Grenade Launcer Issues?

Post » Fri Feb 18, 2011 8:09 pm

This is my 1st post but I've been lurking for weeks, very very pumped about this game. Anyways I'm wondering does anyone know how many hits it takes to kill with nade launchers? I know there are no OHK's so they shouldn't be as annoying as they have been in past popular shooters, but a problem I could see is if a team is running 4+ guys using them. Anyone else think this could get really annoying? Or like I said I'm not %100 sure on the lethality of them either.
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Isabell Hoffmann
 
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Post » Sat Feb 19, 2011 3:16 am

It's a knockdown weapon, unless it's a dead on hit it wont take mor than a third to half, but still if 4+ guys use it that would svck :thumbsdown:
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chirsty aggas
 
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Post » Sat Feb 19, 2011 1:53 am

I havn't even seen a grenade launcher yet, only nornals grenades...
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xemmybx
 
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Post » Fri Feb 18, 2011 9:44 pm

It,s a knockdown weapon, unless it's dead on hit it wont hurt you horribly



Oh and the knockdown effect is how long and does what exactly? To be honest that could get severely annoying as well lol.
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Joanne
 
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Post » Sat Feb 19, 2011 4:54 am

I havn't even seen a grenade launcher yet, only nornals grenades...


There are. Might be an attachment as well.
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Emma Parkinson
 
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Post » Fri Feb 18, 2011 7:44 pm

Grenade Launcher http://www.youtube.com/watch?v=hM4jFD-0v7c&feature=relmfu at 1:27
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Joanne Crump
 
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Post » Sat Feb 19, 2011 1:00 am

This is my 1st post but I've been lurking for weeks, very very pumped about this game. Anyways I'm wondering does anyone know how many hits it takes to kill with nade launchers? I know there are no OHK's so they shouldn't be as annoying as they have been in past popular shooters, but a problem I could see is if a team is running 4+ guys using them. Anyone else think this could get really annoying? Or like I said I'm not %100 sure on the lethality of them either.

Their team can use GL , why can't ur team ? Another 4 GL will save the day :flamethrower:
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candice keenan
 
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Post » Sat Feb 19, 2011 9:45 am

It's a knockdown weapon, unless it's a dead on hit it wont take mor than a third to half, but still if 4+ guys use it that would svck :thumbsdown:

Four guys with grenade launchers might become an issue, true. But try hitting http://www.youtube.com/watch?v=GJoM7V54T-c&#t=42 with a grenade...
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ILy- Forver
 
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Post » Sat Feb 19, 2011 2:42 am

Their team can use GL , why can't ur team ? Another 4 GL will save the day :flamethrower:


A.What if I don't have a team B. I might not wanna use a grenade launcher

I'm just trying to say Grenade launchers if not properly implemented can ruin games. If it's a knockdown it could be even worse.
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Undisclosed Desires
 
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Post » Sat Feb 19, 2011 2:16 am

Then how about a light engineer with a buffed long rilfe :hubbahubba: HS constantly in a distant can save the day too
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Tracy Byworth
 
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Post » Sat Feb 19, 2011 5:50 am

If it's a knockdown it could be even worse.


This is what i fear. We kno how Gears knockdown ruined the game untill they patched it.
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Soku Nyorah
 
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Post » Sat Feb 19, 2011 2:29 am

Four guys with grenade launchers might become an issue, true. But try hitting http://www.youtube.com/watch?v=GJoM7V54T-c&#t=42 with a grenade...

I both Laughed My and Ass Off at the same time. that was classic :rofl:
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Conor Byrne
 
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Post » Sat Feb 19, 2011 6:15 am

Oh and the knockdown effect is how long and does what exactly? To be honest that could get severely annoying as well lol.

In this video at 1:49 you can see how long someone is down for, The guy gets hit by the Molotov but is still alive the whole tine while the mini gun is killing someone else, It looks like he is still shooting at the mini gun guy and the guy is getting up as he is killed. http://www.youtube.com/watch?v=l_CykYOy6Lw&feature=related
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Taylah Illies
 
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Post » Sat Feb 19, 2011 6:12 am

Grenade Launcher http://www.youtube.com/watch?v=hM4jFD-0v7c&feature=relmfu at 1:27


a Brink video that i hadn't seen!

thanks
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Rhi Edwards
 
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Post » Fri Feb 18, 2011 11:45 pm

Four guys with grenade launchers might become an issue, true. But try hitting http://www.youtube.com/watch?v=GJoM7V54T-c&#t=42 with a grenade...

win.

im sure theyll be tweaking the grenade launcher alot during the first couple months bc of full teams using them. i would think they would make them only knock back unless its dead on hit tho.
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Alberto Aguilera
 
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Post » Sat Feb 19, 2011 9:16 am

There are many ways to fight a GL user :toughninja: The problem is if u can cooperate with ur teammates , everything will be just fine .
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Phoenix Draven
 
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Post » Fri Feb 18, 2011 10:51 pm

In this video at 1:49 you can see how long someone is down for, The guy gets hit by the Molotov but is still alive the whole tine while the mini gun is killing someone else, It looks like he is still shooting at the mini gun guy and the guy is getting up as he is killed. http://www.youtube.com/watch?v=l_CykYOy6Lw&feature=related

