Grendel buff debate

Post » Sun Feb 27, 2011 4:26 pm

So while the grendle is in by no means overpowered I was thinking It needs something to set it apart from the other assult rifles. I believe everything about it is well balanced but the extra umph which would set it apart would be a faster bullet speed due to it's lager shell and lower ammo count.

I'm more then adapt at using it but it seems silly that a gun that is esstinally a battle rifle still fires bullets at the same speed as the scar-scarab.

This is all according to the weapon charts:
http://www.joinaclan.com/wp-content/uploads/2011/04/crysis_2_weapon_damage_chart1.png


I'd say double the speed of the other assaults would be an interesting balancing choice.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Sun Feb 27, 2011 6:18 pm

i wish it would fire something like a burst of .50 caliber bullets! recoil would be big but it would be powerful, also no mag or something to balance it out - the retro lancer in gow3 is fun but annoying at the same time

:O a mini mike attachment! please introduce some alien weapons! eg ice/energy whatever spike launcher or some freezer attachment that doesn't let you sprint or something! a weapon that is hotwired into the suit so that it uses suit energy when it has no more ammo?
User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Sun Feb 27, 2011 8:24 pm

So while the grendle is in by no means overpowered I was thinking It needs something to set it apart from the other assult rifles. I believe everything about it is well balanced but the extra umph which would set it apart would be a faster bullet speed due to it's lager shell and lower ammo count.

I'm more then adapt at using it but it seems silly that a gun that is esstinally a battle rifle still fires bullets at the same speed as the scar-scarab.

This is all according to the weapon charts:
http://www.joinaclan.com/wp-content/uploads/2011/04/crysis_2_weapon_damage_chart1.png


I'd say double the speed of the other assaults would be an interesting balancing choice.

Yes! I was thinking what could make the gun better and bullet speed seemed like the only logical way to buff it while not making it overpowered. It is a well balanced gun but requires perfect aim over a fully automatic gun. It doesn't need more power because well I won't complain with a 3 round burst killing someone out of armor mode if a 2/3 bullets hit the head and x2 - 3 round burst killing while in armor mode.

I feel the increased speed of the Grendel would allow you to shoot moving targets at a greater range otherwise you have to follow the characters very carefully with the 3 round burst. I do think you should have to move your mouse along with a moving target, but if you don't have to move it as much with more chance of the bullets hitting the target at a sooner period it would totally help.

So I say yes to increase bullet speed. Not damage, not range, not even fire rate, but bullet speed would be highly suggested.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sun Feb 27, 2011 6:01 pm

I haven't had much of a chance to use the Grendel; how does it handle? Is the spread on it fairly close? What about when you fire rapid bursts in succession?
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Mon Feb 28, 2011 7:29 am

Give it the ability to completely bypass armor mode like the DSG-1 and Gauss have. At the moment it ignores some of the mitigation but its niche isnt strong enough to warrant its use over the SCAR or SCARAB.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun Feb 27, 2011 10:49 pm

I haven't had much of a chance to use the Grendel; how does it handle? Is the spread on it fairly close? What about when you fire rapid bursts in succession?

what do you use cry-adam? you can't really do rapid bursts because there is a second delay before you can shoot again so if ya miss your pretty much dead even with armor

did ya watch the eurovision today? just the qualifications...

I'm sorry
one thing that will make the community happy is telling us if auto aim in the multiplayer part of the game will get removed? having it makes armor useless and pulling kills off easy, heck you can aim the other way and it'll bring the fella in your sights or if you melee he can just be coming into view and it'll go into his direction and hit him with no skill at all...

IS IT POSSIBLE THAT YOU CAN WEAKEN THE MELEE TO FOUR HITS OR SOMETHING AND REINTRODUCE POWER MELEE BECAUSE IT REQUIRES A SHORT CHARGE SO IT REQUIRES SKILL< MAYBE MAKE IT USE HALF THE ENERGY BAR?

IF THE MP TEAM AT CRYTEK LISTENS TO SOME OF US AT LEAST THEY WILL KNOW HOW TO MAKE CRYSIS MUCH MORE ENJOYABLE AND EVEN HAVE TIPS FOR CRYSIS 3 ;)
sad to say the last demo seemingly played better, i hope that magic patch will come this month preferaby on the 17th that will fix the problems, i'm sure you noticed em too

WE DON'T WANT ANY HUMOR LIKE PLAYING AND TOYING WITH USE AS MOST OF US WHO HAVEN'T QUIT WITH CRYSIS WOULD LIKE TO KNOW THE TRUTH, plus some of us twitter and facebook the news so free publicity!


A RESPONSE TO THIS WOULD SHOW THAT YOUR COMPANY HAS SOME RESPECT FOR US!

User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Mon Feb 28, 2011 4:56 am

Off Topic:
Hey dan, don't ugly my thread up when I'm honestly trying to have a sensible debate about the Grendel. If you want to start complaining please try to keep it on topic about the weapon and try not to use Maximum Caps.

