. so a sample post would be like,

(random Goblin name) came up to me. "we lost too many goblins in our last raid" he said. "we are down to 30. right now we have 7 skirmishers, 5 berserkers, and 12 rat farmers, and 2 chiefs. The other 4 are you – our chief – and aljkgnbn our War Chief and ajanslkjn our Shaman and, of course, the steward – me."

I was very frustrated. "TWELVE RAT FARMERS? TWELVE??? How can we survive? I'm not going to train them into soldiers at this point... I guess we must learn to like Rat meat more than man flesh."

or would you rather have it be third person?
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Ronald
 
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Post » Sat Feb 19, 2011 12:14 am

i find that goblins would have more simple names not orc sounds like skreetch, sniksnik, fip, you know? ratty silly sounding names

Good idea there. I think that should go as the naming convention then.

or would you rather have it be third person?

Third person would probably be easier to manage, seeing as it would allow you to cover pretty much all of the tribe's activities as you wanted to, but really just go with whichever you feel most comfortable with and will have most fun writing. 3rd is more versatile, but 1st would really let readers get into the mindset of your Warlord.

Also, bear in mind that goblins don't really go for harvesting in a big way. Rat farmers seem to be a bit of an oddity. Perhaps goblins who have been crippled during fights and aren't capable of much else? Or maybe the ones who can't figure out which end of a sword to hold? :P

EDIT: After giving it a bit of thought, I think it would be best if everyone wrote in 3rd person. When an actual set of guidelines is finalised, this will be in them.
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sas
 
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Post » Sat Feb 19, 2011 9:18 am

I'll be taking part... Hopefully I can portray the reason for their fractious warfaring accurately (And possibly sympathetically)

I found them to be a very interesting, but disappointingly implemented, feature in Oblivion.

However... I'm thinking about having a Non-goblin lead the tribe (A Redguard former Battlepriest of Ebonarm, precisely), if that's allowed. He'd be an honorary Goblin, and thus eligible for Cheiftan. Kinda like Dwarf Fortress's Cacame Awemedinade, Elf King of the Dwarves, or the Imperial Commissar Yarrick from Warhammer 40000, who may become an Ork Warboss in the not-so-distant future of the Grim Darkness in the 41'st millenium. Oblivion had Goblin Jim as precedent for Non-Goblin Goblins.

...I could even take over Goblin Jim's tribe, if he were somehow killed... such as by Sheogorrath on his/her search for phat lewtz.
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Mr. Ray
 
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Post » Sat Feb 19, 2011 9:44 am

what of ogres? or just a single one? you know your tribe fought a small ogre tribe and managed to capture one feeding him and keeping him safe raising him making him part of your tribe you now have a super weapon
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Cheville Thompson
 
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Post » Sat Feb 19, 2011 5:12 am

However... I'm thinking about having a Non-goblin lead the tribe (A Redguard former Battlepriest of Ebonarm, precisely), if that's allowed. He'd be an honorary Goblin, and thus eligible for Cheiftan. [...] Oblivion had Goblin Jim as precedent for Non-Goblin Goblins.

As an exception, that's fine. I wouldn't want all the tribes to have human consorts however. Also, remember that a tribe that had a human Warlord / Shaman would suffer from coordination problems if it came to a fight. In a pure goblin tribe, the Warlord would be able to issue commands as well as fighting. In a human led tribe, the human wouldn't be able to emulate the noises required for goblin language, meaning they'd have to lead by example. Means that multiple commands couldn't be issued to goblins, given that they'd basically just be guessing what you wanted. Not a problem with the premise though.

Also, another thought occurred to me earlier. Basically, the possibility of adopting a Warhammer style 'squad roster', in which you could spend points on different members of your tribe. So you could opt for a mostly self-sufficient sprawling tide of regular goblins and infrastructure (chefs, rat farmers, etc), or a much smaller raider force of Berserkers and Skirmishers. That would need quite a bit of refining though, and would be quite a lot of work to maintain. It would probably result in quite a well grounded and balanced tribe though - I'd find it quite satisfying building my tribe in that manner too, but that's just me. :D

What do you guys think of that?