Oh, he got up quick, now, as long as you can get up right when ur knocked down that'll be fine.
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Rozlyn Robinson
 
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Post » Sat Feb 19, 2011 7:32 am

Four guys with grenade launchers might become an issue, true. But try hitting http://www.youtube.com/watch?v=GJoM7V54T-c&#t=42 with a grenade...

lmao :facepalm: Assasin Creed FTW
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Rebekah Rebekah Nicole
 
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Post » Fri Feb 18, 2011 11:23 pm

A.What if I don't have a team B. I might not wanna use a grenade launcher

I'm just trying to say Grenade launchers if not properly implemented can ruin games. If it's a knockdown it could be even worse.


A. There's always a team, just not always a good one.
B. Then don't, just know that the other guy has one and what he can do with it.

Any thing that is "not properly implemented" can ruin a game for somebody on the recieving end of it. Heck, things that are properly implemented can still ruin the game for the guy on the recieving end, but that's up to the guy on the recieving end.
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Juan Suarez
 
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Post » Fri Feb 18, 2011 8:48 pm

A. There's always a team, just not always a good one.
B. Then don't, just know that the other guy has one and what he can do with it.

Any thing that is "not properly implemented" can ruin a game for somebody on the recieving end of it. Heck, things that are properly implemented can still ruin the game for the guy on the recieving end, but that's up to the guy on the recieving end.



So you're saying if SD put in OHK death lasers they wouldn't be ruining the game, but it would be my fault if I didn't wanna use it? I'm not saying they are gonna be unbalanced, I'm just voicing a concern and trying to learn more about what they do. People shouldn't be forced to choose a certain weapon or be underpowered. Again, not saying that is the case here, just saying many games have messed up the nade launcer before and it's one of the easiest weapons to have balancing issues with.
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rebecca moody
 
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Post » Fri Feb 18, 2011 9:11 pm

So you're saying if SD put in OHK death lasers they wouldn't be ruining the game, but it would be my fault if I didn't wanna use it? I'm not saying they are gonna be unbalanced, I'm just voicing a concern and trying to learn more about what they do. People shouldn't be forced to choose a certain weapon or be underpowered. Again, not saying that is the case here, just saying many games have messed up the nade launcer before and it's one of the easiest weapons to have balancing issues with.

Like i said , there're many ways to deal with a dangerous enemy. Take the spartan laser in Halo for example . Is that strong ? Yes ! Can u beat it with different weapons? Yes too !
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Jessica White
 
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Post » Sat Feb 19, 2011 6:15 am

So you're saying if SD put in OHK death lasers they wouldn't be ruining the game, but it would be my fault if I didn't wanna use it? I'm not saying they are gonna be unbalanced, I'm just voicing a concern and trying to learn more about what they do. People shouldn't be forced to choose a certain weapon or be underpowered. Again, not saying that is the case here, just saying many games have messed up the nade launcer before and it's one of the easiest weapons to have balancing issues with.


No, as a OHK death laser wouldn't be able to be properly implemented in Brink. But the GL, which is in Brink, appears to have the proper implementation based on it's purpose and the way the game function, but it could still ruin your day if you are unfortunate enough to be on the recieving end enough. It's a crowd control weapon, and does what it needs to control a crowd. It's up to the enemy team to determine a course of action to deal with it.

There are no decidedly overpowered weapons, just weapons that are more powerful than others in the proper situations. If you're afraid of the GL and you know the heavy down the hall has one, don't step into the hall, find another way around. The whole idea behind the variety in weapons, body types, abilities, etc. is that players have the tactical options that they are most comfortable with, and that none are at a major advantage over others.
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Courtney Foren
 
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Post » Sat Feb 19, 2011 4:45 am

Oh, he got up quick, now, as long as you can get up right when ur knocked down that'll be fine.

They've confirmed when you're knocked down you choose between getting up or shooting, so you can get up straight away, but it leaves you vulnerable for a moment, so doing it when the other guy's still shooting isn't going to be the best idea.
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Jordan Moreno
 
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Post » Fri Feb 18, 2011 10:23 pm

They've confirmed when you're knocked down you choose between getting up or shooting, so you can get up straight away, but it leaves you vulnerable for a moment, so doing it when the other guy's still shooting isn't going to be the best idea.

Just pretend to be dead :toughninja: no one will know :D and when they walk pass just revive and shotgun rain in their backs
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JaNnatul Naimah
 
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Post » Sat Feb 19, 2011 1:14 am

It's a knockdown weapon, unless it's a dead on hit it wont take mor than a third to half, but still if 4+ guys use it that would svck :thumbsdown:


Well at the same time if 4+ guys are using them that means that there is 4+ heavies on there team meaning they are slow and will take awhile to get to objectives ect. Simply use your teams speed advantage to flank behind them and pick them off and keep them busy while your other teammates capture the objective.

I can see a GL being very useful for a Heavy Eng. Those lights that your turret has a hard time tracking pull out that GL and knock them on there butt let your turret finish the job :thumbsup:
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Saul C
 
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