:lol: Okay, good points. Still, if an escaped prisoner can brave the Deadlands and bring down the Sigil Towers, why can't highly trained and experienced Morag Tong assassins, Redoran champions, Buoyant Armigers, and powerful Telvanni mages save their homeland? Wiping out a bunch of lesser daedra shouldn't be that hard - it certainly wasn't in TESIV.
Meh, that's because Cyrodiil happened to have a HERO! just in time to save the day, whereas Morrowind's HEROES! kinda all bit the dust... Seht's mechanical relationships became a bit unhealthy, Ayem got a jealousy complex and had to be brought back to reality in a rather abrupt manner, Vehk had to smack Azura across the face with his Muatra and then attain CHIM and vanish, and the Nerevarine heard rumors of something so cool it was unmentionable over in Akavir.
Oh, and the Daedra of Morrowind didn't suffer from "blade-fodder-for-the-main-character-in-a-video-game syndrome."
You just can't tell from the description what it will be like, but what I noticed about the Kingdoms books was that he took a lot of very basic genre ideas and then layered them and made them more interesting. He makes cliches work, in exactly the same way that the Elder Scrolls games themselves take extremely well-worn fantasy tropes and make them fun and engaging.
I wish I had picked up the Thorn and Bone books. I'll have to eventually sometime this winter.
That's a good point regarding how TES itself takes cliche tropes and twists them into something unique. The archetypes of the Mage, Warrior, and Thief are echoed all over the place in TES and are by themselves pretty cliche, but how they are utilized in the constellations is hardly cliche.