EDIT: Gortock: I'd leave off that kind of stuff for the time being. As the GM, I may set up little mini-events for players in order to give their tribes special goodies and bonuses from time to time however.
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Emma-Jane Merrin
 
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Post » Sat Feb 19, 2011 7:39 am

As an exception, that's fine. I wouldn't want all the tribes to have human consorts however. Also, remember that a tribe that had a human Warlord / Shaman would suffer from coordination problems if it came to a fight. In a pure goblin tribe, the Warlord would be able to issue commands as well as fighting. In a human led tribe, the human wouldn't be able to emulate the noises required for goblin language, meaning they'd have to lead by example. Means that multiple commands couldn't be issued to goblins, given that they'd basically just be guessing what you wanted. Not a problem with the premise though.

Also, another thought occurred to me earlier. Basically, the possibility of adopting a Warhammer style 'squad roster', in which you could spend points on different members of your tribe. So you could opt for a mostly self-sufficient sprawling tide of regular goblins and infrastructure (chefs, rat farmers, etc), or a much smaller raider force of Berserkers and Skirmishers. That would need quite a bit of refining though, and would be quite a lot of work to maintain. It would probably result in quite a well grounded and balanced tribe though - I'd find it quite satisfying building my tribe in that manner too, but that's just me. :D

What do you guys think of that?

Well, I figured part of my chief's backstory has him spending too much time with the totem... and now it sort of works as a translator for him. Of course, he, like Goblin Jim before him, would likewise be both Warchief and Shaman. Bringing back a shattered tribe, using his famous Redguard bladework, and assorted Eastern and Western warfare-based magic, being a Battlepriest/Mage. I didn't initially think of the possibility of leading a "Small but elite" faction, but now it seems logical that it might be, given its circumstances. Of course, there might be a "Tribal Heirophant" that fills the social role of a Shaman, but being subservient to the Redguard.

And now I'm getting an Overlord vibe from what I'm wanting to play :lmao: Of course, he'd have to still keep a pretty low profile in his activities to avoid getting stomped by the Imperial Legion... what do the goblins think of them? I think they'd be pretty terrifying, being Massive, Faceless monsters of untold numbers in dark, impenetrable armor, with many of their number casually wielding powers that dwarf those of a Tribal Shaman could ever hope to master, and wielding weapons of unknown material far surpassing that used by the Greatest Goblin warriors.

Humans are probably scary beings to Goblins.
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Latisha Fry
 
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Post » Sat Feb 19, 2011 4:05 am

Well, I figured part of my chief's backstory has him spending too much time with the totem... and now it sort of works as a translator for him. Of course, he, like Goblin Jim before him, would likewise be both Warchief and Shaman. Bringing back a shattered tribe, using his famous Redguard bladework, and assorted Eastern and Western warfare-based magic, being a Battlepriest/Mage. I didn't initially think of the possibility of leading a "Small but elite" faction, but now it seems logical that it might be, given its circumstances. Of course, there might be a "Tribal Heirophant" that fills the social role of a Shaman, but being subservient to the Redguard.

And now I'm getting an Overlord vibe from what I'm wanting to play :lmao:

Hmm. Don't put too much faith in what the goblin's believe about the Great Totem and their tribal totems. :P

Many of them are probably just abandoned mage staffs that they believe are fragments of the mythical Great Totem. The fact that they have remained so intrinsically linked to the goblin shamans for decades / centuries (who are inherently magical beings) means they may have absorbed some secondary magicka I guess, but the majority of them would just be staffs. Then again, this is Tamriel, and there is always more than meets the eye...