On topic:

Adam I happen to have a video that I just made showcasing the grendel. Truly not to be vain or anything of the sort, it gives you a glimpse of how well the grendel could be used in capable hands. The only reason I ask for the bullet speed buff is that while the damage to ammo count is acceptable it'd simply feel more fitting for the gun to have a faster bullets.

http://www.youtube.com/watch?v=79VTbLH1bXg&feature=channel_video_title


Like in my OP most of that I believe explains the rest of my viewpoint further along with Unintent's remarks.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Mon Feb 28, 2011 4:30 am

[quote="lbiteyl"]Off Topic:
Hey dan, don't ugly my thread up when I'm honestly trying to have a sensible debate about the Grendel. If you want to start complaining please try to keep it on topic about the weapon and try not to use Maximum Caps.

not really complaining just saying the gun is useless when you could use the scar or scarab
btw i already apologised in the same post :P

i never realised that the grendal can fire that quick and accurately... i might try it again but then again i unlocked the scarab already... the thing that shows me that the player had some skill was that he didn't touch cloak mode! unlike people on consoles, that game seemed lagless too
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Mon Feb 28, 2011 1:12 am

The Grendel is my favorite weapon and I use it the most often despite its caveats.

The first problem is the latency issues, where I will fire 4 or 5 times on target and not get a single hit...

The second problem with the Grendel is that it is highly unforgiving. If you miss, your screwed. And when you do hit you are not rewarded because either a) latency issues (the hit didn't register) or b) armor mode significantly drops its damage.

This leads to the third problem... When face to face with a scar at midrange I will get owned by a scar who is in armor mode because of a) latency and b) both his and my bullets get there at the same time.

During times when latency isn't a problem, such as when everyone has good pings, I don't have much qualms except for when I am face to face with a scar at midrange in armor mode...

So I definitely think that the damage drop off should be extended to a longer range, the rpm increased or the damage output has less of a drop off when hitting armored players.

I think the increased rpm would be best. It gives the single shot much more oomph over the SCAR (which right now is the same!) and still offers a benefit to the burst fire folks (me!) who like to use attachments like the shotgun attachment, yet still remain inferior to snipers in the long range.

It really comes down to who should get the headshot first in armor mode and if a grendel player is skilled enough to get to the head first over an automatic weapon, he should get the benefit. Just sayin.'
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Mon Feb 28, 2011 6:58 am

The only thing I'd touch at the grendel is the cooldown between bursts. I think it's so much time.
Fasters burts are needed to compete vs fullauto weapons like scar.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Mon Feb 28, 2011 8:47 am

Bumping

I'd like know if this would be a feature worth trying out in test builds or something. What do you say Cry-Adam, if of course you can say anything :P
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Mon Feb 28, 2011 1:59 am

I like the grendel, sadly though like most weapons in this game how and where they hit, and the damage they deal is completely random.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Mon Feb 28, 2011 6:52 am

IMO the delay between the bursts should be removed, the overall RPM decreased from 900 to 800 and a little damage buff against armor mode.

Then it would be fine.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Mon Feb 28, 2011 2:05 am

I dont mind the burst portion but up close it needs to be deadlier. I have no chance unless I get a head shot up close. Distance it is fine but up close give it some nuts
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Mon Feb 28, 2011 7:57 am

I think that most of you are missing plenty of shots with it. I never have any issues with the damage that it puts out, or with it's different rates of fire. If you need a quicker fire rate snag rapid fire for it, or switch to single shot. If you see that video aside from stupid commentary I rack up kills with it just fine. It's not an issue of damage it just feels like it needs to stick out more for it's roll, mid-range murdering.

If you can't get the kills with it then your not aiming strongly enough with it, I mean that in no offense to anyone's playstyle but it will drop almost anyone with 1 headshot and two to the chest and I also believe it will drop someone in full armor with the triple burst to the head. My gripe is to just make it stick out more for the role it's made for of combat sniping. A faster bullet would make it easier to hit targets at range and up close. If your bullets hit the guy first he will drop first.
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Mon Feb 28, 2011 3:06 am

IMO I wouldn't call the Grendel overpowered, it's just like the BR from Halo 3 (takes about 3-5 shots to kill).

The ironsights svck bigtime; they restrict your view which defeats the purpose of a mid-range weapon
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Mon Feb 28, 2011 7:51 am

Over greater ranges the Grendel is nice. But I, too, have the problem of losing up close battles. Imho, Burst fire svcks great time. I'm using rapid fire in combination with single shot, and damn, I can fire faster with this combination than with burst fire...
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon Feb 28, 2011 12:51 am

The bursts are good but they should remove the single shot limiter, so u can shoot as fast as you can press the mouse button
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Mon Feb 28, 2011 2:24 am

The bursts are good but they should remove the single shot limiter, so u can shoot as fast as you can press the mouse button

Derp... Yeah I think the Single shot is fine. I seen a lot of good players just eat a team apart with it. It fires fast enough. How ever the burst need a decrease on the delay between trigger pulls.
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Mon Feb 28, 2011 7:51 am

I am giving this a bumpage. I appreciate this gun and hope it can be anolyzed a bit more for a better type of game play :)
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Mon Feb 28, 2011 4:09 am

http://www.youtube.com/watch?v=k5xmNsXQpl0&feature=channel_video_title

Here is another video to add that proves this guns worth.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm


Return to Crysis