Greenpact

Post » Mon Nov 22, 2010 10:54 pm

Why can Bosmer eat plants ingame if they can't in lore?

P.S. What about the WIld Wars?
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sally coker
 
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Post » Tue Nov 23, 2010 5:29 am

Why can Bosmer eat plants ingame if they can't in lore?

P.S. What about the WIld Wars?


They can't eat plants from Valenwood.
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Inol Wakhid
 
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Post » Mon Nov 22, 2010 9:12 pm

They can't eat plants from Valenwood.

Err, better to say they can't harm plants in Valenwood, which is why they import wood from other countries.
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Ice Fire
 
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Post » Mon Nov 22, 2010 6:21 pm

The greenpact is a choice that plenty of Bosmer choose to ignore. Other than that, game mechanics. Its impossible to prevent a race from eating a certain sort of food.
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Jenna Fields
 
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Post » Tue Nov 23, 2010 8:55 am

Well, one could make mods...but I'm not a modder, so I'm not sure.
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no_excuse
 
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Post » Mon Nov 22, 2010 6:33 pm

Not sure how you would. There is no distinction for types of ingredients, so you'd have to script each ingredient to be checked when equipped if the player is a Bosmer. This would probably mean a script on each ingredient in game. Anyways, the Greenpact is a choice. Its not like vegetarians cannot eat meat, they choose not to. Same thing with Bosmer.
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Anna Kyselova
 
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Post » Mon Nov 22, 2010 8:51 pm

Or one could role play...which is sill choice!!
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Chris Duncan
 
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Post » Tue Nov 23, 2010 2:28 am

Or one could role play...which is sill choice!!

That means alchemy is also heavily limited, as most ingredients are plant based. Pure meat based ones are kosher to the bosmer. Heck, the bosmer even brew alcohol made purely out of blood and other body stuff of animals and, most likely, people
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Heather M
 
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Post » Tue Nov 23, 2010 6:48 am

Those wacky cannibal Bosmer. How disgusting they are...
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Amanda Furtado
 
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Post » Mon Nov 22, 2010 8:41 pm

Is it me, or do the Bosmer in MW have horns while the ones in OB are just short people with pointy ears?

I know this isnt relevant, but fiddling with es3 lately, I noticed it was off. I've never heard of the Greenpact before... anyone have a link to TIL? I'm not sure what I did with my bookmark
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Aman Bhattal
 
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Post » Tue Nov 23, 2010 12:50 am

Here is http://imperial-library.info/.
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Shianne Donato
 
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Post » Tue Nov 23, 2010 6:14 am

Is it me, or do the Bosmer in MW have horns while the ones in OB are just short people with pointy ears?

iirc only one of eight(?) Bosmer types of heads has horns/antennas in MW
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Jani Eayon
 
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Post » Tue Nov 23, 2010 8:12 am

You'd think without dietary fiber that greenpact followers would always be constipated.

Heck, the bosmer even brew alcohol made purely out of blood and other body stuff of animals and, most likely, people
Crazy magical fermentable blood? Do they make it with their alteration skill? You'd need the skill level 50 perk for that one, at least.
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Emma Parkinson
 
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Post » Tue Nov 23, 2010 10:25 am

You'd think without dietary fiber that greenpact followers would always be constipated.

Crazy magical fermentable blood? Do they make it with their alteration skill? You'd need the skill level 50 perk for that one, at least.


In A Dance In Fire it mentions them drinking both fermented milk which is http://en.wikipedia.org/wiki/Kumis, and fermented meat juices which can probably be made http://en.wikipedia.org/wiki/Garum

It's also obvious that the green pact is only valid for the plant life of Valenwood (you know, the place with the walking trees), since they do import lumber and other plant materials into it from other regions.
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Danii Brown
 
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Post » Tue Nov 23, 2010 8:06 am

Well, yeah, RPG-ing a Greenpackt Bosmer is kinda hardcoe. But then again...it adds spice to the game (lol)
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Rex Help
 
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Post » Tue Nov 23, 2010 5:03 am

In A Dance In Fire it mentions them drinking both fermented milk which is http://en.wikipedia.org/wiki/Kumis, and fermented meat juices which can probably be made http://en.wikipedia.org/wiki/Garum
So, why reply to my post to say that?

It's also obvious that the green pact is only valid for the plant life of Valenwood (you know, the place with the walking trees), since they do import lumber and other plant materials into it from other regions.
Not exactly, the green pact just restricts the wood elves from using the plants in Valenwood themselves. They can still profit from logging camps. Pocket guide below.

The use of woodcrafts created by another race is not forbidden, nor is the sale of their own Valenwood timber as long as it is collected by a non-Bosmeri.

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Ana
 
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Post » Mon Nov 22, 2010 8:32 pm

Not exactly, the green pact just restricts the wood elves from using the plants in Vvardenfell themselves. They can still profit from logging camps. Pocket guide below.

I assume you mean Valenwood there? If not, I'm confused now...
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Vicki Gunn
 
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Post » Tue Nov 23, 2010 2:51 am

I assume you mean Valenwood there? If not, I'm confused now...
Yeah, my bad. Elf stuff trips me up.
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LADONA
 
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Post » Tue Nov 23, 2010 2:35 am

Oh I thought the devouring or harm of ANY plants, Valenwood or not, was taboo. And I thought if you were a Bosmer and weren't Greenpact, you were an exile. I like to be enlightened.

Then again, what about the Wild Hunt? Why do they "consume" themselve's after?
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Cameron Wood
 
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Post » Mon Nov 22, 2010 11:27 pm

Oh I thought the devouring or harm of ANY plants, Valenwood or not, was taboo. And I thought if you were a Bosmer and weren't Greenpact, you were an exile. I like to be enlightened.

I think it depends. Similar to certain religious people in real life give some leeway on certain rules, I would imagine the Bosmer do the same. Some of them are really into it, and would never harm any plant, whereas some of them are willing to import plant life. I imagine the latter being the commonly accepted method.
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Cathrin Hummel
 
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Post » Tue Nov 23, 2010 5:27 am

I think it depends. Similar to certain religious people in real life give some leeway on certain rules, I would imagine the Bosmer do the same. Some of them are really into it, and would never harm any plant, whereas some of them are willing to import plant life. I imagine the latter being the commonly accepted method.
Isn't the general policy to believe all myths and legends until there is lore to contradict something? It also said in that section that average wood elves smoke caterpillars as a tobacco replacement, and wear wagon wheels as hats.
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Monika Fiolek
 
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Post » Tue Nov 23, 2010 7:35 am

Shades, I think somebody should make a mod for that. And I think I'll make a really hardcoe Greenpact Bosmer!
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Danny Blight
 
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Post » Tue Nov 23, 2010 12:58 am

Shades, I think somebody should make a mod for that. And I think I'll make a really hardcoe Greenpact Bosmer!

Necessities of morrowind is working on it, if that's your game.
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rolanda h
 
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Post » Tue Nov 23, 2010 5:58 am

I play both (but prefer Morrowind, vastly)
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Latisha Fry
 
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Post » Tue Nov 23, 2010 1:20 am

Isn't the general policy to believe all myths and legends until there is lore to contradict something? It also said in that section that average wood elves smoke caterpillars as a tobacco replacement, and wear wagon wheels as hats.

For me, it depends on whether or not it can be expected that, given what we've seen elsewhere, the myth is capable of making itself real. Even in a world where myths can shape reality, there are limits as to what believing something can actually do.
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kirsty joanne hines
 
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