With your overlord idea, one theme that appeals to me if you went with the elite group, would be eugenics. Your Redguard could be responsible for killing off all the goblins who are sub-par warriors, leading to a far, far smaller yet combat proficient tribe. Just remember, they would have to go out of raids extremely frequently to gather food, or they'd starve. Tribes with regular goblins to act as scavengers and foragers, as well as rat farmers and chefs would be far more self-sufficient.

EDIT: Also, just as a reminder that you'll be going up against fellow players, instead of faceless shades of the imagination. :P The Redguard will no doubt be more proficient in combat or magic than any goblin, simply because he's of the civilised races, so he has the intelligence to manage it. Not to mention the combat skills of a Redguard. If we did go off a points system, he'd have to be pretty damn expensive to act as compensation. If we don't use points, some other balancer would have to be found.
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Alyna
 
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Post » Sat Feb 19, 2011 6:29 am

Hmm. Don't put too much faith in what the goblin's believe about the Great Totem and their tribal totems. :P

Many of them are probably just abandoned mage staffs that they believe are fragments of the mythical Great Totem. The fact that they have remained so intrinsically linked to the goblin shamans for decades / centuries (who are inherently magical beings) means they may have absorbed some secondary magicka I guess, but the majority of them would just be staffs. Then again, this is Tamriel, and there is always more than meets the eye...

With your overlord idea, one theme that appeals to me if you went with the elite group, would be eugenics. Your Redguard could be responsible for killing off all the goblins who are sub-par warriors, leading to a far, far smaller yet combat proficient tribe. Just remember, they would have to go out of raids extremely frequently to gather food, or they'd starve. Tribes with regular goblins to act as scavengers and foragers, as well as rat farmers and chefs would be far more self-sufficient.

I was thinking superior training and weapon material, not Eugenics, would make his force superior. He's a Redguard, and might pass his techniques to his shattered underlings. He's also familiar with Armorsmithing, and being native to the Illiac bay, he may pass on what little he gathered from Orsinium's crafting techniques to the goblins as well. There would be too few of them (Their tribe was practically destroyed by a loot-hungry Adventurer-turned-"Hero"-turned-God) for Eugenics to work.

Of course, to balance, his tribe would have to be very small. And even if greatly outnumbered, they'd still likely curb-stomp any other faction if the Redguard is with them: He's larger, stronger, and more agile than any Goblin. He can conjour fire, lightning, or Ice seemingly at will. Nothing more than a few words and a gentle touch from him can make wounds vanish as though they were never there. He wields a massive, dark sword that has an unstoppable blade, and his entire left arm is indestructible.

I'm overstating his abilities by describing them as they'd be percieved as a Goblin. A translation for the concept is a skilled warrior trained in destruction, wears an Ebony Gauntlet, vambrace, rebrace, couter, and Spaulder or Pauldron in literal imitation of his former god, and wielding an Ebony Claymore/Zweihander (Or, potentially even Umbra. He's certainly crazy enough, and having both a Sword and Stick talk to him could be interesting :P and it would save me the effort of trying to think of a name for him). Of course, while he may pretty much be a One-man-army to a Goblin (Possibly powerful enough to take down an Imperial Legion Soldier or two), he'd be vastly outnumbered, gave up believing in Shirts, and, furthermore, have some aforementioned communication problems. Of course, he couldn't take on a Goblin Cave on his own, and a Goblin Warchief and Shaman in conjunction have a 50% chance of taking him down.

NOTE: While he has an EbonArm, he lacks significant armor in every other part of his body, having no Cuirass or arm protection opposite the Ebony armor. And his armor below the waist is simply Iron Armor as it appeared in Oblivion.
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Taylor Bakos
 
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Post » Sat Feb 19, 2011 1:48 am

I'm overstating his abilities by describing them as they'd be percieved as a Goblin. A translation for the concept is a skilled warrior trained in destruction, wears an Ebony Gauntlet, vambrace, rebrace, couter, and Spaulder or Pauldron in literal imitation of his former god, and wielding an Ebony Claymore/Zweihander (Or, potentially even Umbra. He's certainly crazy enough, and it would save me the effort of trying to think of a name for him). Of course, while he may pretty much be a One-man-army, he'd be vastly outnumbered, gave up believing in Shirts, and, furthermore, have some aforementioned communication problems.

Mn. I'm going to have to tone that down a little. For starters, putting the single most powerful sword / artefact in the game into the hands of an (honorary) Goblin Warlord is going to be too unbalancing. As it stands now, even with your realistic appraisal of his skills sans the Gobbo-bias of his followers, that's going to be more than slightly unfair for whoever you're coming up against. Imagine this role play as relatively low levelled. So the sort of goblins you encounter before the endgame. This is the lore-friendly sort, that are wielding iron / rusty iron weapons or maybe the occasional steel. You Redguard battlemage would be slightly too much of a contrast as it stands right now.

If you want an advantage, you have to be prepared to give something up too, I'm afraid. That's the golden rule of balance, and a balanced write-up stops people from going into a situation without a chance of succeeding. The challenge for both sides then makes the encounter fun for everyone. :)

Just put some careful thought to your human character on how he could be integrated into the role play without upsetting the status-quo too much. So, tone him down a wee bit, in equipment and skill I guess.
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Jaylene Brower
 
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Post » Sat Feb 19, 2011 2:03 am

Mn. I'm going to have to tone that down a little. For starters, putting the single most powerful sword / artefact in the game into the hands of an (honorary) Goblin Warlord is going to be too unbalancing. As it stands now, even with your realistic appraisal of his skills sans the Gobbo-bias of his followers, that's going to be more than slightly unfair for whoever you're coming up against. Imagine this role play as relatively low levelled. So the sort of goblins you encounter before the endgame. This is the lore-friendly sort, that are wielding iron / rusty iron weapons or maybe the occasional steel. You Redguard battlemage would be slightly too much of a contrast as it stands right now.

If you want an advantage, you have to be prepared to give something up too, I'm afraid. That's the golden rule of balance, and a balanced write-up stops people from going into a situation without a chance of succeeding. The challenge for both sides then makes the encounter fun for everyone. :)

Just put some careful thought to your human character on how he could be integrated into the role play without upsetting the status-quo too much. So, tone him down a wee bit, in equipment and skill I guess.

Well, I figure his (limited) drawbacks would be his inadequate armor (aside from his thematic Ebony Arm) and a distressing vulnerabilities to armor. His inability to be in more than one spot at a time (In contrast to a Warlord/Shaman team) also restricts him. Poor tactical ability due to a lack of communication between the leader and the tribe is an overall drawback. I figure intelligent Skirmisher placement could force him to retreat and otherwise limit his deployment. I'm not one who believes arrows can be dodged bullet-time style (but it is hard to hit a running opponent). However, I think he is protected from death by Plot Armor.

Another issue with him being both the only leader is he's too important to deploy in the field. He has nobody else he can trust the Talking Stick with, and if he goes into the field, there's a chance of losing it in the chaos of battle. His deployment may be limited to Dramatic Assaults against another tribe's home (And thus exposing his own cave to hostile takeover when he's gone, so such assaults are All-or-Nothing), defensive actions, and occassional PvE if megalomania sets in and he decides to extend the Overlord feel to building a massive tower.

Other tribes can have their Warlord lead an assault to capture a Totem while the Shaman stays back and defends the totem in a Safe Location, so a failed assault doesn't result in the destruction of the tribe. Also, unlike other Goblin Warlords, he's Not Replaceble. While in Oblivion, the Warlords didn't respawn, I believe it's safe to assume another Goblin from the tribe will ascend if a Warlord gets killed. The Shaman's more likely to be the real irreplaceable goblin in any given tribe.
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BRIANNA
 
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Post » Sat Feb 19, 2011 10:51 am

now what about those unaligned tribes? or making a new one? big-gut tribe. Larger than your average goblin they would be slower and fatter too though. having a fourth of their numbers just regular goblins whose main purpose was to gather food/hunt another quarter of them would be the cook lead by a chef big old bad boy. the rest of the force would be berserkers and of course Grunt my huge goblin warlord. Skete my shaman.
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Fam Mughal
 
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Post » Sat Feb 19, 2011 6:52 am

Ah, you mean unaligned goblins who have no tribe? For starters they're a lot smaller and less organised than an actual totem-tribe. Well, there's good news and bad news about them. The bad news is that if they manage to stumble across a Great Totem fragment or a mage staff, they'll rally around the closest thing they have to a Shaman and bond themselves into a tribe. This is one method by which new players could be introduced once the 7-tribe cap has been reached. However, unalligned goblin 'tribes' who haven't found a Totem yet wont proactively raid other tribes. They'll remain neutral, and simply forage for food.

You can however, choose to attack them yourself. If you choose to lug your own totem along with you, once you've killed enough of them to make your point, they'll lay down arms and join your tribe. However, if your totem-bearer is killed (the shaman), they'll capture it, morphing into a tribe themselves. This leaves you in a sticky spot, seeing as you've just lost half your leadership, and your tribal focal point, leaving you ripe for conquest. If you don't bring the totem, you can simply wipe them out for loot, or just to remove a potential future threat.

About your Big-Gut idea, feel free to use that as a characteristic of one of the current tribes. They all use the same goblin model, but that could just be a game mechanic more than anything. If you want to make superficial alterations to their appearance, go for it.

Anyway, to move away from this aspect of things slightly, feel free to pick a tribe to be your own. Thinking about the names of your Shaman and Warlord would probably be a good idea too. :)
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Jesus Duran
 
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Post » Sat Feb 19, 2011 10:23 am

Dibs on Rockbiter tribe they sound hungry also since they were mostly wiped out its a good time for my new regime step in!! my guys were unaligned and they stumbled upon the remnants of the rock biters. i like it!
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Schel[Anne]FTL
 
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Post » Sat Feb 19, 2011 12:05 am

I figure the unaligned Goblins are "Lost", either athiests to be purged, or be "shown the way" and recruited into the tribe in either expansion or to replenish lost numbers.

I'm figuring that for the Ebonarm Tribe (Formerly known as the White Skin tribe)'s average goblin would be 5/3rds the power of the Generic. (Where one tribe might deploy a scouting party of 5, the Ebonarm tribe would deploy 3 to similiar effect). I figure they'd be 1/2 to 1/3 the size of other Tribes, depending on the size of other tribes (If the tribes are Large, they're 1/2 ). I'm trying to derive "Ebonarm"s point value. What's the target number of Goblins per tribe, excluding White Skin/Ebonarm?

I intend to actually start at a point-cost disadvantage.

Dibs on Rockbiter tribe they sound hungry also since they were mostly wiped out its a good time for my new regime step in!! my guys were unaligned and they stumbled upon the remnants of the rock biters. i like it!

Or do you mean the remnants of the Rock-Biter tribe found your unaligned goblins, and one of those that joined its ranks became the new Warchief?
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Laura Wilson
 
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Post » Sat Feb 19, 2011 12:56 pm

vice versa My unaligned fatty gobo group stumbled upon the Rock-biter tribe and they merged the unaligned taking the name Rock-biter learning form each other equally
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KRistina Karlsson
 
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Post » Sat Feb 19, 2011 10:53 am

I think I'd be up for taking part. However, I'm not exactly knowledgeable of lore surrounding goblins or lore on what Cyrodiil should look like. Also, I have no experience in doing war strategy RPs.

Saying that, this does sound like fun.


I'm in the same boat.

I guess I'm due for some UESP research. :)

I would like to take part.
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Cool Man Sam
 
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